Fredo (@Fredogm) header
Fredo (@Fredogm) profile picture

Principal Level Artist at CiGames @lotfgame ~ Professor @U_tad Gumroad: https://teapawt.org/t.co/ai4ehafoxY Flipped Normals : https://teapawt.org/t.co/1BEg391OiU

Madrid
Joined March 2010
Hi everybody!!! Happy to share my latest @mGear_Framework rig... Inside: The boy... Download it for free: milio-serrano.gumroad.com/l/… 4k res: vimeo.com/1240499242?share=c…
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🖌️ABN Painterly Normals V1.2 is NOW LIVE! 🎉 Introducing the new BrushStroke feature for Substance Painter! ✨What's New: -30 Brush Stroke Styles – 25 unique styles + 5 mixed presets -Stroke Direction Control – Adjust stroke flow globally or hand-paint directions -Erase Strokes – Paint away unwanted strokes -Stroke Colors & Palettes – Use base colors or custom palettes -Improved Mirrored UVs – Smoother, cleaner normals 💜 If you've already purchased ABN, please don't forget to check your Gumroad library for the latest update! 🔗 Link in the comments! #SubstancePainter #HandPainted
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Fernando Alonso - Renault R25 (2005)* at Monaco. . #Formula1 #Motorsport
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Following three years of development, FluidNinja LIVE-2 released - free to download at the community server #FluidNinja #UE5 #realtimeVFX #VFX #gamedev
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[DLSS 5] Jenson Button_ Full Throttle at Bathurst in the McLaren MP4-23 | clip of speedshots #Speedshots
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Happy #PortfolioDay! Hi I´m Fredo! Level/Environment Artist in games industry Artstation📷 : artstation.com/fredo Gumroad📷gumroad.com/fredogm
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Ron Cobb, The De Lorean time machine, 1984.
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Unreal Engine's World Partition was a real boon for The Coalition in their creation of Gears of War: E-Day's world. The automated grid-based streaming, fast geo and memory management allowed the team to create larger environments, giving Kalona and the events of Emergence Day impactful scale: epic.gm/dev-interviews-gears…
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Fredo retweeted
The Legend of Zelda: Ocarina of Time old vs. new comparison 🤯
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Así fue mi último atardece a vista de drone en los Dolomitas. No pude tener mejor despedida de estas imponentes montañas.
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Apparently, only cool people see my art? 😏
Apparently, only cool people see my art? 😏
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I kick off a new character redesign series, this time using the framework of Alice in Wonderland to expand the palette of antediluvian witches. I also finish off page 10.
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Untold Studios' making-of for the Masters of the Universe title sequence shows the simulations beneath the skin of the animated intro to the new live-action He-Man movie Full video: cgchannel.com/2026/08/see-ho… #VFXbreakdown #simulation #UntoldStudios
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他にもこの方のページで、色々な知見がまとめられているので、大変勉強になります! 1. Mastering Materials: Noise artstation.com/artwork/WBQ1e… 2. Breakdown Rust Material artstation.com/artwork/WBYQZ… 3. The 10 Layers Strategy artstation.com/artwork/QnbND… 4. Desert Eagle artstation.com/artwork/WXg0P…
The Art of Observation: Mastering Hero Assets by Malte Resenberger-LoosmannPro 現実世界のリファレンスをどう観察・分析し、マテリアルのレイヤーを見極め、そのディテールを3Dに落としこむまでのアプローチについて述べられています! まだスライドはArtstationにあるので、ぜひチェックしてみてください! Artstation: artstation.com/artwork/31ovo…
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I have shipped 11 games in 10 years. Combat in every one came down to the same patterns: hit detection, damage pipelines, ability gating... Nobody teaches those patterns. So I write them down: one free email a week for solo Unreal devs. Join 900+ → quodsoler.com/unreal-solo-ga…
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The @fab Summer Sale ends tomorrow at 11:59pm ET! #unrealengine
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FULL VIDEO 👨🏻‍🌾🪴 youtu.be/ULrB3Upe1EY?is=sYbm…
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