
Freelance Artist & Game Developer Previously @MachineGames, @SplashDamage
Joined December 2014
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A short breakdown on how we did the terrain for #Somerville! Joining the project in 2020, I worked to developed a solution to efficiently match the style seen in the concept art by @_Calader. Let's take this field section found early in the first act. 1/?
DDX/DDY fails in RVT Output, you have to use the View Property node and switch its property dropdown to Virtual Texture Output Derivative. But perhaps TileShuffle isn't dependent on the screen space derivatives?
Replying to @Rustledust77
Really nice! Would you mind showing the tiles? Would love to see the scale and variety you have.
Replying to @artofallan
Really nice ! Are your decals included in the hotspot or something separate?
Replying to @artofallan @dedreb
Love it! Would really like to see what github projects you've been trying?
Replying to @JoeWilsonEQ1
Some great references there for explaining this to people. Thanks!
Replying to @Snefer @NeonGiantGames
Congrats! Looking forward to seeing more!
Myles retweeted
█ ROUTINE. OUT NOW!
XBOX: xbox.com/en-GB/games/store/r…
STEAM: store.steampowered.com/app/6…
Myles retweeted
Making this trailer was quite emotional for me, ROUTINE has been a big part of our lives for so long, and this may be the final time I make a trailer for it.
A final good bye, as you will. <3
8 more days until launch!
Myles retweeted
This footage from inside the eye of Category 5 Hurricane Melissa might be the most jaw-dropping video ever captured of a hurricane’s eye, showcasing the infamous “stadium effect."
Myles retweeted
If anyone is wondering, Modo gives you sharp edges with creases at 1.0 like a normal 3D app. RIP Modo.
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Replying to @sainimatic
Have you seen any examples where they’ve been re-lit or integrated into an environment?
Replying to @FR3NKD
Replying to @CapableWizard @sampavlovic
Really love the varying styles you guys are pushing, definitely some good taste!














