
cat of @3rdmaple 〜 Speaks 🇬🇧🇷🇺🇯🇵 〜 Asocial 〜 https://teapawt.org/t.co/kJFX7nmSrc Sometimes I stream @ https://teapawt.org/t.co/IuQvqfz2V7
Moscow, Zelenograd, Russia
Joined February 2019
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This actually happened! I actually (technically) produced an anime. Yay! 🥳🥳🥳
There are some things I want to share about this experience, so I'll collect myself and do a thread, maybe 🐣
"Are you trying to make me mad???"
He really did this time!
A small animation skit based on Chapter 8 of our web comic "SNOWFALL". Please enjoy and share ~
Character voice by @kbys_trtn
⚠️THIS IS NOT A DRILL ⚠️
WHEN YOU REGISTER ON BILIBILI AND PUT THE CURSOR ON PASSWORD THE ANIME GIRLS ARE COVERING THEIR EYES WHAAAAAAAR>>>>??
AI bros be like "AI is so good these days" and then proceed to show you literally the most ass thing you ever saw in your entire life
I know it's hard to believe but my hardware only supports 6 breakpoints total. That means 5 with "step over", or 6 and no "step over". I'd rather printf to uart1 than have to juggle 🤷♂️
(I still use gdb but printf is usually fine enough)
The unfortunate part is C++ is "hard" because it's complicated with years of bad decisions. Like, it's just ass and none of its complexity really helps with stuff it claims to help with. Move semantics are ass, RAII is ass, const-correctness is ass, stl is ass, etc
"Hello, World!" Will be written any amount of times since it's undefined behaviour. That means the compiler is free to either treat this as an infinite loop, either remove this entirely, either do whatever the heck it wants.
Unrel, but, statistically speaking, to get a perfect 0 on a test you have to actually know the answers and specifically choose to avoid them.
Otherwise you're bound to get a few right by sheer luck.
Some kind of "molang yellow burger". It appears to be some sort of collaboration with a character I don't really know about.
The boger was ok :)
C++ gave me so much PTSD that I straight up delete copy and move constructors until I'm 100% sure my type should be copyably and how it should be copyable. C++ really is that bad.
interviewer: your C++ class has a copy constructor but no move constructor. what happens here?
me: std::move gives a compiler error?
interviewer: no, it copies
me: fine. i'll check is_move_constructible first
interviewer: that returns true
me: because it can copy?
interviewer: yes
me: so the class claims it can move, demonstrates that it can't, and i'm the one failing the interview


















