Irmin Astrator (@IAstrator) header
Irmin Astrator (@IAstrator) profile picture
Joined September 2018
Irmin Astrator retweeted
Scientists say lucid dreaming isn’t sleep or wakefulness—it’s a whole new consciousness. Lucid dreaming—when sleepers realize they’re dreaming and can sometimes control the dream—appears to be neither typical wakefulness nor standard REM sleep, but a distinct state of consciousness with its own neural signature. Drawing on the largest combined EEG dataset yet assembled for this topic, Demirel and colleagues compared brain activity across wakefulness, REM sleep, and lucid dreaming. They found that the self-awareness characteristic of lucid dreams is tied to changes in brain-wave patterns, especially increased beta activity in the right temporal and parietal lobes, regions involved in spatial awareness, touch, and self-perception. Gamma activity also rises in the right precuneus, an area associated with self-referential thought, suggesting that the dreaming brain can generate conscious experience from within sleep itself. The study also links lucid dreams to psychedelic states, noting overlapping brain dynamics with experiences triggered by substances such as LSD and ayahuasca. As with psychedelics, lucid dreaming involves altered activity in the precuneus and vivid imagery that feels real despite closed eyes. However, the researchers argue lucid dreams may go beyond psychedelics in one crucial respect: rather than dissolving the ego and reducing self-focused processing, lucid dreams appear to intensify self-awareness and cognitive control. In this view, lucid dreaming becomes a unique, hybrid mode of consciousness—part dream, part waking reflection—where the mind can explore impossible scenarios while retaining a surprisingly grounded sense of “I” within the dream world. Reference: Demirel, Ç., et al. (2025). Neural correlates of lucid dreaming as a distinct state of consciousness. *Journal of Neuroscience*.
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Irmin Astrator retweeted
Someone just dropped 1.4 million pixel art sprites on Hugging Face 😱👾 free to use, captioned, 16×16 huggingface.co/datasets/Anga…
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Irmin Astrator retweeted
Scientists reverse liver cell aging, cutting Alzheimer's linked protein by 50% Researchers at the University of Southern California have achieved a remarkable result: rejuvenating aging liver cells in elderly rats in just 2 weeks, restoring their ability to remove harmful substances from the bloodstream. Using an experimental drug called cinaciguat, they Reduced amyloid beta by approximately 50%, bringing blood levels back to those seen in young rats. Amyloid-beta is strongly associated with Alzheimer's disease. Restored LDL (bad cholesterol) to youthful levels, suggesting potential benefits for cardiovascular health. Reversed key signs of cellular aging in the liver's specialized blood vessel lining cells, reopening microscopic pores that deteriorate with age. Restored an important cellular communication pathway that helps the liver clear harmful substances from circulation. The exciting implication here is that rejuvenating one organ might help protect others, potentially opening a new route toward preventing multiple age related diseases simultaneously.
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Irmin Astrator retweeted
like a beautiful feeling you can't put into words
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Irmin Astrator retweeted
Next step: Longevity and Rejuvenation. We are almost there. Researchers in Bonn turned blood cells from an 80-year-old into neural stem cells with a molecular age below 20. More than 60 years younger by epigenetic clocks, which estimate age from chemical marks on DNA. The team directly reprogrammed blood precursor cells into neural stem cells, skipping the usual pluripotent stem cell stage. The rejuvenation unfolded gradually and could be tracked for over 100 days.
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Irmin Astrator retweeted
Autumn mornings.
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instead of watching Netflix tonight, give 2 hours to this video Codex GPT-6 Astra FULL COURSE that teaches you how to BUILD and AUTOMATE anything. I've seen $500 courses that teach less than this video alone. Watch it and Bookmark it now.
