Christian. Family man. Gamer. Full-time nerd. Sharing tips, tricks, and good vibes wherever we can. Business: [email protected]

Joined May 2018
We put the APC on the roof of a warehouse in @WARDOGS… We fobbits are powerful! 😂 @Brammflakes @Flakfire
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TODAY WAS SO GOOD! We became FOB inspectors on @WARDOGS and let me just say... some of you need your permits REVOKED lmao. Video tomorrow at 10am EST!
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Today in @WARDOGS we had 2 guys join our blue team after we built up a FOB (from green team) and when they arrived to our FOB they proceeded to non-stop build drills burning through our building supplies at insane speeds and haulting our fob. We asked them to stop but they kept doing it. I TK’d them to get them to stop but they continued. I am in shock. I don’t understand the team switching that allowed on this level. We even think they opened the walls to let the enemy (their original team) in. It’s absurd. @Brammflakes
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is it okay to shame gamers/streamers/nerds who turn potato graphics on? Anyone know?
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The large shelter… is amazing @WARDOGS NEW BUILD INCOMING
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Could be as simple as rested XP similar to WOW. I feel like this was solved by other games. Include a low level server like they’ve talked about and we are chillin!
ANNOUNCEMENT 📢 Season 2 was meant to be a fresh start, and for a lot of you it hasn't felt like one. We sped up progression on deliberately and tried to balance the game better, as set out in the patch notes, but it was the wrong call. Some players are reaching end game gear like Tier 4 armour and MBTs within days, so the wipe never really landed. Some things are clearly out of balance and we'll fix them. Others have the community split, so we want to see how those play out first. We won't be doing a knee jerk reset this weekend, as that would be unfair on everyone already enjoying the climb. Instead, we're looking at significantly bringing forward Season 3 and some of its content, so you get a proper fresh start. More details in our dev vlog next week. This is what Early Access is for. Thanks for playing and for the feedback.
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HitboTC retweeted
ANNOUNCEMENT 📢 Season 2 was meant to be a fresh start, and for a lot of you it hasn't felt like one. We sped up progression on deliberately and tried to balance the game better, as set out in the patch notes, but it was the wrong call. Some players are reaching end game gear like Tier 4 armour and MBTs within days, so the wipe never really landed. Some things are clearly out of balance and we'll fix them. Others have the community split, so we want to see how those play out first. We won't be doing a knee jerk reset this weekend, as that would be unfair on everyone already enjoying the climb. Instead, we're looking at significantly bringing forward Season 3 and some of its content, so you get a proper fresh start. More details in our dev vlog next week. This is what Early Access is for. Thanks for playing and for the feedback.
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HitboTC retweeted
This will 100% be casual players this weekend, diving into WARDOGS for the first time this wipe..... Huge props to BULKHEAD for realizing some changes weren’t good for the player base, owning it, and adjusting them in-game.
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We had tanks in our first game today in @WARDOGS… about 2-3 hours after launch 😂👀
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We're giving away an RSI Constellation Mk V Centaurus. 🚀 To Enter: 👉 Follow Star Citizen 👉 Share your favorite Star Citizen memory in the comments Giveaway ends Oct. 22. Terms & Conditions: play.sc/constellation-giveaw…
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your fav streaming software gets an update soon
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In Season 1, players were getting stuck at Level 9 & Level 14. In Season 2, we've lubricated the progression. The time it took you to get to Level 9 in Season 1 is now the time it will take you to get to Level 10 in Season 2. The time it previously took to get to Level 14 will now get you to Level 20. Time between levels at 20+ is unchanged and will take the exact same amount of hours. Levels 1-8 also remain untouched in terms of hours to achieve levelling. The median for all roles was roughly level 10 in Season 1, we're trying to get more players into the mid game experience that we know is fun by increasing the median role level for all players. That's the metric that the design team are tracking this season. I hope this was useful or at least... interesting.
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