P_Hominid (@FUNKVESSEL) header
P_Hominid (@FUNKVESSEL) profile picture

Let the beat destroy your life\nLet the beat destroy your life\nLet the beat destroy your life\nLet the beat destroy your life\nLet the beat destroy your life\n

Anhedonia
Joined May 2012
Photo by P_Hominid (@FUNKVESSEL)Photo by P_Hominid (@FUNKVESSEL)Photo by P_Hominid (@FUNKVESSEL)Photo by P_Hominid (@FUNKVESSEL)Photo by P_Hominid (@FUNKVESSEL)Photo by P_Hominid (@FUNKVESSEL)Photo by P_Hominid (@FUNKVESSEL)Photo by P_Hominid (@FUNKVESSEL)Photo by P_Hominid (@FUNKVESSEL)Photo by P_Hominid (@FUNKVESSEL)
This is already the most flexible solid modeler by far and I'm just getting started here.
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P_Hominid retweeted
Cyberpunk Y2K with some seasoning and Sonic Team said let's not do this anymore
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Finally, a synth with a 'sac' parameter. Taking vocal tract synthesis to white silly places.
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P_Hominid retweeted
Iran war right now
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Goof Troop flexing it's animation out of nowhere.
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P_Hominid retweeted
on god, i be completing side quests.
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I had to consult the ancient texts for this one
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P_Hominid retweeted
Official strategy guide for my Pumpkin Hill costume just hit the shelves ๐ŸŽƒ๐Ÿ˜ฎโ€๐Ÿ’จ ๐Ÿ“ธ @litzombie
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2nd time Watching Wildwood this weekend. It genuinely feels like the type of movie that will inspire future generations of artists and storytellers to push the boundaries of what animation can get away with. And I think thatโ€™s beautiful honestly.
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P_Hominid retweeted
how nullscape feels when youre not white anymore
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Good game design is "Your fetish" + "Cool thing from the last Treasure game you played"
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P_Hominid retweeted
Taking a break from the regularly scheduled Quake pics to announce that I have begun making textures for Doom, soon Quake as well if all things go according to plan. Thanks to IntrOnaut for making the drawing of Ranger that was the basis of that part of this piece. #Quake #Doom
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Lame. The most I can get out of an undocked Nintendo Switch so far is 22 FPS with a single model. Grossly overestimated the power of this thing. But 824 surfaces for a character model is pretty wasteful anyway, you could still do some really curvy DOOM maps with that budget
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it appears my squinting simulator is working ๐Ÿ‘€ we all love wave optics, naked-eye interference, eyelash diffraction right
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Thread of Mega Man Redesign/AU stuff I only posted 2 bsky
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lmao actually I lied: 139,256 at 60 FPS, 435,896 at 30. 80,000 was my optimistic target for a game, and this is an 8 year old GPU
Bezier surface renderer now running on my Quadro RTX 5000: 118,656 surfaces at 55 FPS, 266,976 at 28 FPS. Adreno 640 tops out around 10,712. Five years well spent. Now to make it look pretty until you ingrates finally understand what resolution independent graphics REALLY MEANS
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(..โ—œแด—โ—..)
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P_Hominid retweeted
drum and bass
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