Stanislav B (@Feveray) header
Stanislav B (@Feveray) profile picture

3D Environment and Material Artist ; open for opportunities ; https://teapawt.org/t.co/a9qW27JfwC

Belarus, Minsk
Joined November 2010
Photo by Stanislav B (@Feveray)Photo by Stanislav B (@Feveray)Photo by Stanislav B (@Feveray)Photo by Stanislav B (@Feveray)Photo by Stanislav B (@Feveray)Photo by Stanislav B (@Feveray)Photo by Stanislav B (@Feveray)Photo by Stanislav B (@Feveray)Photo by Stanislav B (@Feveray)Photo by Stanislav B (@Feveray)
Another WIP of my stylized UE5 environment. I have to say it's really hard to proceed without clear concept in mind and it shows i think. #gamedev #UE5 #UnrealEngine #b3d
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Stanislav B retweeted
I've been working on a new personal environment art project for a couple of months now and wanted to share some of the WIP foliage I've done for this week :) #gameart #gamedev #UnrealEngine #3D #3DCG #stylized
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Stanislav B retweeted
The reference pictures I took -> the 3D material I made #stylized3d #MadeWithSubstance #substancedesigner
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Stanislav B retweeted
I'm able to post my latest environment I worked on with @M3DS_Academy ! These past 10 weeks were an amazing experience and I managed to learn a bunch of new things!
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#Mayterials Last one for the year :sad: Zen. Went classic. @theclubdiscord
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Stylized tile material study 🎨 Painterly look with visible brush strokes Full project on ArtStation: artstation.com/artwork/ZlPl2…
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Stanislav B retweeted
Some of my most recent work for #portfolioday
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Happy #PortfolioDay !! My name is Daria and I’m a 3D Environment Artist Looking forward to connecting with you 🌱
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Pixelated textures + normal maps = one of my favorite styles! Material Maker + Blender
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Made a Material Maker graph that does it: pixelation, normal + roughness generation, and neat packing of 4 leaves into one 128x128 texture from image input.
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Blender geometry nodes study - Monstera Deliciosa generator. Maybe someone know how to delete geometry intersecting with scenery?
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Absolutely adore this tile pattern and Material Maker. It looks so juicy! Сreating this material was pure joy You can grab this one for free with CC0 licence
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The hardest part was picking colors, so many beautiful options!
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my game is gonna be chaotic #godot #gamedev
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I created this sidewalk tile material in Substance Designer, inspired by my morning walk. On a side note, i’ve had a couple of rejections for material artist positions over the past few months, but gotta stay motivated huh?
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static + reference
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This year's Mayterial challenge for me is to overcome art block and create at least something! 17-18 - Brushed Iron
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happy #PortfolioDay ! i'm darius and i like to push polys and pixels until they look pretty, and i'm a filipino 3D stylized environment artist looking for my first opportunity in the industry, graduating this semester!! ☀️artstation.com/unbearably
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