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Ξ2 OBSIDIAN

milano
Joined November 2018
Photo by OBSIDIAN 🌍 2️⃣ (@E2Obsidian)Photo by OBSIDIAN 🌍 2️⃣ (@E2Obsidian)Photo by OBSIDIAN 🌍 2️⃣ (@E2Obsidian)Photo by OBSIDIAN 🌍 2️⃣ (@E2Obsidian)Photo by OBSIDIAN 🌍 2️⃣ (@E2Obsidian)Photo by OBSIDIAN 🌍 2️⃣ (@E2Obsidian)Photo by OBSIDIAN 🌍 2️⃣ (@E2Obsidian)Photo by OBSIDIAN 🌍 2️⃣ (@E2Obsidian)Photo by OBSIDIAN 🌍 2️⃣ (@E2Obsidian)Photo by OBSIDIAN 🌍 2️⃣ (@E2Obsidian)
During today’s #E2V1 livestream, while everyone was busy "vandalizing" my garden beds 🀣, my CybercoreX got revenge on the tomato that beat me up. One perfect kick sent it into orbit. Don't ask me how… instinct? Revenge? Obsidian 1 - Tomato 1. Game on. πŸš€ #Earth2 @theshaneisaac
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OBSIDIAN 🌍 2️⃣ retweeted
#Earth2 Chapter 6 Reality Thread 9 - Command Deck Online. Released Aug 30 to a few hundred testers, average gameplay over 60 hours per Player during past 2 months, a massive increase from Chapter 5🌏✌️ 🌏 earth2.io/news/reality-threa… 🌍 earth2.io/news/110-million-e… In addition to this we've also released the 2026 reports up until Q3, 110M $ESS staked, increased utility for Brilliant Jewels & steps to claim any missing gifted skins. Before I continue I'd just like to say 11/11 #LestWeForget - thank you for your service & sacrifice. There are no two ways about it, Reality Thread 9 was considerable & saw the release of our first real time multiplayer mini-game, the Command Deck, which incorporates numerous digital items & resources that have been part of #Earth2 from just about the beginning. πŸ’ŽCydroids πŸ’ŽLand πŸ’ŽEssence πŸ’ŽE-ther πŸ’ŽJewels πŸ’ŽCivilians The raiding system came to life inside #E2V1 in #RT9 fulfilling a goal to continue expanding on & adding purpose & utility to digital items inside #Earth2. I'll let the article provide you with more of the specifics, but I designed the Command Deck from concept to deliverable. I spent a lot of time with the design, play testing, and every PIP & perk was considered carefully to result in numerous different play strategies. Are you training a pilot to capitalise on E-ther? Are you targeting other pilots? Do you want max E-ther rewards? Do you want a strong open world pilot? With every strategy comes a weakness, hard yards of vulnerable points. There are so many different angles & many different strategies to get to wherever it is you want to go, some faster than others, as #Players have recently discovered. Raiding E-ther was never meant to be overly time consuming if you strategised correctly, and Gray figured that our pretty early. After a few weeks though others have caught onto the strategy. Occasionally I jump on to play, I try to play a little every day, and sometimes I come across conflicts where there are 3-6 other pilots. Those conflicts are still just as fun as they were in the beginning! Lot's of laughter & enjoyment.. it's exactly what I envisioned .. so when more #Players get access it should become even more competitive & ultimately fun Note: sorry to those who just like collecting, but trust me, you have your strategies too if your goal is to avoid conflicts & just focus on collecting E-ther. Have you tried shooting down a fully pipped pilot in an Epic or Legendary when all they want to do is collect E-ther? Near impossible.. This Command Deck franchise & Cydroid mini-games will expand over time inside #Earth2 but meanwhile we've also been making progress in numerous other areas. I've also spent a lot of time on #RT10, especially the past 10 days or so refining a lot of the systems & that is about to receive a new update. Hope you all enjoy these improvements in 0.6.10.1 ! I'm also excited to add new utility to Brilliant Jewels. I said I would expand their utility over time, and there is still more to come, but the new utility of removing conflicted Jewels, negating the % spread restrictions & increasing the total OUs on a property is a very nice utility increase for now! Things are running a little behind compared to where I'd hoped to be at this point in November, the skin gift issue was not expected & I personally tried to work out the best solution possible for #Players, to make the solution as streamlined as possible while also rewarding those who do the right thing & re-affirm their gifts. It was only a couple percent of the