Sorry for lack of updates, I have been moving so I have had 0 time to work on anything. Hopefully soon though!
Did some more work, need to do some more engine stuff and work on a real GUI and some other basic features. Touching C very little now!
Did more work on HL1 module, fixed some stuff. I am now at the point where I am doing more work in Lua then in C, it's getting closer.
Did some more work on the core. Module loading is pretty much done I think, addon/plugin loading is also working pretty well.
Did some more work, problem with mouse hook. Not sure why yet, but for some reason something is crashing, perhaps updating to often.
Solved a simple problem with a simple solution... vs what I was trying to do yesterday.. (bDetectInfiniteLoop dur)
Trying to overcome a problem... how do I let other modules in GDSC know about hooks AND get the original address of the hooked, easily...
Just added a bunch of functions to the Drawing module. Wanna draw a box? You can! Wanna draw a line? You can! Wanna draw horse porn?...
Added a new module to GDSC, basic Drawing module. Right now only has OGL functionality. Module SDK is freaking awesome, fast development ftw
Did more hook cleaning, started Drawing module (for generic drawing functions) also did some SVN cleaning
Added dynamic hooking module, now you can do hook.Create("glViewport","myplugsViewport", myhookfunc_glViewport )
