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This is already the most flexible solid modeler by far and I'm just getting started here.
P_Hominid retweeted
Finally, a synth with a 'sac' parameter.
Taking vocal tract synthesis to white silly places.
P_Hominid retweeted
Official strategy guide for my Pumpkin Hill costume just hit the shelves ๐๐ฎโ๐จ
๐ธ @litzombie
P_Hominid retweeted
2nd time Watching Wildwood this weekend. It genuinely feels like the type of movie that will inspire future generations of artists and storytellers to push the boundaries of what animation can get away with. And I think thatโs beautiful honestly.
P_Hominid retweeted
Good game design is
"Your fetish" + "Cool thing from the last Treasure game you played"
Lame. The most I can get out of an undocked Nintendo Switch so far is 22 FPS with a single model. Grossly overestimated the power of this thing. But 824 surfaces for a character model is pretty wasteful anyway, you could still do some really curvy DOOM maps with that budget
P_Hominid retweeted
it appears my squinting simulator is working ๐
we all love wave optics, naked-eye interference, eyelash diffraction right
lmao actually I lied: 139,256 at 60 FPS, 435,896 at 30. 80,000 was my optimistic target for a game, and this is an 8 year old GPU


























