Replying to @BenSimsTech
frostbite handles sun separately. what we use today is pretty much what is in the frostbite pbr pdf.
Latest progress on #rtNFS. Lots of shiny things :-D. Simple path tracer with mis, materials, shadows, transparency/transmission, simple temporal accumulation. Good enough I think to start on night time lighting.
Found time to work on #rtNFS (my ray traced need for speed hobby project). Got camera and instance transform extraction working. And buffer/texture binding. sm6.6 bindless is so much better than local signatures.
Holiday project: adding ray tracing to NFS: Underground 2. With some help from Reshade and D3D9on12 :-)
Another bucket list track, Spa! :-D. One of my favorite tracks in so many racing games. It's cool to finally be able to drive it in real life :-)
youtube.com/watch?v=8qKiO1XU…
Back at the Ring after getting rained out in June.
youtu.be/A-IlQtTh3yo




