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Hi just responding to DM's right now but answering one on the public thread:
Yes I am literally going to amplify every single post, tweet, blog, and video that has brands or developers offering opportunities, codes or interest to creators.
11 years doing this work and it's still not easy for the vast majority, and while big creators are paid over $200k - 500k just to show up and post, I'm still helping out everyone grinding to make this things work.
So If you're a creator looking for dev and brand info I will look for you, and if you're a brand that can't afford a 6 figure agency - I got you or I can help you connect with dope boutique agencies.
Andy Lunique retweeted
We may not get another Mass Effect before 2030-2040... or at all.
But a Mass Effect-like is on the way. Key ex-BioWare staff have long been at Archetype Ent. working on @EXODUSGame
Exodus is a sci-fi space opera RPG, and also features a morality system (Paladin/Immortal).
Some of the key staff experience:
- Chad Robertson (prev. BioWare head of tech/studio director)
- Drew Karpyshyn (lead writer ME1, ME2, KOTOR)
- Jess Sky (creative director/designer, Old Republic)
- Plenty of other high-level experience via DICE, Retro Studios, Naughty Dog, Bungie and beyond.
Releases April 7, 2027 on PC, PS5, Xbox.
If I could raise my hand to this personally I would give streamers the ability to hide viewer number. It paints a Target when it comes to stream sniping and attacks. I would love to see that option.
Andy Lunique retweeted
Guardians brought back Destiny 2, who says we can't help out another community? #SaveMassEffect
Don't stop here; make sure all EA franchises know Mass Effect deserves its shot.
The #SaveMassEffect petition has surpassed 50,000 signatures in 48h‼️
Spread the hashtag, raise awareness, and share the movement. Let’s make our voices heard and continue to fight for Mass Effect's future.
✍️ Sign the petition: c.org/rMVGzVb6WL
Andy Lunique retweeted
The #SaveMassEffect petition has surpassed 50,000 signatures in 48h‼️
Spread the hashtag, raise awareness, and share the movement. Let’s make our voices heard and continue to fight for Mass Effect's future.
✍️ Sign the petition: c.org/rMVGzVb6WL
Andy Lunique retweeted
Replying to @WeAreMassEffect
Destiny folks, if you haven’t already signed on to save another great Sci-fi property I’d recommend you do so.
We did it once and saved our game. We owe it to others to pay that good fortune forward.
I'm in my 40's with 2 kids and stayed up until 1 am playing
Anyone who knows ball understands this is a miracle
Replying to @InGameMenu @CallofDuty
Favorite of all time since 2003 is a big claim. Original MW on 360 had me skipping class. Show me MW4 doing that and I'll believe you.
No question about it, as someone who's been playing since 2003, Call of Duty Modern Warfare 4 is my favorite of all time.
1) The campaign is spectacular and is showing where they can experiment next
2) DMZ strikes the balance of tension and discovery that I can't get from other extraction shooters
3 And multiplayer solves my biggest gripe with most current multiplayer shooters: no downtime between the action.
The team worked there absolute butts off to get here and I know it was hard, so I can't express how proud I am of everyone who got here.
Hey Creators, where the hell have you been when it comes to Hypercharge?
I know those folks don't have a ton of marketing budget but this is the game to show up for. Massive update and is worth checking out. Please check it out and let me know if I'm crazy here but this deserves some love.
Creators!! SKULD by super monkey studio is interested in working with creators. Check em out!
store.steampowered.com/app/4…
Every Ubisoft game goes through this phase of "we were too harsh". Star Wars: Outlaws is next watch
Just a reminder of this before the weekend. There are some devs who are pushing for visibility and it's always worth exploring.
Regarding Phantom Blade Zero and Zelda: Review copies are indeed out and while it's a smaller group who got in, please don't let that deter you from coverage.
The game will have legs and maybe even dlc, and the studio will definitely put out titles in the future. Don't bail just because you didn't get a code. Buy, review, or make content even after launch. It's not about being first it's about evergreen content and being ready for the next one.
Creators, Streamers, and Cool Developers who are sharing information with them!
