gsimone (@Gsimone) header
gsimone (@Gsimone) profile picture

Product Eng @headroomAI; funsies @pmndrs. Prev: @splinetool, @Codesandbox

Italy
Joined May 2018
worked all day on water, reflections, ripples, refraction and general atmosphere & mood. I LOVE this biome. Matching this everywhere is going to be a challenge. Also needs new music. #gamedev
added some shading to make forest areas more foresty, plus foreground waterfalls for that sweet sweet refraction & ambiance
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my vocal synth models the vocal tract as a network of branching acoustic tubes, unlike vocaloid which stitches together and pitch-shifts phoneme recordings. still working on improving naturalness by tuning it against recordings of real singers, but I'm already impressed at how cool it sounds!
I only make serious software
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gsimone retweeted
That jellyfish is not human bro
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Quick explainer for the forced perspective trick I posted yesterday, left in an example at the end that shows how you can exaggerate it - and how it can easily fuck up if you don't compose correctly #gamedev
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gsimone retweeted
I’m making a programming language called blood. Faster than rust, a powerful type system, all the power of effect systems, metaprogramming, zero-cost worktrees, semantic merging, sqlite-stored content-addressable code. Psychosis? Hopefully not. blood-lang.org
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gsimone retweeted
new biome and its music for Tether #gamedev
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Hell yeah
tysm for the guide😭 #godotengine
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How to make your game look like a PS2/GameCube game. This is everything I learned from my sixth-gen experiment 🧵 #gamedev
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gsimone retweeted
tysm for the guide😭 #godotengine
How to make your game look like a PS2/GameCube game. This is everything I learned from my sixth-gen experiment 🧵 #gamedev
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this prompt is humiliating for most codebases
good prompt "find all of the implicit state machines in my app"
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think I completely slightly fucked up terrain generation?
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Experiment with forced perspective The idea is to make an object (or the whole scene) scale differently with distance, to create a sense of presence and (in this case) oppression Inspired by all the amazingstuff that @AnalogDreamDev is putting out from The King's Surveyor.
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Quick explainer for the forced perspective trick I posted yesterday, left in an example at the end that shows how you can exaggerate it - and how it can easily fuck up if you don't compose correctly #gamedev
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Quick explainer for the forced perspective trick I posted yesterday, left in an example at the end that shows how you can exaggerate it - and how it can easily fuck up if you don't compose correctly #gamedev
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gsimone retweeted
Replying to @Gsimone
hell no, maybe you'll try
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More WIP. Radiance Cascades computing world-space diffuse and specular GI for emissives and sky ambient lighting to a single bounce.
Some WIP. Fake skylight rendered with Radiance Cascades. Only direct lighting here with diffuse + specular GI to a single bounce.
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I almost ended my life 15 years ago. This is my most personal essay. I wanted a visual way to tell the story that death, in whatever form, doesn’t have the final word. Would mean the world if you checked it out. krispuckett.com/wake-up-dead…
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A little over a month ago, I had the great opportunity to give a talk at @meetgranola about what I do and how I do it: motion, debugging tools, how I come up with new ideas, and much more It's now live on youtube ⤵ youtube.com/watch?v=fayTzJPi… thanks to @lukerohanbailey and @_tikhon for being such amazing hosts ❤️‍🔥
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my therapist: bee suzanne is not real, it can't hurt you bee suzanne:
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gsimone retweeted
To all frontier labs, if we could have all new models by end of October please. I can't do another Opus 4.5 holiday.
If Anthropic actually drops Fable 5.5 today it might be all over
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