gifted skins affected, but I'd still like to try & get them all back to the original gift recipients. We have already returned most of the few that were missing automatically, but the system for the rest has been designed for #Players to co-operate & be rewarded for doing so with a unique Cydroid skin next year (details in article). I noticed #Players figured out we restructured the E-ther stability process when they realised T2 conflicts were running consistently throughout the day. This had to be done so that no #Players were at a disadvantage to pilot ranking. So our #Players in Europe did not get the key window to T2 ranking but suffer once past T2, and that our Players in Korea, America & other parts of the world could also access T2 conflicts any time of time. The original #RT9 article was almost 5hrs long, it has so many features & output, but we had to cut the article down. They take too much time & effort away from potential progress so I will be looking to cut down article length in the near future to focus on core details, not too many specifics, as I think by now everyone realises just how much work goes into these Reality Thread releases anyway. So many other things I'd like to share insight into around #RT9 #RT10 & other updates but now this post is turning into a long read as well so I will cut it here - just check out the articles for more details. #Earth2 #Metaverse #PlayerDriven $ESS #OpenWorld #E2V1 #PreAlpha #Progress #EcoSim #Foundations #RT9 #EssReport
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#Earth2 halloween cydroid skin πŸŽƒπŸ€‘πŸŒŽ2βƒ£πŸ’™
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OBSIDIAN 🌍 2️⃣ retweeted
Finally, I couldn't wait for this moment to come! Thanks, @theshaneisaac The work I've put into #Earth2 for so, so long is finally getting a bit of justice. It's just a quick video, but it feels like Christmas came early for me since I have this passion for #blueprints enjoy
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Earth2 halloween cydroid skin 2026
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Earth2 - halloween cydroid skin
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OBSIDIAN 🌍 2️⃣ retweeted
Earth2 in 2026. 🌍 Glide across mountains. Explore the world. Play together. I put together this unofficial #E2V1 community trailer to share a glimpse of #Earth2 as we look forward to public access. If you are interested in Earth2 Project, visit earth2.io and follow @theshaneisaac & @earth2io #earth2 #μ–΄μŠ€2 #e2v1
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OBSIDIAN 🌍 2️⃣ retweeted
What if Earth2 raiding were real? πŸ€–βš”οΈ I turned a 10-player droid raid into a live-action short, made entirely with AI. This is what raiding feels like in my head every time. 🎬 Directed by CARL 🎡 Music by CARL πŸ€– Powered by AI @Earth2io @theshaneisaac #Earth2 #E2fam #raiding #e2v1 #λ ˆμ΄λ”© #μ–΄μŠ€2
This game is INSANE. I’m not much of a gamer, but with this one, β€œjust a quick session” somehow turns into an hour. Here’s what stood out to me. πŸ§΅πŸ‘‡
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First tests with the shop, adding items for sale. If you need clothes, you can find them in Pisa. (EPL - 0b3d1aa5-2c69-4c54-b54a-d5944e3bfe19) #earth2io @earth2io
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OBSIDIAN 🌍 2️⃣ retweeted
A small raiding session in #earth2 I usually don't record, but #e2v1 offers amazing scenery. Look at those colors, such peace... I love #raiding Enjoy this short video! @earth2io
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OBSIDIAN 🌍 2️⃣ retweeted
Considering only a little over 1,000 Players have access to #E2V1 so far & we released the first part of #RT9 around 2am AEST when 40% of our most active Player base were sleeping, and on a Monday morning no less, the stats were surprising🌏✌️ Given the time of release & that only about 150 Players have updated to #RT9 so far, peak concurrent #Players of 64 from 150 is a nice ratio. I realise these are small numbers right now given the limited access people have to #E2V1, but these type of stats give us insights into what #Players spend time on in the platform & how popular a feature is or isn't - so I just wanted to say thank you to our badge holders & testers for helping us get these insights, it's super useful! One other really nice stat I noticed is the 70h