FloTasser (@FloTasser) header
FloTasser (@FloTasser) profile picture

3D Artist • Designer | Product Visuals | Crowdfunding Campaign Visuals 9+ years in design/advertising. Texture creator: https://teapawt.org/t.co/Mj565piRG0

Pirmasens, Deutschland
Joined July 2009
Artem Rohovyi (1988-) - Symphony of Branches
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Sketches by Alfons Mucha
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Announcing our new partnership with art software sensation @kalapaint, a 100% human-coded, AI-free, pro-artist labor of love by concept artist, software dev, & friend of the school @ollylawson! 📮 Piece by Marek S for @orenjikunArt’s Intuitive Color & Light course — sign up now!
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FloTasser retweeted
If you are looking a way out of Adobe hellscape, my friend @ollylawson has been making his own painting program Kala, it's insanely optimized, blazing fast, has most of the features you need from other big software + new and inventive stuff, no-subscriptions, it's great.
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Been playing around with this all day, really happy with how this is coming out! 😍
Just made a breakthrough for Filmic Plus - procedurally driven, radial & dispersion based lens reflections/flare! :D I've tried so many methods before, and all took a huge performance hit and didn't look good. This is procedural, and has real-time interaction and playback! 😍 #b3d #blender3d #blender
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New original painting! for solo exhibition(at Gallery nucleus) and Comic Con San Diego (booth 2015). The great cedar tree Iwaya Kannon Temple in Katsuyama City, Fukui Prefecture, Japan 岩屋の大杉 福井県勝山市岩屋観音
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FloTasser retweeted
Learn more about the sculpting updates introduced in Blender 5.2 in an overview by @FarrukhAbdur.
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Take a look at this! 🤯 @FR3NKD just showcased this Amazing performance test pushing 50 MILLION triangles smoothly in Blender 5.0 with Vulkan! The viewport performance is absolutely insane. #B3D #Blender3D #3Dart #Vulkan #Sculpting
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AutoRemesher 1.0 is released. An automatic quad remeshing tool — now MIT licensed. I reimplemented MIT-incompatible deps so this can be used freely in commercial projects. github.com/huxingyi/autoreme… #autoremesher #retopology #opensource #gamedev
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We’re using Godot.
I'm using Canva.
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the irony of having a one-on-one HR layoff meeting in the conference room with my Loki mural on it
Disney has laid off nearly the entire visual development team at Marvel Studios. Only a skeleton crew remains in place to coordinate hiring on a per-project basis. (Source: forbes.com/sites/robsalkowit…)
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Absolutely fan of 24 min
24 min | 240 min
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FloTasser retweeted
Here's the current best auto-retopology tool in Blender~ #blender3D #3Dmodeling
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HardCuts by @JayAnAmGames is a new voxel- and SDF-based 3D modeling app designed for fast and intuitive hard-surface workflows. Learn more: 80.lv/articles/hardcuts-new-…
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Adobe has agreed to a $150M settlement over claims it made subscriptions like Photoshop too difficult for customers to cancel • They must pay a $75M civil fine • They also have to provide $75M in free services to customers (via @Reuters)
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Millennials, assemble!
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New Sculpt tool for #Blender 5.2 alpha "Scene Project Brush" a tool (that its going to become a brush in the future) that projects the sculpting mesh into the mesh behind or near depending how its setup. Imagine a shrinkwrap in a brush. by Nicola Dessì projects.blender.org/blender…
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FloTasser retweeted
From static to motion, @canva's professional design suite just got even bigger. Created by animators, for animators. Welcome to the family, @cavalry__app 💚 Read more on the latest news: canva.com/newsroom/news/cava…
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Cycles is now realtime…
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