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FISH BOSS @hiddenfish boring facts😭✌🏼: ex core-tech @rainbowsix, ex render-dev @teamLab, award-winning artist @gwangjubiennale and @berlinartweek

fihvalley
Joined February 2016
Photo by eyez_HF (@EyezCG)Photo by eyez_HF (@EyezCG)Photo by eyez_HF (@EyezCG)Photo by eyez_HF (@EyezCG)Photo by eyez_HF (@EyezCG)Photo by eyez_HF (@EyezCG)Photo by eyez_HF (@EyezCG)Photo by eyez_HF (@EyezCG)Photo by eyez_HF (@EyezCG)Photo by eyez_HF (@EyezCG)
Compute Jellyfish 12/27/2020 Very simple algorithm but I like the visuals. Thanks a lot @shiffman 's boids code train videos! @arsiliath's workshop sec 2 @psychobiotik #madewithunity #unity3d #generative #creativecoding #procedural #shader
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eyez_HF retweeted
I am officially the most scrolled past tweeter in history ‼️ No one's tweets gets scrolled past and ignored more than mine! 😎
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eyez_HF retweeted
blogging dropping in a teensy weensy bit
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yes yall have a real taste of future social, none that silicon valley vanilla aspartame (not resisting the money actually, come shoval all your capitals daddy:)
you want a hot body [custom agent]? you want a bugatti [cool equips for ur agent]? you want a maserati [social arena to hang with other customized agents]? you gotta try: hiddenfish.io, b#*%h @EyezCG
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yayy so stoked to bring HIDDENFISH to TATE MODERN!
Replying to @lumenprize
3/6 𝗥𝗲𝘀𝘁𝗹𝗲𝘀𝘀 𝗘𝗴𝗴 𝗔𝗿𝘁𝗶𝘀𝘁 𝗙𝗼𝘂𝗻𝗱𝗲𝗿 𝗣𝗿𝗲𝘀𝗲𝗻𝘁𝗮𝘁𝗶𝗼𝗻 Presented by William Morgan @Restless_Egg Featuring: @jack_self, @EyezCG and Riven Chen, Nephila, and Erica Hu.
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RT @robotdogfights: We're looking for founding sponsors for the world's first robot dog fighting tournament. July 3rd. @here_ldn Outernet L…
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With a first-of-its-kind architecture, SPAR3D combines precise point cloud sampling with advanced mesh generation to deliver unprecedented control over 3D asset creation. To learn more about the underlying technology, you can read the full research paper on our blog. (3/3)
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Replying to @GoogleDeepMind
The paper introduces Genie 2, a large-scale foundation world model that can generate an endless variety of action-controllable, playable 3D environments. This is intended to enable future AI agents to be trained and evaluated in a limitless curriculum of novel worlds. Genie 2 demonstrates various emergent capabilities, such as object interactions, complex character animation, physics simulation, and the ability to model the behavior of other agents. It can generate consistent worlds for up to a minute and supports diverse perspectives like first-person, isometric, and third-person views. The authors suggest that Genie 2 could enable future agents to be trained and evaluated in a limitless curriculum of novel worlds, overcoming the traditional bottleneck of available training environments. It also enables rapid prototyping of diverse interactive experiences, which can accelerate the creative process for environment design and research. full research: openread.academy/en/paper/re…
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eyez_HF retweeted
Exciting updates on Project GR00T! We discover a systematic way to scale up robot data, tackling the most painful pain point in robotics. The idea is simple: human collects demonstration on a real robot, and we multiply that data 1000x or more in simulation. Let’s break it down: 1. We use Apple Vision Pro (yes!!) to give the human operator first person control of the humanoid. Vision Pro parses human hand pose and retargets the motion to the robot hand, all in real time. From the human’s point of view, they are immersed in another body like the Avatar. Teleoperation is slow and time-consuming, but we can afford to collect a small amount of data. 2. We use RoboCasa, a generative simulation framework, to multiply the demonstration data by varying the visual appearance and layout of the environment. In Jensen’s keynote video below, the humanoid is now placing the cup in hundreds of kitchens with a huge diversity of textures, furniture, and object placement. We only have 1 physical kitchen at the GEAR Lab in NVIDIA HQ, but we can conjure up infinite ones in simulation. 3. Finally, we apply MimicGen, a technique to multiply the above data even more by varying the *motion* of the robot. MimicGen generates vast number of new action trajectories based on the original human data, and filters out failed ones (e.g. those that drop the cup) to form a much larger dataset. To sum up, given 1 human trajectory with Vision Pro -> RoboCasa produces N (varying visuals) -> MimicGen further augments to NxM (varying motions). This is the way to trade compute for expensive human data by GPU-accelerated simulation. A while ago, I mentioned that teleoperation is fundamentally not scalable, because we are always limited by 24 hrs/robot/day in the world of atoms. Our new GR00T synthetic data pipeline breaks this barrier in the world of bits. Scaling has been so much fun for LLMs, and it's finally our turn to have fun in robotics! We are building tools to enable everyone in the ecosystem to scale up with us. Links in thread:
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Sora's video quality seems impossible so I dug into how it works under the hood it uses both diffusion (starting with noise, refining towards a desired video) and transformer architectures (handling sequential video frames) read on 🧵
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make a 3D texture write & read sampler +debug color view in #Niagara #UE5 #VFX 🍭 later on sample in velocity buffer
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#gaussiansplatting home in #unity3d thx to @aras_p ! few things I noticed: 1. semi transparent obj confuses the neural network (eg. curtain and hanging washi) 2. locally trained scene is way better than online ones (eg. luma, polycam) iphone12 mini 198 pics
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Stratosphere Milk🥚 SPH fluid simu in #UE5. Proto study from good old muller 2003 paper “Particle-Based Fluid Simulation for Interactive Applications” and 武者拓也さんの「UE5で学ぶビジュアルエフェクト実装」 #generativeart #procedural #VisualArt #physics
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Monday - Friday: counting ms budget of screenspace lighting on android Friday - Subway: crashing rtx3090 with lumen traced fluids simulation #god
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Hi I made a simple tutorial of how to lay the ground work for compute and raster #shader in #UE5. After following it you'll be able to customize effects and simulation in UE5 just like in #Unity3d! I explained many basics and details for c++ newbie. see: eyezdomain.com/blog
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Trying out velocity damping on the zero g AR liquid so I can sculpt it into place. Made a demon head
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jpop is killing 🫨 who’s the visual team behind #xg #GRLGVNG mv? and let’s find more #Evangelion references 🫡
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sadly photon traced caustics light doesn't affect volumetric fog, though raytraced caustics options are available in material setting. Am I not doing this right? How to make caustics work with volumetric frog? Someone please enlighten me with your wisdoom #nvidia #ue5
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@acmarrs sorry to bother you if you have any advices 👉👈
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#generative physarum agents in #Quest2 profiling with #madewithunity hdrp rendering debug tool. (hdrp is not so friendly for vr🧐)
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!
Bonelab is out NOW on Quest 2 and PC VR, but does it live up to the hype? Read our review to find out: uploadvr.com/bonelab-review/