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It's never too late. Anything is possible. Creator of BO1 Reimagined and BO2 Reimagined projects.

California
Joined June 2010
Photo by Jbleezy (@ItsJbleezy)Photo by Jbleezy (@ItsJbleezy)Photo by Jbleezy (@ItsJbleezy)Photo by Jbleezy (@ItsJbleezy)Photo by Jbleezy (@ItsJbleezy)Photo by Jbleezy (@ItsJbleezy)Photo by Jbleezy (@ItsJbleezy)Photo by Jbleezy (@ItsJbleezy)Photo by Jbleezy (@ItsJbleezy)Photo by Jbleezy (@ItsJbleezy)
BO2 Reimagined 2.0 development has begun! With mod support being in beta testing on Plutonium, I can now implement all the intended changes. I will need help porting assets and creating some custom assets. If that is something you think you can help with, please let me know.
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Here's how the game mode works
Turned Reimagined
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All 19 Survival maps will be playable on all game modes.
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Turned Reimagined
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Long time, no post. So there has been some unexpected delays in the development process. The official release will happen sometime this year, I will post more updates as completion gets closer.
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New Die Rise ammo display
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Added Jet Gun pull in anims. These were in BO2 already, just missing one line of code to make them functional (although more were needed to optimize it). The Jet Gun is actually insanely good now.
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Added Who's Who on Tranzit.
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Added Tombstone Soda on Buried.
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Added Mule Kick machine on Tranzit and Mob of the Dead.
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Added Stamin-Up machine on Die Rise. First ever upside down perk machine btw.
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The 4 new perk machines added on Origins (including the pipes and smoke fx for the perks not in The Crazy Place).
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Added Deadshot Daiquiri machine on Tranzit, Buried, and Origins.
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Added PHD Flopper to all Classic maps.
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New one-way teleporter on Mob of the Dead.
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Added a new tab in the settings menu to enable/disable new HUD elements and fog.
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Vulture-Aid now gives the ability to see zombies through walls.
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Titus-6 added on Nuketown.
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