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Formerly known as Lightning Laser | Creator of the Tough Love mod for Epic Battle Fantasy 5. Feel free to message if you have any questions or concerns.

Canada
Joined August 2014
Photo by Feit-Neo (@FeitNeo)Photo by Feit-Neo (@FeitNeo)Photo by Feit-Neo (@FeitNeo)Photo by Feit-Neo (@FeitNeo)Photo by Feit-Neo (@FeitNeo)Photo by Feit-Neo (@FeitNeo)Photo by Feit-Neo (@FeitNeo)Photo by Feit-Neo (@FeitNeo)Photo by Feit-Neo (@FeitNeo)Photo by Feit-Neo (@FeitNeo)
One of the fun parts of making TL was adding in previous game Foes into it, and coming up with interesting behaviour ideas for them. Here's a few of them.
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Gorgeous work of my lady Komodo drawn by @Peps_Art, she looks absolutely amazing 🥰🙏
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Rework to Blue Flybot summon in Tough Love (again) Closer to its Vanilla counterpart, but now it can target either players OR foes, basically Blue + Yellow in one summon.
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Messing around with some more stat changes. Here's regular mode and remix mode Masamune, and also the new remix mode version of Bandit Blade, decided to shake things up a bit with them all (and I think it came out pretty nicely)
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Feit-Neo retweeted
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Showed before but I really like this unique skin I made for the Valhalla fight.
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You can do some interesting stuff with the Disorient status.
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Reworked the Jinx status, now it's kind of like Bad Luck but much more harsh to what it actually does affect. Statuses, debuffs, and critical hits are given a multiplier with a value between 0 and 1, so your 500% chance to apply a status could potentially become 0% if unlucky.
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Implementing in some new dialogue for a particular boss. Not finalized everything yet, probably a lot more dialogue to add but currently have implemented in 11 pieces of dialogue (most of it from EBF3)
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Another spell from previous EBF games, which is The Dead! Going back to how it works in EBF3, with it dealing large Physical AoE Bio damage, and applying Wither onto all targets, but it comes with a 2 turn cooldown.
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From previous EBF games, Haunt is now usable as a spell in Tough Love. It debuffs Attack, Magic Attack, Defence, and Magic Defence, and has a chance to apply Doom to a single target, but has a 5 turn cooldown.
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Here's a returning spell from EBF3 and EBF4, the Narwhal! It's kind of similar to Typhoon, but it is slightly stronger, can inflict Stagger, ignores the targets' defensive buffs and status effects, has a 1 turn cooldown, and is also usable by everyone but Natalie Simple stuff.
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Here's an interesting new skill in Tough Love, Sky Hands. Ever wanted to be a Sky Monolith from EBF4? Well now you can! It does extremely high Wind damage and also Enervates targets, at the cost of a 10 turn cooldown.
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Here's Talisman Seal, a fan favourite from EBF5. It works a bit differently this time, it now hits twice, debuffing both attack and magic attack, while also inflicting Expose on the target.
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New hair dye options and also eye colour options in the next Tough Love build. Bringing them to 22 hair colours and 18 eye colours (NoLegs tends to get his own unique colours as well)
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Adding in another new hair dye colour option in Tough Love, bringing it up to 22 in total, this time with a gray colour. NoLegs' new colour is not done yet, but will show it off when it is (plus in addition to a new eye colour option as well)
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Check out Dark Ritual, a Dark AoE spell that inflicts lots of damage, curse, and also debuffs defence and magic defence, but at the cost of a 10 turn cooldown. It also a unique cast animation when used by Anna.
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Fun fact; Doom is the only status in EBF5 that has to pass two different infliction checks to apply. One that all statuses use from direct attacks, and one unique just to it. This theoretically means Doom is harder to inflict compared to other resistance statuses.
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This code is a remnant from EBF4, back in early EBF4 development Death and Doom were separate resistances so it made sense to have the additional check, but these days it has no purpose since they are are same resistance type, it just makes Doom harder to apply.
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