
Sound Designer for video games and film | 27, Portsmouth | DMs open to enquiries. | Personal: @GeorgePaack
Portsmouth
Joined October 2022
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So happy to announce I've been selected as an IG50 Award Winner in the audio category! Thanks to @intogamesHQ and congratulations to the other winners!
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Heading down to my first #Develop:Brighton tomorrow!
Excited to meet and chat to as many people as possible - I'll be around the Expo during the afternoon and then at the #GameAudio drinks from 7pm!
Completed my first #GameJam last week! Really fun experience doing #SoundDesign for a gravity-based puzzle game in Unity, available here: copper76.itch.io/graviton
This was my first IRL game audio event and I had such a great time meeting so many amazing people at it! Felt privileged to be part of it
We are delighted to announce that our next meetup will be a joint venture with the lovely people at Airwiggles.com! This is an in-person meetup to conclude the Airwiggles Online Conference - attendance is free but you must reserve a ticket! airwiggles.com/c/events/airw… 1/2
Breakdown the finished project: youtu.be/ciYLK9mYkKw
I've been dreading creating some laser shots/zaps for a redesign project as its so hard to create something that sounds "like a laser" but isn't just an outright copy of Star Wars. Pretty happy this these though :)
#sounddesign #scifi
I've been dreading creating some laser shots/zaps for a redesign project as its so hard to create something that sounds "like a laser" but isn't just an outright copy of Star Wars. Pretty happy this these though :)
#sounddesign #scifi
Two of my favourite games, for the PS2. Very excited to revisit that one bloodbath corridor on Bespin Platforms
I had a go at recording a narrated breakdown of my most recent Sound Redesign project, which is a clip from the game Dredge. It's my first try at creating this sort of content and I wanted to share it!
youtu.be/ptl_iw4XGHo
George retweeted
0:46 - Strong candidate for my favourite clip transition ever. 🤘
A long time coming, I've recently revamped my sound design showreel with a handful of new clips, with a focus on flow and variety. Please let me know what you think 👇
#SoundDesign #GameAudio #SoundDesignShowreel
its quite rudimentary in its current form but heres an example of it hooked up
#gameaudio #unrealengine5
still playing with MetaSounds for UE5, this time for wind which dynamically picks up as the character flies faster.
Finally got UE5 up and running, next few days/weeks to be spent getting my head around #MetaSounds
A long time coming, I've recently revamped my sound design showreel with a handful of new clips, with a focus on flow and variety. Please let me know what you think 👇
#SoundDesign #GameAudio #SoundDesignShowreel
I've been quiet on twitter recently but I've just completed what is probably my most ambitious linear redesign yet, a clip from Horizon: Forbidden West featuring the Tremortusk, and wanted to share
youtu.be/t00qHDitACY
Fully implemented final #SoundDesign for the #UnrealEngine Action-RPG showcased in this video -> youtu.be/VVbuGpAWTu8
had a lot of fun doing some #SoundDesign for the #UnrealEngine sample RPG game's user interface! Very excited to share the finished product soon.
Longer video where I discuss the technical and creative process for this project
youtu.be/4POLWXTDvsE
had a lot of fun doing some #SoundDesign for the #UnrealEngine sample RPG game's user interface! Very excited to share the finished product soon.
potion sounds 👇👇👇 #sounddesign
say it quietly but i think just finished implementing test sfx into Unreal 4 using Wwise for the sample aRPG
Next step: replace the test sfx with proper sfx
#sounddesign #gameaudio
say it quietly but i think just finished implementing test sfx into Unreal 4 using Wwise for the sample aRPG
Next step: replace the test sfx with proper sfx
#sounddesign #gameaudio








