LOS 16 PARTICIPANTE DEL INVITATIONAL YA ESTAN AQUII !!
¿QUIEN SE LLEVARÁ LA PRIMERA CORONA? 🔥
Este miercoles 28 de octubre lo descubriremos
▫️aun estamos recibiendo inscripciones a la liga forms.gle/PqURVGdNv1SNrrE18
▫️mas info: discord.gg/wjURghVrn
Fizz retweeted
Despues de mucho que gano otro torneo.
Unico bot 4 fue dia 1 cuando agarre huevo dorado. Dia 2 en el que k6 me bendijo 5 veces. No creo que haya sido mi mejor performance pero a veces el tft simplemente da.
13 juegos avp 2.5, vuelve el Open para Peru. 🇵🇪🇵🇪🇵🇪
INSANE TECNOLOGY FOR SET 18, de parte de nuestra amiga KariTFT, se trata de comprar 3 fichas iguales, haciendo más fuerte tu tablero, úsenlo antes de que parchen 🚨🚨🚨🚨🤡
Fizz retweeted
🏁SchadenRace 2 LAN🏁
Para participar:
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¡Todos son bienvenidos!
Inscribirse en el canal de discord "Ladder Name".
discord.gg/AqtugmHjr
Fecha de inscripción del 23 de agosto al 30 de agosto.
Ladder del 26 de agosto al 26 de septiembre.
Gracias por la inv! nos vemos el sábado @TXesportsgaming @e_sportstourney @LosCaposTFT
Fizz retweeted
Reminder that this is the current, accurate tooltip for Lux's Avatar. There is no rule prohibiting 2 players from having the same type of Lux.
That was an early iteration of the trait that did not make it to PBE.
Fizz retweeted
yo-
Wanted to take a minute to catch everyone up on where we’re at a week into PBE and give some extra vis on our big focus areas this week:
There are still some gnarly bugs happening so please keep reporting them and we’ll keep fixing everything as quickly as we can. There is a lot to get through and we realistically won’t close out everything before live, but a huge chunk of the team is focused solely on bug squashing so we are making good progress day over day.
Various crash fixes have been going in and the issue resulting in blue screens was shipped yesterday. Our engineers are tracking these all closely and thank you again for folks who have sent logs and helped us investigate these.
Our tech and UI artists are making a ton of improvements in the visual fidelity space. We’ve heard (and agree!) that PBE looks “blurry” or like a “mobile port.” Some of that stuff is solved with things as simple as texture settings updates, fixing shadows, or being less restrictive on higher-end PCs. But some of this will be a bit more iterative day over day. Also make sure you check your graphics settings and if your PC can run it on high ensure it’s at that level as we were previously defaulting to medium.
Our VisD artists are hard at work getting our old font back into the game and that should be on PBE in the next few days. Seeing the side by side yesterday it’s pretty insane how big of a difference a font can make in a game. Excited to get this back to our tried and true.
Game feels remain a top priority for a huge chunk of our team. Responsiveness issues (rerolling, buying XP, tactician movement, etc.) should be mostly resolved. And stuff like unit repositioning, gold pick-up, augment icon size etc. is all being burned down. Once again I can’t promise we fix everything before we go live, but we are making good progress on this front.
And as always our live team is getting daily balance updates out there. For more in the weeds balance info, make sure you follow @TheTruexy for daily patch notes while we’re on PBE.
On a side note… something that was new in Unreal was the ability to buy units from the shop with hotkeys. This idea originated from wanting better accessibility within TFT, but a few issues started to show up that we didn’t feel comfortable with. The biggest of these being that APM is never a skill we want to highlight as part of our game. It also pushes a disparity between mobile and PC players that isn’t okay and while we may take another look at this someday for now consider them dead.
Thanks again for all your feedback and I'll be back next week with another update. Until then gl out there!




























