I like to play on ps4 and pc and i am single

Joined January 2019
FeiideGaming retweeted
Mr. Cinderella✨
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Schedule is fluctuate, as my internet is total butt
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The Street Fighter movie was ridiculous and cringey and fun, I had a great time Also the animated parts???? Hello absolutely gorgeous???? Vega 😎
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Anfield drip 💧 #UCL
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FeiideGaming retweeted
Ilhan Omar is now begging for money on tiktok
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How long until this happens for real? 😭
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FeiideGaming retweeted
ARC Raiders Update 2.2 has been released! Patch Notes: Patch highlights: • Update 2.2 is live with the Wreck Set and numerous bug fixes • PvE Beta test has wrapped up, share your feedback in the dedicated Discord channel • Survey going out to a sample of players starting October 22nd • Multiple fixes for Grappling Hook, Frigate, Emperor, and Ballistic Gondola • Improved ARC Turbine spawn consistency on several maps • Various animation, audio, stability, and UI improvements Content and Bug Fixes Animation: • Fixed wind animations not playing on the Frigate • Fixed Vault Spring jump animation sometimes failing to play • Fixed Selfie Emotes appearing distorted while moving • Grappling Hook: Fixed weapon animation breaks when swapping immediately after throw • Polished climbing rope swing animations for smoother transitions • Grappling Hook throw animations now follow up/down aim correctly • Smoothed dodge roll animation while attached to prevent visual popping Audio: • Fixed audio when opening and searching loot containers on the Frigate and inside the Emperor • Tuned distance and air absorption for Frigate engine and Frigate Cannon audio • Adjusted blunt damage and debris impact sounds to be louder and scale properly • Fixed missing looting sounds on Transmitter Debris objects • Adjusted Bombardier mortar firing audio to reduce overly loud effects at long distances • Polished Cassio’s and Celeste’s voice lines for improved clarity • Added voice responses for the Cowboy emote • Ballistic Gondola: Fixed engine audio dropouts during takeoff • Extended takeoff preparation sound to prevent cutting off with multiple players • Added distant variations of boarding and takeoff alarms • Polished door interaction sounds and fixed double door open sound ARC: • Fixed certain ARC being more accurate than intended against sliding players • Fixed Hydra's weapons not spreading to different targets as often as intended (increased base damage to compensate; also improved close-range targeting) • ARC will now react to Gondola Transceivers being interacted with Gameplay: • Frigate: Fixed players being ejected from cargo while falling • Fixed instant knockout when riding on the side of a Frigate cargo drop (crushing now only applies at landing or inside) • Fixed riders on Frigate cargo drop being burned during descent (thruster heat now only near landing) • Emperor: Fixed moving platforms becoming out of sync Items: • Fixed Tether Launchers not being repairable in-round • Fixed Geometric Fabric Chair Design blueprint not being granted after consuming it • Grappling Hook: Improved rappelling to the ground • Improved auto-vaulting reliability on steep slopes • Improved swing and rope-climb entry near the ground (climbing continues briefly, velocity preserved, steep slope attachment fixed, unintended landing fixed) Maps: • Increased ARC Turbine spawn consistency in Buried City, Riven Tides, Blue Gate, and Spaceport (now spawn in the overwhelming majority of sessions) • Fixed visual culling on Frigate lighting scenarios • Adjusted map boundaries near the Emperor to prevent clipping out of bounds • Fixed compaction killbox coverage inside the Emperor • Pendola Pass: Fixed collision stuck spot inside Fallen Emperor; slightly increased enemy presence; improved lighting and reflections; fixed Ballistic Gondola navigation; fixed floating objects and clipping; fixed multiple stuck/fall-through spots • Dam Battlegrounds: Removed ARC Turbine spawns from standard sessions and most minor map conditions • Stella Montis: Improved lighting and reflections across time-of-day scenarios Movement: • Jumping off the wall during a Wall Run now requires holding backward to avoid accidental activation • Enabled interactions from wall climbing to transition into ladders and ziplines Performance: • Reduced memory usage from loot spawning systems • Optimized the Frigate entry sequence Quest: • “To the Skies” can now be completed on any map (only need to complete installation in one location) • “Belly of the Beast” optional objective now requires the correct item as described Stability: • Reduced memory usage in Frigate interiors to address rare crashes • Fixed memory issue in the Frigate that could lead to crashes UI: • Polished Main Menu lighting and reflections • Removed the Expedition Vault tab and related offer • Fixed focus loss when navigating the quest tracker with a gamepad • Fixed old Cred icon showing in character customization for Reward Pass rewards • Feats rebalance: Added new Feats, removed some existing ones, and rebalanced others • Outpost: Fixed Workshop screen appearing broken if basic workbench was in the last slot • Raider is now hidden when inspecting/decorating furniture or viewing Generator screen • Inspect/Decorate camera now requires holding left mouse button; right mouse no longer adjusts pitch • Fixed camera fading to black when orbiting near walls • Skill Tree: Node tooltips now show remaining skill levels • Changed “Add Skill Point” wording to “Spend Point” • Weapon Amplification: “Ascend” button now reads “Amplify” VFX: • Fixed Aphelion’s beam effect appearing cut off • Improved explosion impact marks with higher-resolution visuals • Fixed smoke from firing a weapon disappearing under certain circumstances Known Issues: • The Raider Tool has the default skin even when other skins are equipped • Extracting with partial progress of ‘To The Skies’ quest may result in an inability to complete it • ‘When Everything Falls’ some quest objectives (e.g. “Photograph Port A”) may not complete for some players • In some instances, losing or selling quest items (e.g. Equatorial Sundial for ‘Clean Hands’) prevents quest completion • Players can still die after entering the Ballistic Gondola if downed and very close to being knocked out • Some XBOX players may experience instability or crashes • The Grapple Hook can, in rare instances, cause the player to be thrown upwards at high speed • The Grapple Hook cannot be thrown while inside the Matriarch’s shield • ARC Reclaimers can occasionally fail to dock on the appropriate spot on the Frigate
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FeiideGaming retweeted
Level up with LISA x PlayStation: play.st/LISA
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FeiideGaming retweeted
Johann Sebastian Bach is the Shakespeare of music. Best there ever was.
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SO MY WEEK AT LA HAS COME TO AN END! I hope you all enjoyed seeing me live tweet like a tourist all over the place, I had a lot of fun! I feel very refreshed and well rested (even tho I didn’t get to sleep much lol). I even look so much better in this picture than in my before picture on the plane! (And I mean irl, but I can’t show that. But I also remembered how to edit pictures a little on my phone so this also looks a lot better than the previous one lmao) I can’t wait to see you all again soon and stream again! I’ve missed doing it a lot and I hope you guys didn’t forget about me. I have so many things already planned for the future (mainly music iykyk) that I can’t wait to share with you all! I feel extremely grateful to have been able to have this trip, big love to the Diamandis family 🩵 even if I can be a bit bratty sometimes, they still tolerate me I have a flight to catch! Bye-a!
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We believe Jewish Lives Matter.
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FeiideGaming retweeted
Got married. HBU?
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FeiideGaming retweeted
Liftoff!
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Getting back in the saddle for Austin 🤠
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FeiideGaming retweeted
Crimson Desert's upcoming DLC, Charting the Unknown, arrives on PS5 October 29 Explore the depths of the ocean, indulge in new romances, and more: play.st/4ysZIFf
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FeiideGaming retweeted
Billboard Hot 100: #97(re) cigarette smoke, @oliviarodrigo [6 weeks]. *peak: #27*
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FeiideGaming retweeted
Good morning to all my Hunting Wives.
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FeiideGaming retweeted
Thank you for your amazing support at Anfield, Reds 👏❤️‍🔥
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#IMSA - @AORacingUSA is never short of quirky ideas when it comes to bringing the ‘dinosaur’ 🦖 theme of the ‘Rexy’ Porsche to life. At #PetitLeMans, the #77 took to the track in a ‘skeleton’ 🦴 #Halloween 👻 livery – as the 3 drivers did...
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