Nadji95 (@GFaim14) header
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https://teapawt.org/t.co/q9nKbK14b6 stream sur #kick /Fifa/Call of/Fornite/ je commente les meilleurs évents sportif et anime des petites émission sportive en live

Genève, Suisse
Joined March 2022
Le futur de l’IA est déjà là… et c’est impressionnant ✌🏼
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Nadji95 retweeted
🚨ESTO ES UNA LOCURA Hay una alternativa GRATUITA a ElevenLabs que corre entera en tu ordenador. No hace falta cuenta. Se llama VoiceStudio. Y ya supera las 108.000 estrellas en GitHub. Así funciona: 1. Instalas la app en macOS, Windows o Linux 2. Clonas una voz con una grabación de referencia, o describes la voz que quieres 3. La usas para doblar un vídeo, dictar, transcribir o narrar un audiolibro Todo ocurre en local, en tu máquina. Guárdate esta herramienta. Estoy seguro de que puedes sacarle muchísimo partido. Enlace abajo👇
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Claude est maintenant capable de faire du motion design... enfin, seulement si tu l'utilises via Hum. J'ai énormément amélioré le site depuis la semaine dernière, et les résultats sont encore plus propres ! Vous avez 20s de montage gratuites via le lien en commentaire 👇
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Here's the process I took to build this pickle ball game using Claude Code and Unreal Engine 5.9. → Claude Code via CLI → UE 5.9 → GPT Images 2.5 for mockups →Tripo for characters → Blender for environment & props → GPT Images 2.6 for UI → Elevenlabs for SFX and BGM
I combined Fable 5.2 and the new Unreal Engine 5.9 Preview to build a pickle ball game. The results are AMAZING! Unreal 5.9's AI first changes made working with Claude Code SO smooth (compared to previously). The rendering / lighting looks SO atmospheric and I did not even have to touch the editor manually. I used Tripo for the characters - but Fable 5.2 handled EVERYTHING ELSE including the other 3D assets in Blender (including custom pickle ball related animations!)
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一个完全不会编程的人,辞职两个月后,用Fable 5.2、Opus 5.5、Tesana、Three.js、Tripo和Blender,在4天内做出了一款开放世界RPG。 地图约为《上古卷轴5:天际》的2倍,包含34个任务、56种敌人和20个Boss。 他投入了最后的1400美元,调用超过210亿Token。整个制作过程👇
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Built this character in less than 3 hours using Fable 5.2, Tripo, and Blender MCP. Here's how the workflow came together: Tripo generated the body, weapons, and armor as separate 3D assets. Fable 5.2 called Seedance 2.5 to generate video references (which you can actually see playing on a "TV" inside Blender). Fable 5.2 controlled Blender through MCP, handling the rigging (rigfy) and animation process and iteratively refining the movements to achieve the desired results. My goal is to create a production character animation line for my unity games.
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Le feu
🥖 De la farine de blé. ''De la vraie, sans rien d'autre bien sûr !" Un peu de levure, des mains qui doivent ''avoir de la chaleur pour faire monter la pâte. Une pâte qui doit ensuite réagir comme un sein de jeune fille.'' Un signe de croix qui fait rencontrer la matière et la vie, avec un verre de rouge pour faire glisser. C'est juste Barjavel qui fait son pain, et ça tire presque une larme tellement c'est beau de simplicité.