GPT-6 Astra is insanely powerful. But most people will barely use 10% of it. The difference is knowing how to prompt it properly. I put together the complete GPT-6 Astra Prompting Masterclass so you can get dramatically better results from day one
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Irmin Astrator retweeted
Cosmos Deep Dive 📋Own A Space Station 🤝Alliances 🛰️Orbital Bases 📡Space Hulks 🚀Anniversary Expedition 🗺️Star Map 💎Deep-Space Looting 🪨Asteroid Belts 🦠Infested Outposts ☀️The Sun 🧙‍♀️Dev Commentary 🧲Tractor Beam ❄️Ice Fields 🪐Outposts ⛰️Improved Terrain 🔫Shipbreaking
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Irmin Astrator retweeted
🚀 AuK is officially here. Nano banana🍌 for audio An open-source foundation model for unified speech generation and editing. Natural-language instructions + reference audio. One interface. Zero-shot TTS. Instruction-controlled generation. Content editing. Whisper-conversion. De-accent. Timbre/style/emotion edit. Speed/Pitch control. Enhancement, denoising, multi-speaker and music separation. Also releasing AuK-Flash: 4-step inference. ~4.5× faster under matched conditions. Code, weights, and demo are live. Try it and share your feedback. 🤗 Paper & upvote: huggingface.co/papers/2609.0… ⭐ GitHub & star: github.com/Tencent-Hunyuan/A…
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Irmin Astrator retweeted
I turned my Astra game into a skill! It's called Dream Loop: Astra dreams up the AAA version of your game, then loops till it gets there. Here's a demo I one-shot in 1 hour, 2% weekly quota, no external assets. Prompt and link in replies. Absolutely free. Enjoy!
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Irmin Astrator retweeted
dude GPT-6 Astra is some kind of turbo-AGI machine god for 3D games. It one-shot this in 45 minutes for hardly a couple % of my quota. I figured out how to get great graphics out of it. The trick is image gen. I'll share the process below.
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Irmin Astrator retweeted
Introducing Hy3D WorldClaw——an agentic workflow that generates large scale 3D open worlds from text prompts.🚀🚀🚀 Not video, Not Gaussian Splatting, Every scene generated by WorldClaw is freely explorable and built entirely from editable, game-ready 3D assets with high-quality geometry and textures. Project Page: tencent-hunyuan.github.io/Hu…
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Irmin Astrator retweeted
Always loved these topographic maps and wanted to create something similar with Three.js. 3 hours in Claude Code with Fable.
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Irmin Astrator retweeted
I'm vibe coding a beat em up game (e.g., Double Dragon / Streets of Rage) Always important to have some 'cheat codes' while debugging 😉 Makes playtesting the game's progression much easier
Next game tutorial will be something highly requested. Some early experiments. Can you guess?
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Irmin Astrator retweeted
Claude just became a craacked video game designer. With the launch of Unreal Engine's MCP server last week, you can now build entire video games just by talking to Claude. I spent the past few days building with it, and I'm telling you, this is going to forever change how video games get made and who gets to make them. In this video I show you exactly how to set up the Unreal Engine MCP yourself and run through three demos: building a full playable city, cloning a real city from Google Earth, and creating custom buildings in Blender. Here's the agent harness I mention too: github.com/per-simmons/unrea… Intro What I built in a few hours Setting up the Unreal MCP server Fixing the port 8000 connection issue The agent harness that avoids the pitfalls Demo 1: Building a city with City Sample Demo 2: Cloning a real city from Google Earth with Cesium Demo 3: Custom buildings with Blender headless Outro
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Irmin Astrator retweeted
From Marble to Unreal Engine. Learn how to bring Marble-generated splats into @UnrealEngine using the VIVE Mars Nova 3DGS Plugin, including collision setup, environment lighting, and scene configuration. Watch here ↓
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Irmin Astrator retweeted
Drive characters’ bodies, faces, and more from regular video with the MetaHuman Animator Markerless Motion Capture plugin on @Fab. No suits or markers needed!: epic.gm/metahuman-markerless…
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Irmin Astrator retweeted
This is wild. NVIDIA just dropped MotionBricks at SIGGRAPH 2026. This AI makes game characters and robots move with 350,000+ motion skills. 15,000 FPS. 2ms latency. 1. Smart locomotion - Characters can now switch movement styles on the fly.
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Irmin Astrator retweeted
New in ChatGPT: a better way to schedule tasks. Scheduled tasks are faster, more reliable, and easier to manage from the new Scheduled page. The new scheduled tasks experience is rolling out to Go, Plus, Pro, Business, and Enterprise users on web and mobile.
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Irmin Astrator retweeted
Unreal Engine 5.8 ships today with experimental MCP server support: Your sources, your pipeline and your workflow—simply configure the MCP plugin and connect to any agent. Get familiar with the MCP server and the PCG Primitive Plugin today and see what teams can build together: epic.gm/ue-5-8-blog
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