FeiideGaming retweeted
The Street Fighter movie was ridiculous and cringey and fun, I had a great time
Also the animated parts???? Hello absolutely gorgeous????
Vega 😎
FeiideGaming retweeted
ARC Raiders Update 2.2 has been released!
Patch Notes:
Patch highlights:
• Update 2.2 is live with the Wreck Set and numerous bug fixes
• PvE Beta test has wrapped up, share your feedback in the dedicated Discord channel
• Survey going out to a sample of players starting October 22nd
• Multiple fixes for Grappling Hook, Frigate, Emperor, and Ballistic Gondola
• Improved ARC Turbine spawn consistency on several maps
• Various animation, audio, stability, and UI improvements
Content and Bug Fixes
Animation:
• Fixed wind animations not playing on the Frigate
• Fixed Vault Spring jump animation sometimes failing to play
• Fixed Selfie Emotes appearing distorted while moving
• Grappling Hook: Fixed weapon animation breaks when swapping immediately after throw
• Polished climbing rope swing animations for smoother transitions
• Grappling Hook throw animations now follow up/down aim correctly
• Smoothed dodge roll animation while attached to prevent visual popping
Audio:
• Fixed audio when opening and searching loot containers on the Frigate and inside the Emperor
• Tuned distance and air absorption for Frigate engine and Frigate Cannon audio
• Adjusted blunt damage and debris impact sounds to be louder and scale properly
• Fixed missing looting sounds on Transmitter Debris objects
• Adjusted Bombardier mortar firing audio to reduce overly loud effects at long distances
• Polished Cassio’s and Celeste’s voice lines for improved clarity
• Added voice responses for the Cowboy emote
• Ballistic Gondola: Fixed engine audio dropouts during takeoff
• Extended takeoff preparation sound to prevent cutting off with multiple players
• Added distant variations of boarding and takeoff alarms
• Polished door interaction sounds and fixed double door open sound
ARC:
• Fixed certain ARC being more accurate than intended against sliding players
• Fixed Hydra's weapons not spreading to different targets as often as intended (increased base damage to compensate; also improved close-range targeting)
• ARC will now react to Gondola Transceivers being interacted with
Gameplay:
• Frigate: Fixed players being ejected from cargo while falling
• Fixed instant knockout when riding on the side of a Frigate cargo drop (crushing now only applies at landing or inside)
• Fixed riders on Frigate cargo drop being burned during descent (thruster heat now only near landing)
• Emperor: Fixed moving platforms becoming out of sync
Items:
• Fixed Tether Launchers not being repairable in-round
• Fixed Geometric Fabric Chair Design blueprint not being granted after consuming it
• Grappling Hook: Improved rappelling to the ground
• Improved auto-vaulting reliability on steep slopes
• Improved swing and rope-climb entry near the ground (climbing continues briefly, velocity preserved, steep slope attachment fixed, unintended landing fixed)
Maps:
• Increased ARC Turbine spawn consistency in Buried City, Riven Tides, Blue Gate, and Spaceport (now spawn in the overwhelming majority of sessions)
• Fixed visual culling on Frigate lighting scenarios
• Adjusted map boundaries near the Emperor to prevent clipping out of bounds
• Fixed compaction killbox coverage inside the Emperor
• Pendola Pass: Fixed collision stuck spot inside Fallen Emperor; slightly increased enemy presence; improved lighting and reflections; fixed Ballistic Gondola navigation; fixed floating objects and clipping; fixed multiple stuck/fall-through spots
• Dam Battlegrounds: Removed ARC Turbine spawns from standard sessions and most minor map conditions
• Stella Montis: Improved lighting and reflections across time-of-day scenarios
Movement:
• Jumping off the wall during a Wall Run now requires holding backward to avoid accidental activation
• Enabled interactions from wall climbing to transition into ladders and ziplines
Performance:
• Reduced memory usage from loot spawning systems
• Optimized the Frigate entry sequence
Quest:
• “To the Skies” can now be completed on any map (only need to complete installation in one location)
• “Belly of the Beast” optional objective now requires the correct item as described
Stability:
• Reduced memory usage in Frigate interiors to address rare crashes
• Fixed memory issue in the Frigate that could lead to crashes
UI:
• Polished Main Menu lighting and reflections
• Removed the Expedition Vault tab and related offer
• Fixed focus loss when navigating the quest tracker with a gamepad
• Fixed old Cred icon showing in character customization for Reward Pass rewards
• Feats rebalance: Added new Feats, removed some existing ones, and rebalanced others
• Outpost: Fixed Workshop screen appearing broken if basic workbench was in the last slot
• Raider is now hidden when inspecting/decorating furniture or viewing Generator screen
• Inspect/Decorate camera now requires holding left mouse button; right mouse no longer adjusts pitch
• Fixed camera fading to black when orbiting near walls
• Skill Tree: Node tooltips now show remaining skill levels
• Changed “Add Skill Point” wording to “Spend Point”
• Weapon Amplification: “Ascend” button now reads “Amplify”
VFX:
• Fixed Aphelion’s beam effect appearing cut off
• Improved explosion impact marks with higher-resolution visuals
• Fixed smoke from firing a weapon disappearing under certain circumstances
Known Issues:
• The Raider Tool has the default skin even when other skins are equipped
• Extracting with partial progress of ‘To The Skies’ quest may result in an inability to complete it
• ‘When Everything Falls’ some quest objectives (e.g. “Photograph Port A”) may not complete for some players
• In some instances, losing or selling quest items (e.g. Equatorial Sundial for ‘Clean Hands’) prevents quest completion
• Players can still die after entering the Ballistic Gondola if downed and very close to being knocked out
• Some XBOX players may experience instability or crashes
• The Grapple Hook can, in rare instances, cause the player to be thrown upwards at high speed
• The Grapple Hook cannot be thrown while inside the Matriarch’s shield
• ARC Reclaimers can occasionally fail to dock on the appropriate spot on the Frigate
FeiideGaming retweeted
SO MY WEEK AT LA HAS COME TO AN END!
I hope you all enjoyed seeing me live tweet like a tourist all over the place, I had a lot of fun!
I feel very refreshed and well rested (even tho I didn’t get to sleep much lol).
I even look so much better in this picture than in my before picture on the plane! (And I mean irl, but I can’t show that. But I also remembered how to edit pictures a little on my phone so this also looks a lot better than the previous one lmao)
I can’t wait to see you all again soon and stream again! I’ve missed doing it a lot and I hope you guys didn’t forget about me.
I have so many things already planned for the future (mainly music iykyk) that I can’t wait to share with you all!
I feel extremely grateful to have been able to have this trip, big love to the Diamandis family 🩵 even if I can be a bit bratty sometimes, they still tolerate me
I have a flight to catch! Bye-a!
FeiideGaming retweeted
Crimson Desert's upcoming DLC, Charting the Unknown, arrives on PS5 October 29
Explore the depths of the ocean, indulge in new romances, and more: play.st/4ysZIFf
FeiideGaming retweeted
Billboard Hot 100: #97(re) cigarette smoke, @oliviarodrigo [6 weeks]. *peak: #27*
FeiideGaming retweeted
#IMSA - @AORacingUSA is never short of quirky ideas when it comes to bringing the ‘dinosaur’ 🦖 theme of the ‘Rexy’ Porsche to life.
At #PetitLeMans, the #77 took to the track in a ‘skeleton’ 🦴 #Halloween 👻 livery – as the 3 drivers did...



