Let me know if you'd prefer this as a video, but I wanted to share a quick roundup of Developers and Publishers looking to engage creators with keys or sponsored opportunities. Testing whether I should keep sharing consistently.
Have a look:
@novabox for Journalists, creators and streamers: After the Wane - xitter.cf/novabox/status/2112527…
@malapatastudio: 𝐁𝐨𝐨𝐤 𝐍𝐨𝐨𝐤 (looks so cute) - sign up here: xitter.cf/malapatastudio/status/…
For Crimson Desert DLC: Charting the Unknown you are going here: xitter.cf/WillJPowers/status/211…
The Dark Delivers: @igdmag still looking for creators in case you want keys!
Wilderdark by @TeamJunkfish: xitter.cf/koopyrose/status/21111…
VCR83 by: @playVCR83: xitter.cf/playVCR83/status/21111…
Just a note on Phantom Blade 0: I have tried for months to get a proper contact or even info on how creators can get in touch with the team. All my efforts have failed. I'm confident they are in touch with the folks they want to be aligned with. It is a shame I couldn't be more helpful, especially since the embargo is starting soon. I'll push a little harder in the future.
Hey Streamers on Twitch, without AI, what's a single feature that you have been waiting for Twitch to implement for years, but they just don't seem to get around to it?
Andy Lunique retweeted
Replying to @InGameMenu @KleanPlays
"Three-quarters of global creators have no help" is the part nobody sees. Creators deserve a home that treats their work with dignity, not one more platform asking for more. That's what we're building.
Thank you for all you do, Andy!
I'm going to punch a wall..
I can finally talk about Mass Effect Universe.
Since Bioware closed I can now reveal that I was part of the Mass Effect Council, saw what BioWare was building, and provided feedback during development.
• Set 600+ years after the Reaper War
• You play as a customizable N7 agent
• Instead of being a walking gun rack, you're a cross between John Wick and James Bond
• Shepard's legacy preserved, regardless of your ending
• A galaxy divided into three major factions
• Humanity, Krogan, Batarians, and more allied together
• Council races forming their own alliance
• The Geth emerging as a third superpower
• A galactic Cold War instead of another Reaper style invasion with a shadowy adversary
• Geth-built megastructures
• Connections between the Milky Way and Andromeda
• Experimental technology implanted in you as a unique point of difference
• Hacking and manipulating the environment
• See through walls, identify systems, remotely trigger hazards and more
• Handcrafted missions like ME1-3
• But with Hitman-style freedom in how you complete them
• Brutal close-range executions
• Squadmates who can clash with each other
• Romance wasn't being sanitised
• Liara returns - now an incredibly powerful Asari Matriarch
From what I saw, BioWare was making Mass Effect for us, the fans, not for people who don't exist.
It looked incredible.
And now we may never get to play it.
Find out more here: youtu.be/ZOWrTNazZxM
#SaveMassEffect
After seeing what the Mod community is doing in Elden Ring, I'm hoping to see someone do something in....I dunno, Horizon Forbidden West?
Content creators...most of them are on their own. I would say three-quarters of global creators have no help. No editors, no resources, no support for the amount of content they put out.
For larger creators with those resources, their blockers are often ideation, time, and contacts. Just trying to keep it all afloat is far more demanding than people realize, and you are far less free to pivot and experiment.
For both parties, managing it all is rewarding and challenging, and I commend the folks doing their best to help bring sanity and help to this work.
From @SchviftyFive's work with Starside to help them bridge those very difficult gaps to brands and @TheTrueVanguard bringing the genuinely valuable level of stability to community and content management for creators with Hot Drop, I am inspired to see these efforts and it's helped me align with what I want to focus on too.
There is no shortage of companies and "agencies" who claim to work with creators, but they are no more than glorified content farmers chasing cheap videos, throwing them in ads and selling products. It works for some folks, don't get me wrong, but it's not what I set out to work on. There is far more value to what you bring to the table and that is where my mind will remain. Be it UGC or just making dope videos and streams.
























