A P2E game on Robinhood Chain where the npc’s work for you. $EMERGE | 0x4Cd8bBfa2ED66d8f4c328e15617a2a24141219Ce | https://xitter.cf/t.co/QCPTUE132p

Joined September 2026
$EMERGE is a p2e (Play 2 Earn) on Robinhood chain where your npc’s work for you, and in return you earn $EMERGE. You can earn $GLD by soft staking, and also by owning Plots, as well as playing in the Casino! Your npc’s need only one thing from you, attention! After you upgrade your plot, the npc’s will begin to build houses and more all by themselves. You earn $EMERGE daily, and the higher your plot level + advancing era’s the more you earn daily. It’s also based on how much attention you give your plot! Up to 5 Plots can earn you $EMERGE, but you can own as many as you want. Later, these plots will be NFTs that can be traded on opensea. Imagine trading plots that enable passive income. The Flywheel allows you to earn $EMERGE + $GLD through all transactions in game requiring $EMERGE. What’s spent by players, goes back to players. Almost 100M $EMERGE has been burned so far, through player interaction, plot claims, and playing the minigames. I wonder what will happen once we cross 500M $EMERGE burned. Half the total supply! What are you waiting for? There’s loads more features in the game i haven’t mentioned. Play today and begin to earn. Passively! emergerh.world CA: 0x4Cd8bBfa2ED66d8f4c328e15617a2a24141219Ce
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Last settlement is week 36, paid on Monday the 7th to 53 land holders and 16 stakers. The 15.7M pool is week 37's charges waiting to be paid. The settlement cron runs on Monday at 04:00 UTC, and it is 00:34 UTC on Monday the 14th as I write this. Week 37 settles in about three and a half hours. Players in time zones ahead of UTC have been looking at a "Monday" that has not reached the vault yet. $EMERGE
Replying to @EmergeRH
不让领币。gld也没有分红
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Any questions regarding withdraws please see this announcement! $EMERGE
Emerge v3.1.0: payouts now follow what is burned. The vault's daily payout budget used to be a fixed 10M $EMERGE, whatever had actually come in. Over a quiet two days, 20M left the vault against almost no burns. That is pure sell pressure, and a vault paid out like that eventually empties. From today the day's budget is the lowest of three numbers: • half of what the vault kept from charges over the last 14 days, a day at a time • 5% of what the vault holds free and clear • the old hard cap Nothing leaves the vault that charges did not bring. Quiet weeks pay less. Busy weeks pay out over the fortnight that follows instead of the day they land. Your plots accrue exactly as before and nothing accrued is lost. It waits in your balance for a day with room. The Bank now shows where today's figure comes from and which rule set it. Every charge in the game counts toward the intake: claims, surveys, eras, expansions, bases, boons, names, the tables. The more the game is played, the more it pays.
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GM ! More bug fixes and gameplay improvements today. Determined to close any and all gaps! 🫡 $EMERGE
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Emerge v3.1.0: payouts now follow what is burned. The vault's daily payout budget used to be a fixed 10M $EMERGE, whatever had actually come in. Over a quiet two days, 20M left the vault against almost no burns. That is pure sell pressure, and a vault paid out like that eventually empties. From today the day's budget is the lowest of three numbers: • half of what the vault kept from charges over the last 14 days, a day at a time • 5% of what the vault holds free and clear • the old hard cap Nothing leaves the vault that charges did not bring. Quiet weeks pay less. Busy weeks pay out over the fortnight that follows instead of the day they land. Your plots accrue exactly as before and nothing accrued is lost. It waits in your balance for a day with room. The Bank now shows where today's figure comes from and which rule set it. Every charge in the game counts toward the intake: claims, surveys, eras, expansions, bases, boons, names, the tables. The more the game is played, the more it pays.
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The more $EMERGE economy activity, the more rewards distributed from the vault!
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Earning changes are coming soon. I think everyone will like them. Earnings will soon be based on burn activity. Allowing for a much more sustainable vault! $EMERGE
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Emerge v3.0.1 is live. No new features this time, just three things you reported, fixed. Big cities can advance again. A settlement of ~900 people saves at over 2MB and the relay took 1MB, so "advance to AI" failed with a size error. Published worlds are now stored packed (about a fifth of the size), and the limit is judged on the packed copy. Saves are lighter too. "This world does not pay" is gone for single-plot wallets. Land you gave up months ago was being put back into your claim order by your own browser, every session, pushing your real plot past the limit that pays. Nothing was ever withheld, but the notice was wrong. Fixed at the source. The world map moves on your phone. Pinch to zoom, drag to pan, tap a marker to open it. Before, pinching zoomed the page and a drag that started on a marker opened that plot. Ctrl + wheel does the same on desktop. Keep the reports coming. We are on bugs and the core loop until it feels right. $EMERGE emergeRH.world
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$EMERGE community is truly the best community 💪
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GM. $EMERGE dev here. With 3.0 released, i’m stopping ALL feature additions and focusing on gameplay loop and bugs. NO MORE FEATURES will be added. I took a very strong village mindset with the game, and added many features and suggestions from the community. In doing so, this created a lot of invisible bugs that are harder and harder to figure out. I need to look through the entire codebase and debug one by one. This will take time, but it’ll make a much more stable experience. I appreciate the patience!
