Stephan retweeted
This week in rust #608 this-week-in-rust.org/blog/2… #rustlang
Stephan retweeted
This week in Rust #602 this-week-in-rust.org/blog/2… #rustlang
Stephan retweeted
This Week in Rust #596 this-week-in-rust.org/blog/2… #rustlang
Stephan retweeted
🚀New Bevy Tutorial!🚀
Thinking about getting started with game development using #rustlang and @BevyEngine? We’ve got you covered!
Read more: blog.jetbrains.com/rust/2025…
Stephan retweeted
Rust 1.84.1 has been released, fixing a few regressions that accidentally slipped into Rust 1.84.0. 🐛🪲🐞
Check out the announcement for details: blog.rust-lang.org/2025/01/3…
Stephan retweeted
This Week in Rust #584 this-week-in-rust.org/blog/2… #rustlang
Stephan retweeted
This Week in Rust #583 this-week-in-rust.org/blog/2… #rustlang
Stephan retweeted
This week in Rust #582 this-week-in-rust.org/blog/2… #rustlang
Stephan retweeted
Rust 1.84.0 has been released!🌈🦀✨
This release includes Cargo's new MSRV aware resolver, a new trait solver for checking coherence, new pointer provenance APIs and docs, integer square root methods, and more!
Check out the blog post and release notes: blog.rust-lang.org/2025/01/0…
Stephan retweeted
This Week in Rust #580 this-week-in-rust.org/blog/2… #rustlang
Stephan retweeted
This week in Rust # 578 this-week-in-rust.org/blog/2… #rustlang
Stephan retweeted
This week in rust # 577 this-week-in-rust.org/blog/2… #rustlang
Stephan retweeted
Bevy is finally registered as a game engine on itch.io!
You can now label your game as "made with bevy" by adding it to its metadata.
itch.io/game-development/eng…
Stephan retweeted
Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, and more!
bevyengine.org/news/bevy-0-1…
Stephan retweeted
Rust 1.83 just got released!
This time, nice const improvements.
Check out the release post: blog.rust-lang.org/2024/11/2…
Stephan retweeted
Really interesting deep dive into virtual geometry (Nanite) in Bevy 0.15: jms55.github.io/posts/2024-1…
Stephan retweeted
This Week in Rust #571 this-week-in-rust.org/blog/2… #rustlang
Stephan retweeted
I am happy to share the second speaker of our next virtual #Bevy meetup (November 21st): Bryan presenting "Proving compilers aren't hard with the Bevy Linter" - Learn how to write your own code lints! Join us meetup.com/bevy-game-develop… #rustlang #gamedev 🦀🎮 @BevyEngine
Stephan retweeted
This Week in Rust 570 this-week-in-rust.org/blog/2… #rustlang
Stephan retweeted
Our maintainer Alice was just a guest on the Developer Voices podcast titled Architecting a Rust Game Engine.
Give it a listen!
pod.link/developer-voices/ep…






