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It's time. "Demiurges" is ready. My first game just landed on Steam. If you like Heroes of Might and Magic 3 it will be a perfect game for you. I mixed the great formula of HoMM with the card game. Because of it every game is different and exciting.
#indiegame #indiedev
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My team and I made a game where you dig a hole to find dinosaur skeletons.
You can check it on next fest :)
Hey, I have great news for you. Tomorrow at 14 CET, Demiurges will be available to buy on GOG. 🎆🎆🎆
I also want to share that I'm working on a mobile port for Android devices.
As indie dev you work hard to make your game as best as you can and still sometimes gets negative review.
Meanwhile Ubisoft when they sell game without executable files:
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geniusze z ubisoftu zapomniały dodać plików do gry którą wydały na steamie, żadna inna firma nie jest zdolna do czegoś takiego xDDDD
I don't get how people could defend these loading screens. This is not a design choice, it has no benefits for the players. The only reason is that it's easier for developers to do this that way.
Also, I'm a programmer in this cool project :)
store.steampowered.com/app/2…
Btw, if you liked what I'm making, you could check my previous project
store.steampowered.com/app/2…
Today, YouTube just randomly shows me this amazing piece. The amount of sprites that developers need to do to make these smooth rotations is insane.
Making a game based on market analytics is horrible. Maybe it's commercially optimal but soulless. Of course, I want my games to be a commercial success, but I wouldn't change my vision because of market needs/trends.














