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Winter is upon us once more and the darkness swallows up the light.
Something ancient, hungry and sinister stirs beneath a former British coal mining village.
“Coal Face – The Devil in the smoke.”
An industrial fairy tale.
My illustrated supernatural fantasy book. Out now!
First week of dev’ production on a new game! Adapted from my illustrated industrial folk horror novel “Coal Face - The devil in the smoke.”
The art style is in keeping with the book and the era of the setting. Lots of exciting gameplay surprises to come!
The journey begins.
‘It’s the end… but the moment had been prepared for.’
This account will be properly deactivated tomorrow. Just in case anyone still here wants to hang out and chat, I can be found below at the place with the blue sky.
Bye, bye. Peace and respect.
I have finally decided that I am out of here. No problem at all if you don’t transition or find me on 🦋 .
I did enjoy my time here and consider a lot of you as good friends.
I’ll keep this open and check in on some of you but I’ll not be tweeting for the foreseeable future.
Some wonderful British films don’t get blu ray releases over here.
I had to order a disc release of a film from Germany that celebrates British film as it has no UK disc.
The Martin Scorsese documentary film “Made in England - The films of Powell & Pressburger.”
The irony!
Yes you can stream it from various sites, and I highly recommend it. But I love to buy and own media, especially the sorts of subjects that I cherish and love to have on my shelves.
youtu.be/o-gzNAY6Y6E?si=QjGt…
Jay Gunn retweeted
Slowly setting up a new hangout. Not bothered by huge follower counts, just having fun quality chats with likeminded people is my jam.
In case you are out there too. 🦋
Slowly setting up a new hangout. Not bothered by huge follower counts, just having fun quality chats with likeminded people is my jam.
In case you are out there too. 🦋
Tidying up and found this old preview of “MediEvil” from PlayStation Magazine 1998.
With comments on how we weren’t following current trends or fashions in game/visual design.
That’s the key to enduring (cult) titles, you may never be super mainstream but you remain memorable. 💀
Another reason why the games was so long in development (as stated) was that we were a tiny team constantly finding ways to fund/produce the game.
Sony liked what they saw and bought the IP and studio which secured the next few years and allowed us to hone and polish the game.
Jay Gunn retweeted
The Apprentice is well worth seeing. As a social relic it's unparalleled, and as a movie it gleefully hits all the lowlights of this damaged sociopath's career. Well cast and persuasively acted by all.
youtube.com/watch?v=0tXEN0WN…






























