Truth seeker, gamer, guitar player, health nut. #Cardano $ADA community member since 2018. Occasionally funny.

Joined June 2013
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Replying to @RickMcCracken
Losing a pet is always rough. My condolences.
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Replying to @JohnAlanWoods
Darkfall looks like the real expansion point. Hyperliquid puts Covenants directly in front of deep, active trading liquidity, while P2P + consensus turns sealed intent from an Ethereum feature into a broader network primitive.
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The shut down needs to be extended beyond h1b.
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Replying to @TheRealVerbz
So has the SEG research actually made any real progress over all these many years?
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Replying to @ItsDave_ADA
They got their adoption and marketcap though through that TPS/transaction deceit. Seems to be the lesson in crypto. Fake it till you make it.
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🪏Ed n'Stuff retweeted
BioWare is not, like, a guy. BioWare closing is not like Steven Spielberg or Quentin Tarantino getting fired or cancelled. BioWare is a business entity that existed for 30 years. During that time people — including lead creatives who were responsible for the great games — came and went. Some video game studios manage to maintain a culture and a sensibility around excellence and the key creatives either stick around for a long time or pass the reins to handpicked successors who share their values and preserve the culture and standards of the studios. What has happened in the game industry over the last 15 years is that there came to be a widespread belief that the cultures that incubated excellent games were exclusionary racist, sexist, homophobic boys clubs that needed to change in order to welcome in different kinds of people. Instead of hiring people who shared their values and sensibilities, the people at these game studios were pressured to push their workforces toward being 50% female while achieving racial equity. The staff of the studios changed dramatically, the cultures of the workplaces changed dramatically and the games changed dramatically. The pandemic sent a lot of people into their homes to play video games, which seemed like it was going to drive an era of growth for the industry. At the same time, the new generation of gaming hardware required more detailed assets, more animation, and therefore more people to make these massive games. So there was a huge hiring boom at the precise moment that there was an overarching focus of the demographics of the industry, which means that nearly every Western game studio’s workforce was completely transformed. Over 40% of games industry workers under the age of 25 identified as LGBT or nonbinary on recent surveys. Additionally, some studios have had unique pressures that have driven a lot of turnover. At Rocksteady Games, for example, a lot of the people who made the Batman: Arkham trilogy were not interested in building the live service game Warner wanted, so most of the principals on those games left the studio during the production of “Suicide Squad: Kill the Justice League.” The studio cannot pivot back to what used to be its strength at making single player titles after that failure because all the people who are responsible for the classic games are gone. They no longer have that strength. They no longer have the institutional capacity to make great games because great games are made by great people and the great people are gone. A similar thing happened to BioWare during “Anthem.” They couldn’t just pivot back to making great “Dragon Age” or “Mass Effect” games after the failure of “Anthem” because too many people were gone and the culture had changed. They weren’t the same studio and they weren’t a great studio anymore. The BioWare that was shuttered today is not the studio that made “Mass Effect 2” or “Knights of the Old Republic.” That studio hasn’t existed for many years. It was just the “Dragon Age: The Veilguard” studio.
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Replying to @astroboysoup
The team that built those early games died a long time ago, and the current one was a completely different animal churning out slop.
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Replying to @IGN
This is how it happened. This is how the Bioware died.
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Replying to @bioware
I was around for the very first Baldur's Gate. The studio that made those vaunted games was dead long before this closure. xitter.cf/Cyael/status/211296059…
This is how it happened. This is how the Bioware died.
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🪏Ed n'Stuff retweeted
1/10 After years of work on Genius Yield, I am sad to see its operations winding down, and I am sorry that users have been left worried about accessing their assets. My immediate priority is to help you withdraw from staking vaults and claim your available rewards.
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Replying to @garrygolden
A lot of it is importing cheap labor and offshoring to GCCs.
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Replying to @CleansedTweets
Guess they all need to just show up illegally on a boat. That seems to work.
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🪏Ed n'Stuff retweeted
Our yield is currently sitting at 12.1%. Let that sink in 🗣️ While everyone is chasing the next narrative, @realfi_co is focused on what actually matters: putting capital to work and bringing real-world returns on-chain. We’re building at the intersection of DeFi and real-world finance, where stablecoins can do more than just sit in your wallet. The opportunity is here. And we’re just getting started. Explore RealFi now 👇 app.realfi.co/insights
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Replying to @IGN
No DEI-Files. Leave it alone.
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Replying to @rvcas
Human centered skills, higher order judgement, sitting between different functions as connective tissue will be what's valuable.
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