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Emerge 3.0 is live. War. Open a military base on your plot for 250,000 $EMERGE, burned like every charge. Train an army out of your own treasury's Gold: militia in a settlement, men-at-arms in a township, riflemen, an armoured corps, a drone corps by the AI age. Every age fights differently and every base fills at twelve a day, so an army is built, not bought.Then march. From the world map, pick any city that has opened a base of its own, and the registry fights the battle on the server, on numbers everybody can see and a secret it commits to before it rolls. Both settlements play the same fight back on the ground: the attackers come in from the gate in bounds, the garrison takes cover round the square, the townsfolk bar their doors until it is over. Win, and your army holds the plot. 60% of its daily yield comes to you, and it costs you Gold every day to keep them there. The owner throws you out with their own army, fighting with the home advantage. Anyone else can ambush the garrison and take it over. A stay nobody pays for ends on its own. War is entered, not suffered. A plot with no base is not in it and cannot be touched. Your city is exactly as safe today as it was yesterday, until you decide otherwise. emergerh.world
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GM! 3.0 will be going live shortly. Once it’s stable, i’ll be locking in on trying to figure out a decent economy loop for you guys. Get ready for some PVP! $EMERGE
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UPDATE: Nothing to spend excess Gold on. You were right, so we built two sinks, and neither is a one-off buy. Standing programmes are what a settlement funds every day out of the treasury. A night watch, so far fewer people turn rogue. Physicians, so plague spreads slower and kills less. Apprenticeships, so a day at a trade teaches half again as much. Roadworks, so everyone moves faster. Poor relief, paid straight into the poorest purses. None of them pay out $EMERGE. They make the place run better, and how well it runs is exactly what your yield is judged on. Great works are the same idea at city scale. Five monuments, one at a time, six to twelve days to raise: the Terraced Gardens, the Aqueduct, the Great Library, the Grand Exchange, the Observatory. From 36,000 Gold in a settlement to 2,750,000 in an AI era city, plus timber and stone, and then 0.4% of that every day to keep it standing. All five in a top city runs about 30,000 Gold a day. That is the point. Commissioning one raises your burn for good instead of emptying the treasury once and leaving it to refill. Miss the upkeep and it falls into disrepair rather than ruin: the work stands, it stops working, and the day you can pay again it is kept again. live now. emergerh.world
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GM! ☀️ You may have noticed a UI update, as well as an overall Gameplay immersion update! Enjoy the new seasons, and simplified UI. Today we begin bug sweeps of PvP, and if everything is green, 3.0 will be out a day sooner!! Exciting times to be an $EMERGE holder! As always, if you find any bugs, do not hesitate to bring them to my attention!
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Soon, you might see it get a bit snowy in your plot! ❄️ $EMERGE
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EmergeRH retweeted
good writing on @EmergeRH
🎮GameFi 今天聊一个 Robinhood Chain 上还很新、但文档写得意外认真的项目——@EmergeRH ⭐核心玩法 ✅️世界一共 21 张海图、大约 357 块地。地块价格按生物群系定,沙漠 636,000 $EMERGE,河谷 888,000。付钱直接销毁,地归你。 ✅️你不能下令「去种地」「去挖矿」。你能做的是盖农场、伐木屋、面包房、学校、诊所,等人自己认领岗位。 ✅️五时代:聚落 → 城镇 → 工业 → 现代 → 人工智能。每推一个时代烧掉 100 万到 400 万 $EBS ✅️经营收益公式很直白:每日上限 × 质量 × 关注度。质量看住房、吃饭、工作、舒适、安全;关注度看你最近有没有动手。刚操作是满值,放一天半掉到 8% 底线。 ✅只有前 5 块地产收益,每个钱包每天硬顶 1,000,000 $EMERGE。官方自己写:这是故意的,不想把游戏做成「有钱就能印币」的机器。 ✅️没地也能赚:持有 50,000 $EMERGE 的人可以去别人地块当雇工,拿该地评定收益的 10%,每天最多 25,000。有地的人不能去打工。 ✅️金币(Gold)是城内货币,用来发工资、盖房子、进口。金币原则上出不了游戏——能提出来的,是你当初存进去的那部分,外加机制开闸后的经营收益。汇率 10,000 $EMERGE = 1 金币,提现扣 10% 销毁。 ⭐代币与经济 ✅玩家花出去的钱进金库,不是进团队口袋。拆分目前是:60% 销毁、25% 留着兑付提现、15% 进每周 GLD 分红池。 ✅GLD 每周一结算:池子 30% 给开发,剩下兑成 GLD。55% 按土地等级和本周在线天数加权,15% 给软质押(银行里登记一次,本周最低余额从 10 万起算,不是锁仓)。 ✅城内有完整循环:出口、家庭消费、食物销售进金库;工资、进口、维护、建造往外流。工资可以调 50%–160%,高工资会让人更开心、城更大,但货卖回来的钱盖不住多发的工资——官方拿 8 个城跑了 150 天测过。 ✅玩家之间也能交易:货物换金币、金币换 $EMERGE,两边各烧 5%。地块转卖是钱包对钱包,登记处抽 5% 进金库。 ✅还有竞技场和赌场。赌场开奖在金库里完成,不在浏览器里摇。长期看,赌场是设计好的消耗口,不是印钞机。 PS:内容实在是太多了,我已经把全部资料都放在TG群里面。有需求看的可以自行进群了解!
