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DM turned Content Creator sharing his Homebrew with everyone! Follow me on! Working now on EMBERCLAW lineage for D&D 2024! https://teapawt.org/t.co/wif28xrrfq

Joined November 2021
Photo by Elmodor Books (@ElmodorBooks)Photo by Elmodor Books (@ElmodorBooks)Photo by Elmodor Books (@ElmodorBooks)Photo by Elmodor Books (@ElmodorBooks)Photo by Elmodor Books (@ElmodorBooks)Photo by Elmodor Books (@ElmodorBooks)Photo by Elmodor Books (@ElmodorBooks)Photo by Elmodor Books (@ElmodorBooks)Photo by Elmodor Books (@ElmodorBooks)Photo by Elmodor Books (@ElmodorBooks)
🔥The complete Emberclaw lineage.🔥 5 tiers of Titan-Blooded predator! Several pages of lore, stat blocks, and Titanborne armaments to D&D 5e. Read the thread below, then hunt something that hunts you back! #TTRPG #Fantasy #Dnd patreon.com/ElmodorBooks/pos…
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日本左翼の生き残りの道は、海外左翼との相互作用だけだ。 運動論からプロパガンダの具体論まで、海外から学ぶ他ない。 国内には範に取るべきものがない。
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Liberté, Egalité, Fraternité e EXPLODÉ.
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This is the most emblematic image of a cop I've ever seen.
Os homi ontem simplesmente apontando uma arma pra gente após resultados das eleições.. nosso crime? Gritar Lula da varanda rs 23h35 da noite Falaram que se aquela casa tivesse uma ocorrência iam pensar se iriam, e que quando a gente precisar é pra chamar o Lula rs
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Brasil Soberano amigos! Fiz essa pra comemorar 🇧🇷
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Lula D. Silva. Ele riu.
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Os estadunidenses burros gerando engajamento pro post KKKKKKKKKKKKKKK
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Apesar da batalha solitária, da sensação de insegurança (inclusive jurídica) e até decepcionado com gente que respeitava no jornalismo, não vou esmorecer. Não ganho nada com isso. Pelo contrário. Só perdi até agora. Esta luta é pela manutenção de direitos básicos. Pela liberdade. Religiosa e de expressão. Minha e de todos. A partir de fatos públicos e notórios que sequer partiram de mim. E se, depois de tudo isso, ainda houver Justiça neste país (apesar dos que querem implodi-la), estaremos livres de quem acredita que a violência e o extermínio são a solução para o contraditório e nada disso aí embaixo ficará impune.
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btw isometric walk cycles are super easy to make in pixel engine. I just gave claude my api key and threw these together in a couple minutes.
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Today was a good day! Tomorrow can be just as good if you treat yourself to some high octane, epic fantasy! amazon.com/dp/B0DCX68YDV
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Let's be honest about what the United States came to Vietnam to do. Not to "save" anyone. Not to "stop communism." Not to "protect democracy." Those were the slogans they sold to their own people so the boys from Ohio and Georgia would climb onto the planes without asking too many questions. What they actually came to do was make an example. The "Third World" was getting ideas. Countries were looking at their own land, their own oil, their own rubber, their own rice, and thinking "dangerous thoughts." Thoughts like: this belongs to us. Thoughts like: we don't need to ask permission. Thoughts like: maybe we can choose our own way. That could not be allowed. So they chose Vietnam. A small country. A poor country. A country of farmers and fishermen and people who had already spent a century being told they were too primitive to govern themselves. The perfect candidate for an example. The plan was simple: destroy Vietnam so completely, so publicly, so mercilessly, that every other poor country on earth would see it and go quiet. Would swallow their dignity. Would open their resources to the right corporations and smile while doing it. They dropped more bombs on Vietnam than were dropped by all sides in all of World War II combined. Let that land on you. More bombs. Than all of World War Two. On one small country. On its villages. On its hospitals. On its rice fields. On its children. And they still lost. Not only did they lose. They lost to people in sandals. They lost to people moving supplies on bicycles through jungle paths. They lost to a people so committed to their own liberation that they built an entire city underground and kept fighting. The example was made. Just not the one they intended. The lesson the "Third World" learned from Vietnam was not don't resist. The lesson was: they can be beaten. The lesson was: their technology is not destiny. The lesson was: if you are willing to pay the price of dignity, they will eventually run out of the stomach for the bill. Every sanction today. Every coup. Every engineered "color revolution." Every "civil society" organization funded from Langley. These are the tactics of an empire that learned in Vietnam that it cannot always use the full weight of its military without consequences it can't control. They are not acting from confidence. They are acting from the memory of Vietnam. And Vietnam said no.
