
Chapter I: Out of the Breach AVAILABLE NOW! Set out on an adventure built for both creation and play! Hytale is a game developed by @Hypixel Studios.
Joined April 2016
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Hytale retweeted
For every Hytale early access chapter we release, Cursebreaker Edition owners will get 1 extra game copy to give away. If we release 6 chapters before 1.0, that's 6 extra standard copies to give to friends and family!
CHAPTER I: OUT OF THE BREACH
October 12th, 10 AM ET
Hytale's Update 6 is now LIVE! 📢
13 weeks of pre-release went into this one. Headlining this update we now have our first version of the in-game mod browser, 4 separate Hardcore modes, new Creative Tools, and so much more!
▶️ Read it here: hytale.com/news/2026/8/updat…
FEATURES & HEADLINE UPDATES
- In-game Mod Browser
- Hardcore Modes (4 separate modes to choose from)
- Color Tool for Creative Mode (Coloring, Gradient, and Shading)
- New Block Palette Presets
- Networking Improvements
- Gyro Controls
- New cosmetic cape to unlock
- Builder Tools now support selections of up to *16 million blocks*!
- Players can now collide with rotated entities, opening up a slew of possibilities for modders and creators!
Thank you for all your continued support and feedback! 💚 #Hytale
Hytale retweeted
📢 WE'RE HIRING! 📢
New role posted: Builder (Remote)
Come shape Hytale's expansive world and build the adventures our players will experience!
Join Hytale's build team and help lay the foundation for handcrafted structures, dungeons, towns, events, and points of interests that attract the players' eyes.
If you love building and thoughtful environmental storytelling, we want to hear from you!
Apply here: hytale.com/jobs#builder
While the team’s been busy working on Chapter 1, the community has been making incredible things happen with WorldGen v2!
We want to take this time to shine a spotlight on the amazing work these creators have done. Everything you will see was made in Hytale's Node Editor (no programming required!)
Check out their worlds here! hytale.com/news/2026/7/commu…
And then reply with some of your own! We'd love to see them 🧐
🤯 Our largest blog post and development update is now LIVE!
- 20+ Videos
- 30+ Screenshots and artwork
- 35+ Pages (when printed) worth of content diving into Chapter 1 and loads of stuff surrounding it!
Take a look at our upcoming new dungeon, boss fight, new blocks and furniture, new gadgets, new cosmetics, and many more surprises.
Check out what's coming to Hytale in the next few months! 👀
Read it here: hytale.com/news/2026/7/first…
Hytale retweeted
We've launched a closed test of 3rd party OAuth clients (sign in with Hytale), if you are a developer, server operator or creator that has a use case reply below!
We're looking to enroll more folks to gather feedback and more testing of the system before general release.
Hytale retweeted
We're LIVE to judge the finalists for the Hytale x HytaleModding ModJam June 2026!
Join the livestream on YouTube: youtube.com/live/1V6IQ2PZ2M0
Hytale retweeted
Hytale Shared Source - Our Plan:
We're releasing the full server source, the protocol, and all Hytale assets, even the stuff that never shipped! It will be on GitHub, with access modeled after Epic's Unreal Engine source: a valid game license and accepting the program terms will get you an invite to our GitHub org, where you can view, clone, and download the repo.
Updates ship with every release and pre-release. You'll see a branch for each, pushed automatically through our CI/CD pipeline. We strip individual commits and author data for two reasons: to protect the team's privacy, and to keep the constant churn of our trunk-based workflow out of the public history. Next up, we'll publish the sources jar to Maven so you can browse the code right inside your IDE.
On contributions: we won't accept PRs yet, but there's a path to opening them up. Honestly, we don't have the capacity to review them without tanking our own productivity, and in the age of AI we'd drown in volume. It's not that the contributions are bad. It's the sheer number.
We've spent years in open source, and nothing kills the passion faster than PRs that sit unanswered. That's how a repo turns toxic, and we won't do that to you. Keeping it semi-public and license-gated also helps us moderate and reduce spam access and keep our lawyer happy while still giving the community the ability to see and use the code with Hytale.
Here's the plan: we'll start with an invite-only contributor model for select community members. As that proves out, we'll promote the trusted ones to maintainers who can push PRs to the team. Once we have maintainers we trust, we'll open contributions to everyone, alongside a code of conduct.
The legal framework was the hard part. We wanted to give you maximum freedom inside the Hytale ecosystem while stopping competitors from copy-pasting our code.
It took far longer than it should have, but we're glad to ship it. This pulls the community out of the decompilation gray zone, for both the developer experience and the legal side.
accounts.hytale.com/shared-s…
Hytale retweeted
The time is here! We're revealing all three categories for
the Hytale x HytaleModding ModJam! 📢
Category 1: Trigger Volumes
Theme: Puzzle Experience
Category 2: World Gen V2
Theme: Raptor Hollows
Category 3: Minigames
Theme: Horror
The time STARTS NOW! Go make the best mods you can!
For more information, rules, and updates, visit the contest website 👇🏻
hytalemodjam.com
We are truly excited to collaborate with the community for this Hytale modjam!
It has been our mission from the beginning to celebrate Hytale's modders, and to highlight their creativity and efforts to expand the game's potential.
Partnering with @HytaleModding for this event was a natural choice given their role as a cornerstone of the Hytale modding community, and making open source documentation and resources easily available to players.
We can't wait to see what everyone cooks up! 🔥
📢 Hytale's Third Modding Contest is here! 📢
Create a Hytale Mod in 7 days
Compete for $5,000 (USD) in prizes, funded by Hypixel Studios!
The best mods will be judged LIVE by @ItsBuddhaCat, @RyanHCode, @KweebecCorner, @Kaupenjoe and @_Hawkon!
Starts June 15th.
Learn more information about the timeline, prizes and more here 👇🏻
hytalemodjam.com/
ICYMI: Hytale’s Update 5 is out!
We want to shine a spotlight on our new Trigger Volume Tool which allows you to place persistent 3D volumes that trigger configurable effects when conditions are met.
Think of these 3D volumes as tripwires that are completely invisible to the player. However, when something happens inside of it (a player walks into it, a creature walks out, a block is placed, an arrow is shot, etc.) it will react by running a desired effect.
Here’s a compilation from our Level Designers demonstrating what's possible with this tool.
Not a single line of code was written to do this. 100% UI based scripting! 🤯
