spent inside E2V1 free flight mode! This is almost certainly directly related to the new Global Locations update, quietly one of my favourite additions in #RT9 & something we implemented about 2 months ago shortly after the #RT8 release. It's really cool to confirm #Players have also enjoyed it so far! It's definitely nice to be able to identify places more easily inside #E2V1! For those interested, this update was implemented as a prerequisite for the #EcoSim & for some other upcoming location based features we have in the pipeline. I would also like to share the below response I commented on Discord earlier today. The points are focused on providing insight to some of the early feedback & conversations #Players have had on #Raiding so far: ---- Hey guys. The article will provide a significant amount of extra details around the Command Deck, Raiding, Stalls and all of the other updates. Reading through some of the comments here there are a few things I will point out to make it a little clearer before the article drops: In response to no quit button once you commit to Piloting in a raid 1⃣ You are flying another Player's Cydroid, a Player who has either Built and Powered their Cydroid using their own Essence, or paid for it via the MarketPlace (and I should also add spent their time setting up raids, targeting properties and the entire flow associated with that). And they are letting you fly it as a Pilot who has committed to ensuring that the Cydroid you are flying gets as much E-ther on the property as possible in return for your opportunity to also earn E-ther as a free to play Player and to Rank up. That is the reasoning behind there being no quit button, it is intentional. The Raid ends when there is no more E-ther left on the field or you get knocked out. In response to Piloted raid window being set to 20 mins 2⃣ The majority of the games do not last anywhere close to 20 minutes, especially when you focus on upgrading particle collection and/or streak perks as I mentioned in my stream, and as some other Players have figured out. The initial 0.01 E-ther per particle quickly becomes 0.05 per particle with a few PERK upgrades and you're immediately collecting 5x faster than a Rookie and can also be increased further. In response to games not always having other Pilots in them. 3⃣ The #RT9 build has become available to download for around 1,000 Players, the pre-existing testers and badge holders. There are ways for you to play multiplayer by forming squads, targeting other pilots via perks or inviting other pilots to target you via COME GET ME! The reality is with such a small group of Players currently having access and over 50,000 conflicts per day, especially raids coming in bursts based on conflicts arising, there is a smaller chance you will randomly come across other pilots. You will mostly fly solo if you do not form squads or use perks. Having said that, I did watch a stream where some pilots were matching into the same raid without any perks or squads which was cool. Pointing out solo flights also serve a purpose and provide opportunity 4⃣ It can also be beneficial flying solo if you just want to focus on ranking up and collecting E-ther. In the future there will be other items you can get via playing Raids, but I am delaying those until closer to public release to give everyone fairer access. For now the main focus is testing the systems, and also having a little fun ---- For such an extensive update spanning across numerous new systems & without any server downtime, the #RT9 rollout has run relatively smoothly so far. We will be focusing on fixing a few bugs before releasing 0.6.9.1, then once that is stable Holder of Lands badge holders will also get access. Really excited to continue releasing access to #E2V1 as we roll out more features, such as #Hordes, initial phase of the #EcoSim & #minigames, plus a few other things, leading up to the public release which I am hoping will be later this year IF we manage to roll out the features I'd like to have live before that public release milestone. Either way, the bottom line is we will continue adding more to do inside #E2V1 while continuing to bridge the gaps between the website & the 3D earth as things progress. #Earth2 #OpenWorlds #E2V1 $ESS #PlayerDriven #RT9 #Raiding #Cydroids #CommandDeck
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