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Il y en a un qui veut devenir ministre des sports, rendez-vous en 2027
Unis sous le même drapeau 🇫🇷
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Une idée du business automatisé qui va résister à l’IA ! ✌🏼
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2 astuces sur YouTube à maîtriser ✌🏼
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F*CKING GENIUS... this 2D cartoon series hit 2.7M views 🤯 the trick: the comments decide what happens next → 46.4K followers with just 12 posts → 308K, 265K and 250K on the next parts every episode ends with a choice, the comments vote, and the next part opens with "69% SAID: CITY" that's why people keep coming back. I wrote a Claude Code + Higgsfield prompt that rebuilds this whole format with your own character steal it below ↓ <role> Act as my animation director, scriptwriter and production engineer. Build a faceless 2D animated "you decide" story series inspired by my attached reference. Use Claude Code, Higgsfield (images, video, voice), Python, HTML/Canvas and FFmpeg. Original characters and stories only, never copy the reference. </role> <reference> Analyze my attached MP4 with FFmpeg first: pacing, palette, characters, camera moves, captions, on-screen graphics and the ending. The style: > dark teal and navy noir with warm orange lamps, red neon and rain > simple characters with big round white faces, tiny eyes, beanies and jackets > detailed backgrounds: highways, motels, cars, back rooms > HUD at the top: cash counter, crew count, heat % > animated maps, evidence cards, scales, counters > one word of each caption highlighted in red </reference> <series> Pitch 5 original series concepts (heist, survival, mystery, money decisions) and wait for my pick. Each episode is 60–90 seconds and ends with a two-option decision. Episode 2+ opens with "XX% SAID: [choice]" based on the comments I paste in, then continues the story from that choice. </series> <script> 0–5s: second-person hook ("You just robbed a bank...") 5–20s: the situation and the stakes 20–45s: first problem, explained with a graphic 45–65s: a twist that changes everything 65–80s: two choices with clear risks Last 3s: "Comment A or B. Part X tomorrow." Short spoken sentences. Every sentence has its own visual. Label anything fictional as fiction. Show me the script and storyboard before generating anything. </script> <visuals> 1080x1920, 30 fps. Generate one character sheet first and reuse it as the reference for every keyframe. Generate each scene as a keyframe in Higgsfield, then animate it with image-to-video: rain, flickering neon, moving headlights, slow push-ins. Never use one still image for a whole scene. </visuals> <graphics> Build every piece of text and every graphic in HTML/Canvas, never inside AI images: HUD counters, maps with moving pins, evidence cards, warning stamps, the decision panel and the "XX% SAID" title card. Animate numbers counting up and cards sliding in. </graphics> <audio> Generate a calm, suspenseful narrator voice. Get word-level timestamps with Whisper and use them to drive the captions and every graphic cue. Cut pauses longer than 0.3s. Add rain ambience and low tension music under the voice. </audio> <delivery> Render with FFmpeg, then check sync, caption spelling and the safe zones for TikTok, Reels and Shorts before giving me the final MP4, the cover frame, and the caption for the post. </delivery>
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Nadji95 retweeted
🚨 ANTHROPIC ACABA DE SOLTAR SU MODELO MÁS POTENTE Y ES UN 20 % MÁS BARATO QUE EL ANTERIOR Se llama Claude Fable 5.2 y lo que hizo en sus pruebas no es normal: → Un equipo de agentes demostró formalmente el Último Teorema de Fermat en poco más de un día → Resolvió dos problemas abiertos de física sobre agujeros negros → Diseñó desde cero un asistente de voz, un altavoz USB y una mascota virtual que funcionaron a la primera Para hacerse una idea: la primera vez que Anthropic consiguió formalizar ese teorema tardó 11 días y necesitó ayuda humana. Esta vez fueron unas 30 horas, casi sin intervención. Y con los aparatos se encargó de todo el proceso: escribió la especificación, eligió los componentes, diseñó las placas y programó el software. Cada placa estuvo lista para fabricar en menos de un día. Además es más rápido y te dice que no muchas menos veces. Su hermano, Mythos 5.2, es el mismo modelo con menos frenos. Solo pueden usarlo organizaciones verificadas. Fable 5.2 ya está disponible en Claude y en la API.
Introducing Claude Fable 5.2 and Claude Mythos 5.2, designed to tackle the most daunting technical challenges. They’re capable collaborators on ambitious projects in many fields, and show improvements in areas like coding, reasoning, and vision.
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Nadji95 retweeted
One-shotted with Fable 5.2 It’s time to print.
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Nadji95 retweeted
Claude Fable 5.2 + Higgsfield MCP 🤯
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Folie si c le cas
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