Fox (@FlamingFoxProd) header
Fox (@FlamingFoxProd) profile picture

What you see is what you get, just a guy that loves to make stuff 3D+2D Artist/Animator, Open to comms.

He/Him
Joined June 2014
Photo by Fox (@FlamingFoxProd)Photo by Fox (@FlamingFoxProd)Photo by Fox (@FlamingFoxProd)Photo by Fox (@FlamingFoxProd)Photo by Fox (@FlamingFoxProd)Photo by Fox (@FlamingFoxProd)Photo by Fox (@FlamingFoxProd)Photo by Fox (@FlamingFoxProd)Photo by Fox (@FlamingFoxProd)Photo by Fox (@FlamingFoxProd)
Every time I see one of these comparisons I'm just confused because wasn't the ENTIRE POINT of this to make the pacing better? It's always paced the exact same, the shots are just moved around or reanimated, how are they cutting so many episodes when it still looks like this???
Goku arrives: DBS (2015) / DBS: Beerus (2026)
2
1
191
Hell they just REMOVED the animation of Piccolo going from frowning to smirking and just held on it longer?? They didn't even cut it they just fucking made it LESS ANIMATED, genuinely what is this supposed to accomplish for the pacing?
37
Haven't posted this in a while, we're working on alot of things currently :3
1
10
1
58
998
I think the fan animation is honestly way better, mostly for pacing. The Beerus remake spends 45 seconds communicating "Beerus is studying Goku and is dodging easily" with nothing interesting happening as it tells you those two pieces of information and absolutely nothing else.
So which do yall think did it best? The Remake (Toei animation) or the Fan Animation (Totallynotmark)
2
1
1
418
The added characterization with him studying Goku is nice, and the poking of the sparks of his aura is also neat. But wasting almost a full minute on just that is really bad pacing for a high-octane fight scene. You need 5 seconds at most to get "he's studying goku" across.
1
56
sighh sonic fans hating artists and all artistic analysis and discussion is truly a constant isn't it it's always "we need a new game to shut them up" how about "we need a new game to give us more stuff to analyze and talk about"
Sonic fans are now shitting on the stuff WITH art direction now This fandom is FUCKED.
1
1
7
383
i will say though complaining about this one is. weird. i dont see what's out of character in this, this kinda relaxed smug face is perfectly in character for sonic in my eyes
88
For as well known as the series is for its creative fanbase, I'm surprised they don't have some sort of fanart section or anything.
Looking for a place to chill and chat all things Sonic the Hedgehog? Maybe find people to race in Sonic Racing: CrossWorlds? We are excited to welcome you to the official Sonic Discord server! 💎 Join now: discord.gg/SonicOfficial
1
2
27
569
The irony of this video is it actually shows how good and engaging Superstars' level design is through the amount of times the player has to find creative ways around this challenge by actively engaging with the level design and the gimmicks present. This is still engaging lmao
This Post is from an account that no longer exists. Learn more
1
92
Okay, the more I see it in game, the more I'm actually starting to get used to and feel fine with the overcomplicated tunic design. I'd still prefer something faithful or at least dialed back, but it looks way worse in the renders than in gameplay.
Aquí Link sí se ve distinto. Esta perspectiva le favorece mucho y se ve monísimo poniéndose sus botitas.
1
1
202
why are the notes getting higher when he covers more holes that's not how an ocarina works
each ocarina song has navi doing a different little dance this is so cute 🥺
1
266
SONIC FANS, if you could go back in time and have full creative freedom to change the final result of ONE official Sonic project, finished or not, which would you choose and exactly what would you do? Be specific and be creative, your changes may affect future releases as well.
2
2
1
5
698
Why are they so overdesigned? What made them look at the beautiful simplicity of the original designs and decide it needs to be covered in random, meaningless greebling? When everything in the design is fighting for attention, nothing stands out anymore.
Ocarina of Time (2026) official Link render.
1
1
208
Happy 1 Year Anniversary to the start of Project Silver! Since all the other fangames are doing it, we decided to show some improvements we've been making while using Windmill Isle! This stage is being used for tech demo purposes only, not the actual game. #SilverTheHedgehog
17
303
12
1,718
29,640
I'm so confused by how CD and Superstars are lumped together like this. Their design isn't even remotely similar, and CD usually punishes the things Superstars more often rewards. If I like Superstars, I don't know WHY I would like CD.
If you don’t mess with Superstars or CDs Stage design. I’m gonna assume You probably think Sonic 2s “hold right to win” design is peak 2D Sonic
1
211
I am LOVING the fact that this kind of nuanced, in-depth Sonic level design discussion and analysis is happening right now. More of this please, this is exactly the kind of talk that will lead to a better understanding of what makes these games great and even help fan game devs
Since I already had Classic Sonic Simulator open I figured might as well try putting @sqrthinkingdude's and @Thunder_S03's examples into practice
3
218
1
1,471
23,400
ok I hate his current design too but come the fuck on rn. This is a post about SAGE'S CONCEPT ART, we do NOT need to STILL be finding a way to make it about Sonic's design in concept art that is likely FROM BEFORE 2020. Even as a model critic I'm getting sick of you people.
Breaking: New SAGE concept art has been revealed within the October 2026 issue of Nintendo Dream, a Nintendo game magazine published in Japan. The article provides an overview of the upcoming release for #SonicFrontiers Super Deluxe in Japan, providing insight on unreleased materials such as concept art, and insight on rendering techniques used in the final game. #SonicNews
1
5
14
458
People are using these clips to dog on the game being op like this isn't the equivalent of porting SMB1 1-1 to Sonic 3 I'm just waiting for when they open source this so people can make custom levels built for the physics ...they're gonna open source it right
Project Hero Rewired is so fun, truly one of the best Sonic movement systems ever and seeing it be put to use like this is amazing. Also, ignore the black waterfalls, my graphics card drivers are outdated af lol
14
8
137
7,017
I still think the game could use a little more air drag and less OP slope bouncing though, like it would be better if it were toned down slightly
1
6
784
I wanna talk about Movie Sonic's design because I see a lot of people kind of misunderstand the assignment when it comes to him🧵
6
52
6
246
13,867