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Available Now | @ThiefsShelter 10% OFF Steam Page 👉 https://teapawt.org/t.co/hD0MhYfYSO

Joined April 2019
THIEF'S SHELTER | Available Now Replaybility✅ Horror✅ Puzzles✅ Music✅ Fun ✅ This is not just another narrative adventure—it’s a layered experience where your persistence and attention to detail shape how much of the truth you uncover. Steam Page 👉 s.team/a/1430930
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Similar to the core loop of Duskbloods, you now explore levels, gather offerings, sacrifice them for points, and make sure you’re not the one who gets cast out at the end of the round. During round 3, the final two players spin the wheel of recognition. geo-games.itch.io/one-more-o…
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While testing multiplayer for my main project, I accidentally made a horror party game! Gather friends, risk everything in sacrifices, and steal points in sudden duels. Try the early build and help me shape it: 👉 Download & Play: geo-games.itch.io/one-more-o… Any Repost Helps
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This is my 2nd ever AMV 😌 Still kinda new to this, but I’m really enjoying the process. Making AMVs has lowkey become my way to relax and just vibe for a while. Anyway, hope you like it ✨ youtu.be/RvOgPIE86mM
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While working on Thief’s Shelter, I wanted the mansion to feel like it’s subtly shifting around the player. Small things change between visits like a painting, a hallway, the way a room feels. #ThiefsShelter #indiegamedev #gamedev #PsychologicalHorror
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The new 3rd ending for Thief’s Shelter went live today! What’s funny is that most players still haven’t discovered the 2nd ending yet. The mansion still has a few things left to reveal. store.steampowered.com/app/1… #IndieDev #GameDev #ThiefsShelter #PsychologicalHorror
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The piano is one of those small details I loved hiding in the mansion. It appears at a certain point, it can disappear again, and most players just assume it’s always been part of the room. Which is funny… because it hasn’t.😂 #IndieDev #GameDev #ThiefsShelter #GameDesign
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When I added the VHS tapes, I didn’t want them to feel like simple collectibles. I liked the idea that they just sit there in your inventory… at first. Until you realize you need to find something else to even access the #ThiefsShelter #IndieDev #GameDevelopment
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Show me your inspiration without telling me the game. Homage to one of my favorite old games. Its map philosophy heavily influenced how I approached this layout. Available now on Steam: store.steampowered.com/app/1… #gamedev #indiedevs #leveldesign #thiefsshelter
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"There is nothing more deceptive than an obvious fact." I kept thinking about that while writing the story. How easily we accept what’s in front of us. How quickly we stop questioning. #IndieDev #GameDevelopment #ThiefsShelter #PsychologicalHorror #NarrativeDesign
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When the environment becomes readable, the investigation flows. That shift from uncertainty to instinct is something we really focused on while designing Thief’s Shelter. Available now on Steam: store.steampowered.com/app/1… #IndieDev #GameDevelopment #ThiefsShelter #GameDesign
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When I worked on this scene, I didn’t want it to feel like a typical horror beat. I wanted it to feel awkward and personal. Thief’s Shelter is out now on Steam: store.steampowered.com/app/1… #IndieDev #GameDevelopment #ThiefsShelter #PsychologicalHorror
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The journal was something I always knew the game needed. Investigations get messy. Thoughts overlap. Details slip away. Having a place where everything lives felt important, not just mechanically, but thematically. #IndieDev #GameDevelopment #DetectiveGame #ThiefsShelter
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This track was written toward the end of development. It’s about longing, restlessness, and the need for something that can’t quite be reached. That’s why it felt right as the final piece. Listen now: youtu.be/_B9gZOiHpXw #ThiefsShelter #IndieDev #GameMusic #OST
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The first arrival always carries weight. The investigation starts quietly, but it already feels heavy. That contrast was something I kept in mind while building the rest of Thief’s Shelter. #IndieDev #GameDevelopment #ThiefsShelter #DetectiveGame
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Spatial sound, subtle ambience, and restrained music all came together to support the investigation without overpowering it. It was one of those things that quietly shaped the experience. #IndieDev #GameDevelopment #GameAudio
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While building Thief’s Shelter, I enjoyed hiding meaning in places that don’t immediately stand out. It felt more honest to let curiosity do the work. Discover it on Steam: store.steampowered.com/app/1… #IndieDev #GameDevelopment #ThiefsShelter
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Seeing Olivia move from an early character study into someone who actually exists inside the game was one of those quiet milestones during development. #GameDev #IndieDev #CharacterDesign #GameArt #PsychologicalHorror
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Without Them came from thinking about what happens when the investigation pauses. Family. The past. The pull to return to something that no longer exists. Listen to the soundtrack on YouTube: youtu.be/co9IdUI-6N0 #IndieDev #GameSoundtrack #GameDevelopment #ThiefsShelter
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While working on Thief’s Shelter, I liked the idea that tools shouldn’t just reveal more, but reveal different things. The flashlight and UV mode came from that. Same space. Different reading. #IndieDev #GameDevelopment #GameMechanics
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I always thought of Thief’s Shelter as something you come back to. Not just to find new details, but to re-contextualize what you already saw. Thief’s Shelter is out now on Steam: store.steampowered.com/app/1… #IndieDev #GameDevelopment #DetectiveGame
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