
Product Eng @headroomAI; funsies @pmndrs. Prev: @splinetool, @Codesandbox
Italy
Joined May 2018
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worked all day on water, reflections, ripples, refraction and general atmosphere & mood. I LOVE this biome.
Matching this everywhere is going to be a challenge. Also needs new music.
#gamedev
gsimone retweeted
my vocal synth models the vocal tract as a network of branching acoustic tubes, unlike vocaloid which stitches together and pitch-shifts phoneme recordings. still working on improving naturalness by tuning it against recordings of real singers, but I'm already impressed at how cool it sounds!
gsimone retweeted
I’m making a programming language called blood.
Faster than rust, a powerful type system, all the power of effect systems, metaprogramming, zero-cost worktrees, semantic merging, sqlite-stored content-addressable code.
Psychosis? Hopefully not.
blood-lang.org
Experiment with forced perspective
The idea is to make an object (or the whole scene) scale differently with distance, to create a sense of presence and (in this case) oppression
Inspired by all the amazingstuff that @AnalogDreamDev is putting out from The King's Surveyor.
gsimone retweeted
I almost ended my life 15 years ago.
This is my most personal essay. I wanted a visual way to tell the story that death, in whatever form, doesn’t have the final word.
Would mean the world if you checked it out.
krispuckett.com/wake-up-dead…
gsimone retweeted
A little over a month ago, I had the great opportunity to give a talk at @meetgranola about what I do and how I do it: motion, debugging tools, how I come up with new ideas, and much more
It's now live on youtube ⤵ youtube.com/watch?v=fayTzJPi…
thanks to @lukerohanbailey and @_tikhon for being such amazing hosts ❤️🔥



















