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Imagine amazing experiences. Created by you. Made in Unreal Editor for Fortnite (UEFN) and Fortnite Creative Toolset. Follow @FortniteStatus for service updates

Joined October 2019
Photo by Fortnite Developers (@FNCreate)Photo by Fortnite Developers (@FNCreate)Photo by Fortnite Developers (@FNCreate)Photo by Fortnite Developers (@FNCreate)Photo by Fortnite Developers (@FNCreate)Photo by Fortnite Developers (@FNCreate)Photo by Fortnite Developers (@FNCreate)Photo by Fortnite Developers (@FNCreate)Photo by Fortnite Developers (@FNCreate)Photo by Fortnite Developers (@FNCreate)
Starting today, players will begin seeing the redesigned Discover. If you don't see it yet, you will, as we roll out the new version over the coming weeks. Reminder: New Discover image assets will be required to publish or update an island starting Oct 22. Get ready by uploading yours in the Creator Portal. fn.gg/uefn-thumbs
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Fortnite Developers retweeted
As the road to UE6 continues, we want to make sure you're learning all you need to know about UEFN 🧑‍🏫 There's still time to apply for the UEFN Professional Bootcamp. So, apply today: epic.gm/uefn-professional-bo…
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Still on your to-do list? 👀 Applications for the UEFN Professional Bootcamp close tomorrow. Be sure to get yours in!
As the road to UE6 continues, we want to make sure you're learning all you need to know about UEFN 🧑‍🏫 There's still time to apply for the UEFN Professional Bootcamp. So, apply today: epic.gm/uefn-professional-bo…
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Want to give your players something to work toward? @TrickTyger breaks down the quest system, from tracking to progress updates. Check out the full tutorial 👉 youtu.be/2nOGuVZitj8
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Fortnite Developers retweeted
With the Epic AI #MegaJam on the way in November, we want to know how you're using MCP/Agents/AI in your development. Tell us what you're up to below 👇
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Fortnite Developers retweeted
Live in 1 hour... (or now) Get in here 👀
Big ideas. Fresh perspectives. Five Fortnite islands. 🏝️ Join Dan and @ImmatureGamer as they explore student-built islands and chat about lessons learned building in UEFN. 📅: Nov 3 at 2 PM ET 🔔: fn.gg/uefn-bootcamp-live
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Slow Verse code slowing down your island? 🐌 Learn how to use Verse Insights to track down performance issues, pinpoint the code causing lag, and fix it. Watch the full tutorial: youtu.be/c8QJG-7OnHo
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Big ideas. Fresh perspectives. Five Fortnite islands. 🏝️ Join Dan and @ImmatureGamer as they explore student-built islands and chat about lessons learned building in UEFN. 📅: Nov 3 at 2 PM ET 🔔: fn.gg/uefn-bootcamp-live
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New in Creator Portal: rejection explanations can now include a gameplay video, flagged image previews, playable audio files, and the thumbnail we reviewed, so you can find and fix issues faster. More updates to make moderation decisions clearer are on the way. Learn more: fn.gg/fne-mod-faq
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How do you bring a music artist's vision into Fortnite? 🎤 See how @SoWhenStudio brought Poppy Secret Run's characters to life, and explore how the team turns music into playable experiences. Catch up on the full stream: fn.gg/uefn-sowhen
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A little randomness can generate some pretty wild results 🎲
UEFN Procedural Content Generation is so cool! Here's a demo of a Scene Graph-based PCG graph with some transform randomization. Took a while for me to understand the nodes but I got it now!
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Fortnite Developers retweeted
Your island lagging? Let AI find out why! @FNCreate gave me early access to the new UEFN MCP tools in Fortnite 43.00, so I used them to profile, debug and optimize my island with plain-language prompts. Full video 👇 youtu.be/2hRl2n8nB20 #UEFN #Fortnite #EpicPartner #MCP
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Fortnite Developers retweeted
#epicpartner Verse Insights Launches With v43.00! This awesome tool lets us profile Verse code execution on the server, showing us a timeline of execution and how long each function took to execute. Optimize your Verse code today with this Verse Insights tutorial! youtu.be/Fce7rnSh-5A
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Fortnite Developers retweeted
UEFN v43.00 now has MCP for the sequencer, which is more than cinematics and I think is a big deal. We all know that Sequencer can be used for camera movement and item movement, but remember we also have rig/character animations and also also UMG animations both in UI and in game! Now you can connect over MCP and have your chosen agent design up all kinds of things according to how you direct! Speeding up tasks like these is invaluable and I'm definitely happy they got this in. youtube.com/watch?v=eDmTpxJr… #EpicPartner
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Fortnite Developers retweeted
Epic gave me early access to the 43.00 update to record this tutorial for you on the new quests system that leaves experimental today. I snuck in a little Health Pipeline too (damageable!). Enjoy! youtu.be/2nOGuVZitj8
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Fortnite Developers retweeted
🤖 NEW IN UEFN: MCP can now retarget animations for custom characters!
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Did somebody say giant raptors? 🦖 Scene Graph wildlife is now available in Experimental in UEFN. Give it a try and let us know how you're using it!
It's not in v43.00's UEFN patch notes but you can make SCENE GRAPH WILDLIFE now if you enable the experimental setting! Make them real big, change materials, attach VFX or sounds. It's all the scene graph features. You spawn them in by either placing them or spawning them as you would an normal scene graph entity through verse. #uefn #fortnite
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Fortnite Developers retweeted
Check out these incredible games from last year's MegaJam🕹️ Get involved this year online or in-person! Sign ups for the in-person event in San Francisco are now live, sign up today: epic.gm/megajam-in-person
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Less guessing. More debugging. 🐞 See how UEFN MCP can help you find what's slowing down your island, fix it, and verify the results. Check out the full walkthrough: youtu.be/mQZNVuf4OU8
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Fortnite Developers retweeted
❗️We are investigating an issue in UEFN where the Memory calculation is not being reported correctly, which could block publishing. We will provide an update when we have more information or a fix.
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