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Replying to @ElmodorBooks
Backrooms Nemoris S1E01: It Eats Light I've spent the last six months working in secret on this pilot episode for a new Backrooms canon. We premiered this week in Toronto and a it's now available on all platforms: a new Magnific Originals series! This is quite possibly the most complex project I've ever taken on in my life. Yep, even if that sounds like an exaggeration, it took even more effort than building the first version of Magnific Upscaler. I had never before tried to bring such a concrete, specific vision to the screen while pushing the current state of the art as far as possible. Every scene you see in this episode, every object, every movement of a character's hands, every space, every hum of the fluorescent lights... it's all there for a very specific reason, with absolute control and intention on my part. I never imagined that something that looks so simple on the surface could be so incredibly complicated. The script is my own, based on the original Backrooms concept (the iconic 4chan image) but developed to create an entirely new canon from scratch. In this first episode, I reveal barely more around 5% of the overall puzzle, so you may end up thinking: what the f*ck did I just watch? Or you may need multiple viewings to pick up on some extra clues, because several of them are genuinely hidden. The idea is to create a full 10 episode series, an anthology, and have you, the viewers, gradually piece together the puzzle yourselves as the clues are revealed. Beyond the video and image generations, I did all of the editing in DaVinci Resolve, with particular attention to the sound. I'd say around 60% of the time I spent on this project went into sound. In some scenes, there are more than 13 stereo tracks layered at the same time, using sounds I recorded myself or created and edited from generations and foley libraries. Every sound, every voice, and every gasp is designed to pull you into the world of the story and make you feel like you're actually there. That meant spending an enormous amount of time on sound design, thinking about things like the individual position of each sound in space, EQ, reverb to simulate different environments, the sense of immersion, etc. I've never learned so much about something so quickly. As for the generations, a few numbers: • 12 hours of total generated video for 17 minutes of final footage 🤯 • More than 7,000 generations in total. • An average of around 60 generations for every 15 seconds of final footage. • 6 months of work, including many weekends, with just one person behind the whole thing... I almost lost my mind. • Platform: Magnific, of course. Models: mainly Seedance 2.0 and 2.5 for video generations, and Nano Banana Pro and Seedream 5 for image references. • Approximately $20,000 in total token costs, not including the value of my own time. For the next episodes, I can't do this alone again or I'll go crazy. My plan is to put together a small team: voice actors, a colorist, 3D VFX artists, a sound designer, and, in general, people from the traditional film industry who can help us professionalize our pipeline and take this story to another level. If you're reading this and you think you might be interested, please leave a comment. Ah! If you have any technical questions about how this was made, I'd be happy to answer them. Feel free to ask me anything you like! Anyway, I'll leave you with the episode. For the love of everything holy: please watch it at home, relaxed, on a big screen, with a good sound system or a quality pair of headphones, the lights off, and some popcorn. And most importantly, enjoy. Nemus te reddat!
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Dowser of the Metallophage | D&D 5e | Common 🧭📷 Never miss hidden loot or buried ore again! Crafted from a Titanling claw, this pendulum warms and pulls toward the densest concentration of metal. Even penetrating through solid earth. #DnD #TTRPG #DnD5e #criticalrole
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Reaching 221 wishlists is amazing for a small indie dev like me. Thank you all so much!
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Dowser of the Metallophage | D&D 5e | Common 🧭📷 Never miss hidden loot or buried ore again! Crafted from a Titanling claw, this pendulum warms and pulls toward the densest concentration of metal. Eeven penetrating through solid earth. #DnD5e #TTRPG #Homebrew #DnD
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We’ve reached the magic hour! ✨
THE FINAL WEEK IS HERE! We're officially entering the final week of the B.O.D.E. Kickstarter campaign! Only 7 days left to join us, unlock more stretch goals, and help us make this crazy little game from Hell even bigger.
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Dowser of the Metallophage | D&D 5e | Common 🧭✨ Never miss hidden loot or buried ore again! Crafted from a Titanling claw, this pendulum warms and pulls toward the densest concentration of metal. Eeven penetrating through solid earth. #DnD5e #TTRPG #Homebrew #DnD
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The Coal-Fur Jacket | D&D 5e | Uncommon Survive the furnace! Woven from Titanling pelts, this jacket grants advantage on fire saves and physically warms up to warn you when massive fires (or Emberclaws) are near. #TTRPG #Homebrew #DnD #Armor
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🇧🇷Alma-de-gato 🌎Piaya cayana Conservação: Pouco Preocupante A alma-de-gato é uma ave cuculiforme da família Cuculidae 📷 Helberth Peixoto
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The Coal-Fur Jacket | D&D 5e | Uncommon Survive the furnace! Woven from Titanling pelts, this jacket grants advantage on fire saves and physically warms up to warn you when massive fires (or Emberclaws) are near. #TTRPG #Homebrew #DnD #DungeonMaster
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An illustration by Akihiko Yoshida for "Final Fantasy Tactics - The Ivalice Chronicles", last year’s enhanced re-release of the PlayStation classic.
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