25 characters. Full-body soft physics. 110 FPS. 🔥
Just ran a performance benchmark of Flesh Dynamics with 25 characters, all running full-body soft-tissue simulation simultaneously!
💻 RTX 4070 + Intel Core i5
Really happy with how well it's holding up, especially with this many characters on screen!
Get it at 50% off here: assetstore.unity.com/package…
#unity3d #gamedev #indiedev
I made a slow-motion slap test for Flesh Dynamics 😂
All physics-driven in Unity! 👋
Find it here: assetstore.unity.com/package…
#indiedev #gamedev #Unity3d
This makes all the hard work worth it. Flesh Dynamics is one of the top trending assets on the Unity Asset Store. A big thank you to each and everyone who has supported us ❤️
Find it here: assetstore.unity.com/package…
#indiedev #gamedev #unity3d
After months of development, Flesh Dynamics is finally LIVE on the Unity Asset Store! 🚀
From realistic flesh jiggle to deformable tires, jelly, and soft objects — it's been one crazy journey of physics bugs, late nights, and breakthroughs.
Couldn't be prouder of this release! 💚
Get it here: assetstore.unity.com/package…
#Unity3D #GameDev #IndieDev
Flesh Dynamics just got a huge update!
What started as soft-body physics for characters now supports regular 3D meshes, material presets, improved collisions, friction, and realistic rubber/tire deformation!
Get it here: frostpunchgames.itch.io/fles…
#Unity3D #GameDev #IndieDev
Big Flesh Dynamics update! Self-collision!
Now when a hand, thigh, or other body part presses into soft tissue, the flesh can actually move, spread, and retain volume around the contact instead of using colliders!
Get it here: frostpunchgames.itch.io/fles…
#indiedev #gamedev #Unity3D
Flesh Dynamics is coming to Unreal Engine! 🎉 Been working tirelessly on the Unity port to Unreal Engine and things are looking good!
Grab the Unity version here: frostpunchgames.itch.io/fles…
#GameDevs #indiedev #UnrealEngine #Unity3D
Big update for Flesh Dynamics 🔥 Multi-character flesh interaction is now in, crowd performance is much faster, and the system has been optimized for Unity 6.6. Same squishy deformation, way less overhead.
Get it here: frostpunchgames.itch.io/fles…
#Unity3D #GameDev #IndieDev
Really proud of how Flesh Dynamics has come together! It’s been a ton of trial and error, but seeing people get excited about it has honestly made the work worth it!
Get it here: frostpunchgames.itch.io/fles…
#indiedev #gamedev #Unity3D #physics
I finally released my Procedural Legs Animator on the Unity Asset Store 🎉. Been building and refining this for a while, so it feels really good to finally put it out there.
#Unity3D #GameDev #IndieDev #UnityAssetStore #ProceduralAnimation
Get it here: assetstore.unity.com/package…
Huge update coming to Self-Balancing Active Ragdoll. the locomotion has been massively reworked with more human procedural stepping and smarter balance recovery. Easily the biggest movement update yet.
Get it here:
assetstore.unity.com/package…
#Unity3D #GameDev #IndieDev #Ragdoll
Absolutely blown away by the support!🤯We've sold 65 copies of our Self-Balancing Active Ragdoll System on the Unity Asset Store since the Fresh Assets Sale began.
Huge thanks to everyone supporting us!❤️ it's 50% off
assetstore.unity.com/package…
#Unity3D #GameDev #IndieDev #Ragdoll
The Self-Balancing Active Ragdoll system is discounted on the Unity Asset Store right now. Shove them around!
assetstore.unity.com/package…
#IndieDev #Unity3D #GameDev #UnityAsset #IndieGameDev
Made a free ragdoll desktop pet for Windows 😂
Grab her, throw her around, and watch the active ragdoll system desperately try to stand back up.
Productivity has officially been cancelled. 😂
Download here: frostpunchgames.itch.io/ragd…
#gamedev #unity3d #indiedev
Training a physics-based third-person controller with Unity ML-Agents.
It follows mocap animation while learning to self-balance and make its own physical corrections during walking.
#Unity3D #MLAgents #MachineLearning #GameDev #ReinforcementLearning #Robotics #indiedev
Finally ported my Procedural Legs Animator from Unity to Godot. It took way more hours than I expected, but seeing it finally walking properly in Godot made it worth it. Download here: frostpunchgames.itch.io/proc…
#Godot #GameDev #ProceduralAnimation #indiedev
I’ve been working on this Autonomous Car AI system, and I’m really happy with how it came together. It uses real-time LiDAR point clouds to navigate.
More info and download here: frostpunchgames.itch.io/adva…
#gamedev #unity3d #indiedev #AI #madewithunity #gameai #programming

