#b3d #blender #geometrynodes
a shot inspired by an animation.
mainly to do the volume smoke, which uses the same technique last time.
xitter.cf/FaustXins/status/21122…
#b3d #geometrynodes
inspired by ulassarik using blender. xitter.cf/catsuka/status/2095178…
thought the smoke and fire part should be easy overall, so tried to make a replicate.
everything procedural within #blender
my compositor only has a bloom.
will stop here without composit it further.
FaustKeinz retweeted
ビジュアルアーツ/Key所属のクリエイター麻枝 准につきまして大切なお知らせをご報告いたします。
visual-arts.jp/
#b3d #geometrynodes
inspired by ulassarik using blender. xitter.cf/catsuka/status/2095178…
thought the smoke and fire part should be easy overall, so tried to make a replicate.
everything procedural within #blender
my compositor only has a bloom.
will stop here without composit it further.
#b3d #blender
inspired by the attachment
xitter.cf/VFX_Therapy/status/196…
not really a replicate of the same workflow since it's made fully procedural in blender.
techniques used are not exactly new, but still tested and improved many aspects.
"Blasting Through Creativity: Daniil Shmelkov's Expert Breakdown of Laser Beam VFX in Unity! #Unity3D #VFX #LaserBeam #gamedev
Download Textures:
artstation.com/artwork/kQyYB…
#b3d #blender #geometrynodes
the same as previous embroidery effect.
just trying to map the embroidery effect onto a waving flag.
Due to motion blur and many other settings, the render appears to be very blurry somehow. but anyway....
xitter.cf/FaustXins/status/21083…
#b3d #blender #geometrynodes
An embroidery effect that can be used for text/logo.
could have chosen a more stylized font but anyway.
it's very slow to render on my PC so will stop here.
#b3d #blender #geometrynodes
An embroidery effect that can be used for text/logo.
could have chosen a more stylized font but anyway.
it's very slow to render on my PC so will stop here.
#b3d #blender #geometrynodes
Recursive Subdivision of Keycaps.
There should be some good references but I don't find any now.
this is also only becoming possible given the new bevel node within geometry nodes, although there are still limitations left. Will stop here.
#b3d #blender #geometrynodes
originally trying to replicate other animation.
however by tweaking parameters I find this result. personally I find it pretty interesting, like a splash of blood...or whatever.
#b3d #blender #geometrynodes
recursive subdivision of pencils.
technically should be very easy, but took me quite some time trying things.
#b3d #blender #geometrynodes
inspired by a C4D animation.
it feels pretty interesting to combine Recursive subdivision with new experimental physics.
Unfortunately the self-collision is not natively supported yet. I also have other issues to think about. will stop here now.
#b3d #blender #geometrynodes
inspired by a pinterest animation
technically very simple, but it was not practically possible because Mesh Bevel was not available in nodes to procedurally make up these smoother corner transitions.
so bevel node in 5.2 enables some new possibilities
#b3d #blender #geometrynodes
trying to replicating animation from VoxydeVFX.
the overall effect is quite simple, but they made it very well. this replicates is about an orange flavor into chocolate flavor? or whatever....will stop here.
#b3d #blender #geometrynodes
a re-designed render of an old animation done in 2021.
It's simple and comprehensive enough to serve as a demo for a beginner course.
FaustKeinz retweeted
皆様へ
作家・東野圭吾さんが、7月23日未明、逝去されました。
ここに、謹んで哀悼の意を表し、お知らせ申し上げます。
東野圭吾さんのご著書は1985年9月刊行のデビュー作『放課後』から、
2026年8月5日刊行予定の最新刊『永遠の記憶』を含めて
106冊(共著をのぞく)を数えます。
生み出された物語はたくさんの読者を魅了し続けることと思います。
これからも、東野さんの小説をお楽しみください。
#b3d #blender #geometrynodes
flower scattering and growth.
needs to do some demo. and therefore created this scene.
basically everything procedural and are in asset form.
FaustKeinz retweeted
🚨💣 BREAKING: This is INSANE.
A PR agency reportedly reached out to several major football accounts and influencers on X, offering paid campaigns to push anti-Argentina narratives during the World Cup. 🇦🇷
One large Football X account claims they were approached and asked to post content portraying Argentina’s run as “rigged.”
It could explain why so many unrelated accounts suddenly started flooding the timeline with the exact same “rigged” narrative. 👀
#b3d #geometrynodes
I've done "recursive subdivision" as early as #blender 3.0.
The workflow was very painful as GN was quite immature and missing lots of features.
due to some reasons I revisited it, nowadays it's much easier and fun to do with these kinds of effect.











