Extrems (@[email protected]) retweeted
After years of struggling with technical problems and an absentee sysadmin, today the Redump game disc preservation project has moved to a brand new site, along with all 132,000 catalog entries: redump.info
Congrats to the community & looking forward to the future!
Extrems (@[email protected]) retweeted
Cube game on GameCube is now released as indev v0.1!
This release includes a new texture pack (shoutout to Pixel Brush!), and there's also support for switching textures, so if you want to use Minecraft assets, you can. You'll just need to bring your own copy.
This is indev v0.1 (Nov 2024), a snapshot of the project at that stage. I'm currently working on re-porting the latest 2026 build to the GameCube, which includes improvements not seen here.
Extrems (@[email protected]) retweeted
Announcing PicoLoader, an ODE-based modchip for the GameCube!
Similar to PicoBoot but easier to install, no soldering directly to the GC and other improvements.
Only requires a Raspberry Pi Pico, a flex PCB and a Diode.
And it's open-source: github.com/makeo/PicoLoader
If you have a GC Loader HW1, Swiss v0.6r1695 to v0.6r1867 contain a footgun that can brick your device. Please cease using these releases immediately, especially without supervision.
A new perk of a networked GameCube: RetroTINK-4K profile selection using a computer running ser2net as intermediary.
I fixed the SD2SP2's performance with the aid of a single OR gate between DI and CS. Swiss v0.6r1666 or later is required to take advantage of this hardware design change.
github.com/Extrems/SD2SP2
youtube.com/watch?v=A0ybRfoo…
What you need to replicate this at home:
- Microchip ENC28J60 module
- Half of a SD2SP2 PRO, or other right-angle SD2SP2 adapter
- DuPont jumper wire (7x)
Two of these items are commodity parts you may be able to source from a local electronics shop.
@webhdx intends to sell a tidier solution sometime in the future. WIZnet W5500 modules may be supported in the future.
This is currently supported with the GC Loader (HW1 2.0.0+ or HW2 1.0.1+ configured as patch device), IDE-EXI, M.2 Loader and SD Card Adapter.
Extrems (@[email protected]) retweeted
PSA: Don't copy multiple files simultaneously to a FAT volume or you'll wind up with tens of thousands of fragments and your embedded system will use them as tiny weapons
We're in need of your help to preserve underlooked regional variants of GameCube games.
reddit.com/r/GamePreservatio…
I'm tired of arguing the GameCube has fragment shaders, so here is Conway's Game of Life in a single-pass fragment shader using only 9 instructions, and running in 640x480 at 59.94 FPS.
github.com/extremscorner/gam…
I guess night mode is now a thing? Using CIE standard illuminant A as incandescent light always made me sleepy. #RetroTINK4K
Extrems (@[email protected]) retweeted
Pretty excited how far CubeSX / WiiSX has come. This is running on a GameCube (software rendered still): youtube.com/watch?v=lQg_up3Y…
What if Game Boy Advance and Game Boy (Color) games just fitted to screen, without intermediate scaling? #RetroTINK4K
I never thought I would abuse TATE MODE this way. GBISR pictured. #RetroTINK4K

















