Forte (@Gaming_Forte) header
Forte (@Gaming_Forte) profile picture

Opinionated Gamer | Husband and Father | XBL: Gaming Forte | PSN: GamingForte | Member of Scumcast and BRAP Podcast | #SPECTRES | Co-Host of The DPS Podcast

Michigan, USA
Joined August 2015
Photo by Forte (@Gaming_Forte)Photo by Forte (@Gaming_Forte)Photo by Forte (@Gaming_Forte)Photo by Forte (@Gaming_Forte)Photo by Forte (@Gaming_Forte)Photo by Forte (@Gaming_Forte)Photo by Forte (@Gaming_Forte)Photo by Forte (@Gaming_Forte)Photo by Forte (@Gaming_Forte)
3K follower’s on Twitter is incredibly crazy. Thank you to everyone that find my takes interesting enough to drop a follow. Shoutout to my #ScumFamily for all the love and support anyone can ask for. 💚❤️💙
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Let’s go!!! Please check out the homies video.
A review of the Gamesir Cyclone 2....after using it for 20 months. LINK: youtu.be/KvcwObLj9Ic
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Come joins us for another episode of DPS Podcast! Going LIVE @ 9PM EST. LINK: youtube.com/live/LftSYiHbZBU…
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I Played Blood Of The Dawn Walker For Over 40 Hours and man got a lot to say about this game. Check out the review below! Likes And Retweets Would Be Awesome Guys
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Forte retweeted
Come join us for the next episode of the DPS Podcast. Going LIVE @ 9PM EST. LINK: youtube.com/live/Jql76hg3jes…
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Come on BG! Get down with the cause 😆 we need big content creator like yourself to take a stand.
I wish yall luck. Yall have fun with that.
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I wonder how many games have actually sold over 500,000–700,000 copies this year. If digital accounts for 80–85% of sales, then a game would generally need to sell around that many copies overall to reach 100,000 physical units.
Amid the backlash to Sony’s decision to end production of discs, just 7 PlayStation games have sold more than 100,000 physical copies in the U.S. so far this year. bit.ly/4h7EmZ5
Readers added context they thought people might want to know
Circana’s data covers U.S. physical PS5 sales only, not global sales.Physical markets can be stronger in EU,Japan, and elsewhere.Highlighting a 100K U.S. physical threshold ignores that some titles have sold millions worldwide, making this comparison incomplete and misleading. pushsquare.com/news/2026/03/p…
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Forte retweeted
ALL AWARDS TO GODZILLA NOW
GODZILLA MINUS ZERO | Official Teaser Watch the teaser trailer for GODZILLA MINUS ZERO, in theatres & IMAX November 6. #FilmedForIMAX godzillaminuszero.com
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Typical 🤦🏾‍♂️
Switch out lever gates with ease on the FlexStrike wireless fight stick: play.st/FlexStrike
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And we’re off!
This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha
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Forte retweeted
Replying to @Gaming_Forte
I hate how they’re treating physical media as if it’s some sort of legacy thing. This is what built the games industry and to remove it feels like they’re turning their backs on their own legacy.
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“choice.” Removing physical games to push digital isn’t adding options, it’s taking them away. Real choice is physical + digital coexisting. We understand more people buy digital, but that doesn't change the fact that millions of people still access your games through physical means.
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Wild times
Important updates: News on physical discs for new games - play.st/4v86Wg3 News on PlayStation Store on PS3 and PS Vita - play.st/4vEN9FX
Readers added context they thought people might want to know
Sony has neither the customer support or account security to support an all digital ecosystem. gamingbible.com/news/platform/…
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Forte retweeted
Consoles on Klarna is not progress it's a problem. If people need financing for gaming hardware, maybe the price is the problem. Stop normalizing corporate greed and inflated prices. Delay these next gen consoles.
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Forte retweeted
Come join us @ 12:45pm EST as we live react to the XBOX Showcase! LINK: youtube.com/live/PA1uLEhOfkU…
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Forte retweeted
Come join us tonight for another episode of DPS Podcast! Going LIVE @ 9PM EST. LINK: youtube.com/live/34c3Kulu4Rc…
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Sony reports $765 million impairment loss due to underperformance of Marathon developer Bungie in FY25 ➡️ ign.com/articles/sony-report… #PS5 #Bungie #PlayStation
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More Snow 😭
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