🪷elfvee 2.0 DEBUT Announcement! 🪷
The pond is celebrating the Elf's transformation, you're invited! 🐸
📅 Sunday 15th March 2026
🕒10AM AEDT • 5PM CST • 3PM PST
📷 twitch.tv/elfvee
♡ & ↺ appreciated ~
#VtuberDebut
ElfireII (Commissions Open) retweeted
#VBridger Sample models and mouth chart!
Files for #VTubeStudio and #Live2D are available on Drive!
drive.google.com/drive/folde…
The chart matches the YT Tutorial. Hopefully it helps!
youtube.com/watch?v=mFUG4L4L…
(repost because I forgot to note some extra context on the chart initially)
ElfireII (Commissions Open) retweeted
- Live2D Basic Conditional Physics Learning Chart -
Conditional Physics can be thought of as very basic programming, it consist mostly of simple If-Then statements
but combining them can create complex mechanisms.
This should be enough to create almost any mechanism
#Live2D
ElfireII (Commissions Open) retweeted
ElfireII (Commissions Open) retweeted
"How do you make the boobs do the bouncing thing"
Here's how I do parameter setup for boob jiggle. 1 physic group for [boob Y, boob X] and then 1 physic group for [boob X2]
I recommend using the deform brush tool for this
#Live2D
ElfireII (Commissions Open) retweeted
Booba chan Live2D resource file will be released in the next few days :3
it will include boob XY angles and Boob Physics 😳
#Live2D
ElfireII (Commissions Open) retweeted
Super lazy way of rigging high angle eyelashes: glue!
1. rig all eyelash movement
2. copy deformer(s) involved with angles
3. offset deformers a bit outwards
4. glue!
#Live2D
ElfireII (Commissions Open) retweeted
A little guide for skirt physics in Live2D!
Became one of my fav things in rigging as soon as I understood the pattern ^^
#Live2D
ElfireII (Commissions Open) retweeted
(I asked permission to translate)
Radial form type mechs: like Gundam
Z axis type mechs: Armored Core
Y axis type mechs : The likes of Tsugumori, Ideon, evanngelion
Radial type (from the feet): GTM, Shigeto Koyasu designs
ElfireII (Commissions Open) retweeted
【How to Create a Rotation in the Most Complicated Way🤔?】
Today, I'm sharing with you:
"When an image is encapsulated within a Warp Deformer and rotated, the intricate effects of different Warp Deformer structures on the rotation."
(1) Square Warp Deformer
This is the most basic state of the Warp Deformer. Typically, it ensures the most stable rotation and movement of the image elements within it. However, there's a small issue - the square grid isn't the best choice for creating complex 3D shapes. So, if you only want the image to move within it, it's great. But if you later need to transform it into a special 3D shape, it becomes challenging.
(2) Circular Warp Deformer
This is created by rounding the square Warp Deformer and then using a smoothing brush. It retains the stability of the square Warp Deformer while having an advantage when used for creating cylindrical objects. However, for perfectly circular objects, it's not ideal, making it a compromise.
(3) 3D Circular Warp Deformer
This takes the circular Warp Deformer a step further, making all edges into concentric circles. This design is tailored for creating 3D spheres, and it's what I used when sharing 3D spheres a few days ago. But it has a significant drawback: the original square's corners are overly deformed, leading to unnatural distortions when images move through that area. So, it's great as a base material for 3D objects but not ideal if you want to add more complex movement effects.
(4) Spiral Warp Deformer
Today's star is the Spiral Warp Deformer, boasting a powerful spiraling force. In fact, when I shared it three days ago, I lied by calling it perfectly circular; it's actually a spiral in its original form, built from three layers of spiral structures. I just called it circular then for simplicity.
The distinctive feature of the Spiral Warp Deformer is that it offers rotational stability and is the best material for creating 3D spheres. Yes, its rotation effect is slightly inferior to the square Warp Deformer, but trust me, it's just because the spiraling force is so strong that it's trembling all over. Please note its AngleZ parameter: when I use the first three Warp Deformers, I had to insert up to 20 parameter points to achieve smooth movement for rotation. But when I use the Spiral Warp Deformer, the astonishing detail is that I only need 2 parameter points in AngleZ to achieve a beautiful rotation!
The reason this effect can be achieved is that the nature of the Spiral Warp Deformer is a long ribbon. When an object rotates within it, it's not actually rotating but moving from point A to point B. In a sense, you can think of the Warp Deformer as a track, and when the object moves along a spiral track from A to B, a straight line appears as if it's rotating.



























