Very part time games dev, tinkering with 80's 8-bit inspired goodness. Author of retro inspired titles Klass of 99, Melkhior's Mansion and Undrium.

Joined August 2012
Pluggity plug! Melkhior's Mansion, isometric, retro, pixel art, free, what more could you ask for? Download from bitglint.itch.io/melkhiors-m… @hot_piping @alberto_mcalby #melkhiorsmansion #gamedev #monogame #indiedev #pixelart
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Here's the full launch trailer for Beep's Escape, featuring the waterfall animation, jumping fireballs and explosions, and a genuine loading screen, all fully ZX Spectrum compliant. Enjoy!
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Me: "I don't like the output of generative AI, and here are some ways I think it negatively impacts us." Them: "LOSER! LUDDITE! GET WITH THE TIMES OR DIE! SNOWFLAKE!" Triggered much? 🤣 Anyway, here's some more Beep's Escape to brighten up your timeline. 😍
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Richard Jordan retweeted
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In celebration of Crash Live 2026, I’m launching SpecForge… TODAY! 😎🎉🥳 spectrumnez.com/?launch
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Melkhior’s Mansion progress on the Spectrum Next! 😍
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Not posted much about Melkhior's Tower recently because it's nearing completion and I don't want to give stuff away. Working on the launcher effect and title screen today. bitglint.itch.io/melkhiors-t… #melkhiorstower #playdate #gamedev #indiedev #pixelart #screenshotsaturday
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Richard Jordan retweeted
Thought I’d add a Zelda 2 style ranged attack that works when you’re at full health (health bar is fake atm which is why it’s working even though I’m getting hit). #indiegame #gamedev #indiedev #pixelart #metroidvania #gaming
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Richard Jordan retweeted
We have ghosts moving now :) Not intentional, but I've just realised its a Halloween themed game to boot :) #Pico8 #Retro #Remakes #GameDev #BBCMicro
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15 seconds of in game action from Melkhior's Tower, my upcoming title exclusive to the Playdate. Can't give too much away, but the first iteration of all levels is now complete. 221 rooms in total. bitglint.itch.io/melkhiors-t… #melkhiorstower #playdate #gamedev #indiedev #pixelart
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OK, back to the bottom of the screen and giving the little robot a little more wiggle room (16 char rows instead of 12). However, this version takes more time and space. I also need to check if this is stable on a real Electron. Did I say I thrive on self-imposed constraints? 😂
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Indie Retro News: Shadows of Belial - A stunning new game for your ZX Spectrum 128k by RetroWorks indieretronews.com/2026/10/s… #retrogaming #gaming #zxspectrum @RVGPodcast @TheRetroAsylum @ClassicReplay @ZXDev2015 @zxspectrum_club @zx_spectrum_30
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#c64 pretty much all rooms and puzzles done now. Enemy system next
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I think the intro screens look rather nice, don't you ? #Pico8 #GameDev #Retro #Remake #SabreWulf
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A shoutout to the amazing @armyoftrollsfor his incredible Kynseed artwork. There are many personal references for the team in there and it is just so cosy! P.S - Don't forget Kynseed is out on all consoles and PC now. #pixelart #Nintendo #PlayStation #XBOX #indiegames
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Richard Jordan retweeted
Razing Core for SEGA Master System is now available on itch (see follow up). #homebrew #mastersystem
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Undrium seems to be getting a bit of love at the moment, according to the download figures. Not sure why, but seems like an excuse for a shameless plug. #undrium #gamedev #monogame #indiedev #pixelart #zxspectrum youtube.com/watch?v=QJgGNcFE…
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An arty shot of Melkhior's Tower, live in the field, courtesy of one of the members of the elite testing team. 😄 bitglint.itch.io/melkhiors-t… #melkhiorstower #playdate #gamedev #indiedev #pixelart
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Richard Jordan retweeted
Wanted: Monty Mole (WIP) on Acorn Electron. When porting a game, I usually start with the graphics (loading screen, sprites, tiles, etc). That way I get something on the screen as soon as possible, which boosts my motivation to continue with the rest of the conversion! 💪😎
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Are we accidentally making a pixel art Baldur's Gate?? When I originally started Lair I had set out to make a successor to the old Goldbox games but the further we get into things the more it is feeling like playing Baldur's Gate (1 and 2) Oliver put in new shadows today, they no longer overlap and I have also started working on up and down walking animations for the player figurines (a lot of work and testing my limited drawing abilities!)
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