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almost 12M $EMERGE in the dividend pool this week already. a portion of this $EMERGE will be auto converted to GLD and distributed to land holders and soft stakers. at current prices, this is $127. Just imagine when we are higher, it will be $1,270 distributed fairly. Exciting times to be an $EMERGE holder!
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Still doing bug sweeps today and have found quite a few! 3.0 is right around the corner! pvp, bigger earnings, and more utility if not just $EMERGE but the resources in game also. And a UI revamp! Exciting times to be an $EMERGE holder!
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EmergeRH retweeted
🎮GameFi 今天聊一个 Robinhood Chain 上还很新、但文档写得意外认真的项目——@EmergeRH ⭐核心玩法 ✅️世界一共 21 张海图、大约 357 块地。地块价格按生物群系定,沙漠 636,000 $EMERGE,河谷 888,000。付钱直接销毁,地归你。 ✅️你不能下令「去种地」「去挖矿」。你能做的是盖农场、伐木屋、面包房、学校、诊所,等人自己认领岗位。 ✅️五时代:聚落 → 城镇 → 工业 → 现代 → 人工智能。每推一个时代烧掉 100 万到 400 万 $EBS ✅️经营收益公式很直白:每日上限 × 质量 × 关注度。质量看住房、吃饭、工作、舒适、安全;关注度看你最近有没有动手。刚操作是满值,放一天半掉到 8% 底线。 ✅只有前 5 块地产收益,每个钱包每天硬顶 1,000,000 $EMERGE。官方自己写:这是故意的,不想把游戏做成「有钱就能印币」的机器。 ✅️没地也能赚:持有 50,000 $EMERGE 的人可以去别人地块当雇工,拿该地评定收益的 10%,每天最多 25,000。有地的人不能去打工。 ✅️金币(Gold)是城内货币,用来发工资、盖房子、进口。金币原则上出不了游戏——能提出来的,是你当初存进去的那部分,外加机制开闸后的经营收益。汇率 10,000 $EMERGE = 1 金币,提现扣 10% 销毁。 ⭐代币与经济 ✅玩家花出去的钱进金库,不是进团队口袋。拆分目前是:60% 销毁、25% 留着兑付提现、15% 进每周 GLD 分红池。 ✅GLD 每周一结算:池子 30% 给开发,剩下兑成 GLD。55% 按土地等级和本周在线天数加权,15% 给软质押(银行里登记一次,本周最低余额从 10 万起算,不是锁仓)。 ✅城内有完整循环:出口、家庭消费、食物销售进金库;工资、进口、维护、建造往外流。工资可以调 50%–160%,高工资会让人更开心、城更大,但货卖回来的钱盖不住多发的工资——官方拿 8 个城跑了 150 天测过。 ✅玩家之间也能交易:货物换金币、金币换 $EMERGE,两边各烧 5%。地块转卖是钱包对钱包,登记处抽 5% 进金库。 ✅还有竞技场和赌场。赌场开奖在金库里完成,不在浏览器里摇。长期看,赌场是设计好的消耗口,不是印钞机。 PS:内容实在是太多了,我已经把全部资料都放在TG群里面。有需求看的可以自行进群了解!
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Good news! Our NFT collection is now LIVE. doing some last minute checks, but your plots have already been minted and added to the collection. Offers now exist only on opensea. The currency to trade them will be USDG, opensea wont allow $EMERGE payments on robinhood chain, but that’s okay! Find your plot and list it, hold it, burn it, whatever you wanna do. The ownership is completely on YOU now and on chain! This is a big step in making sure ownership completely belongs to YOU. Every plot comes with a way to earn passive income. They have Traits as well! Next up is an NFT marketplace directly on the website as well. Then, PVP comes friday. Exciting times to be an $EMERGE holder! opensea.io/collection/emerge…
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What if i told you that all trading fees of the Plot NFTs for $EMERGE go directly back to holders? Just another flywheel but this time with the NFTs… Get ready! ❇️
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