
UEFN Dev - Verse/Scenegraph specialist. 13 x Epic's picks. Bronze Hollywood in Pixels award for Sinners UEFN. Business enquiries: [email protected]
United Kingdom
Joined January 2023
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RAGDOLLS in UEFN? Say less.
Smooth, natural ragdoll physics on your own Fortnite skin. Built for multiplayer.
💥 Dynamic impact SFX + VFX with Scenegraph
🦴 Body impact visualizer + live HUD
⚡ Ragdoll on damage, player hits or on command
🚀 Charged launches + predicted aim arc
🌀 Launch pads, bumpers, wind, trip, get-up & hoop zones
🎮 Seamless recovery from Ragdoll -> Character
100% configurable. Verse interfaces for every part of the system, ready to be built on.
No experimental features. Publishable today.
1.0 is out NOW. The most feature complete, polished, and versatile Ragdoll system EVER made in UEFN. Free updates, fixes, and features as they release.
#UEFN #FortniteCreative @FNCreate
TrickTyger retweeted
BOX PVP: RESPAWN is LIVE! 🔥
This isn't your normal box fight. Get LOTS of reps without long waits after every elim.
⚡ Safe respawns, builds auto-clear & drop your barrier early
❎ Voted loadouts
🏆 Persistent ranks, rewards & lifetime stats
💪 Sweat Protection
➡️ 0940-9812-1748
TrickTyger retweeted
The genre rows are mostly sorted by CCU so how does this actually help in practice?
Can you perhaps give us a case study of a game launched in the past 12 months that grew organically from the new row (without epics picks or sponsored) to reach top 6 of any of these genre rows?
Knock, knock... Boo’s there.
Trick, Treat, Die! by @tomjank, @TrickTyger, & @thelochson. 🏝️: fn.gg/trick-treat-die
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They say there’s safety in numbers... 🫣
@FNCreate developers unleash their own horrors for Fortnitemares tomorrow. Face them with friends to unlock the Safety in Numbers Quest.
The scares begin Oct 15.
I really like the new launcher, it shows your projects directly. One missing feature I'd love is multiple account support for easy switching (think Playstation/Switch setups)
The new, faster Epic Games Store launcher is available today in Preview. launcher.epicgames.com Check it now (and invite your friends)!
v42.40 is coming, and here are the known issues and pre-release updates: forums.unrealengine.com/t/v4…
TrickTyger retweeted
Replying to @FNCreate
How about limiting publishing to 1 new island per 3 days for example? No real creator would need to post more often than that. Or 1 per day if you want to be super lenient. This would stop the spammers a lot and not really affect real creators.
Latest from epic on the changes to discover
forums.unrealengine.com/t/di…
Epic, have you cooked with this update? Can I really change a players speed in code?! Are you sure?!
well alright then... guess some new fun stuff on the weapons (thanks @LenkaAccount for the spot)
Duuk casually dropping amazing custom vehicles! They look great!
Fortnite/UEFN will never be the same 🤯
NOT a Fortnite vehicle overlay. Fully custom:
✈️ Seaplane
🌊 Jet ski
🚗 First-person car
@dryingfn and I were designing a custom first-person car, but while developing it we realised it was a foundation for ANY custom vehicle in UEFN. It has smooth collision against landscape, water and buildings without writing more than a couple of extra lines. Also NOT ping dependent.
And no experimental UEFN features. It's all live and publishable TODAY.
#UEFN @FNCreate
Had a lot of fun with this one. Quick project just to see how far I could push the conversations LLM in UEFN. A potion shop simulator - the orders get more complex as the days go on and the number of customers increase! Days continue until you can't afford the cave tax!
Get it!
What could you build with data, support, and the whole Chartis Network in your corner? 👀
@ThisPotatoGuy found out. #1 on Homebar, Banner and Epic's Picks. 11K+ peak CCU.
We're looking for the next one. Send us your #UEFN ideas, DMs are open.
IMPORTANT PSA: This gives no protection to code or your assets, effectively you are selling a zipped up project file that can be copied, edited, ripped and/or fed to an AI.
In a market that has a major problem with resellers, this needs to be addressed first.
Built something in UEFN that other developers could use? You can now bring it to Fab as a source asset. 🛠️
Publishing opens October 15. Your assets will become available to license, and you’ll keep 88% of net revenue from Fab sales. Learn more: fn.gg/uefn-fab
















