Jonathan Criner (@JCriCreate) header
Jonathan Criner (@JCriCreate) profile picture

Creative Director at Wildbloom making @PlayHighpoint | Past: PlayStation, Epic, Volition, Hi-Rez, 38 Studios

Raleigh, NC
Joined February 2011
Photo by Jonathan Criner (@JCriCreate)Photo by Jonathan Criner (@JCriCreate)Photo by Jonathan Criner (@JCriCreate)Photo by Jonathan Criner (@JCriCreate)Photo by Jonathan Criner (@JCriCreate)Photo by Jonathan Criner (@JCriCreate)Photo by Jonathan Criner (@JCriCreate)Photo by Jonathan Criner (@JCriCreate)Photo by Jonathan Criner (@JCriCreate)
Since 2016, I've worked at 4 AAA Studios, had 2 babies, and have been a present father & partner. What time remained, I slowly chipped away at a dream. Today's Steam Page milestone is a powerful, emotional moment; this hasn't been easy. 💜 Consider an RT & Wishlist HIGHPOINT!
⭐️ 𝗦𝘁𝗲𝗮𝗺 𝗣𝗮𝗴𝗲 𝗟𝗶𝘃𝗲! ⭐️ Highpoint is Multiplayer Sport meets Brawler! Build your bot, bring your friends! 💜 Wishlist Now! [The bots are waiting] ♻️ Shares & RT's Appreciated! store.steampowered.com/app/1… #WishlistWednesday #IndieDev #UnrealEngine #GameDev #IndieGaming
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Replying to @PoodleTime
They’ve been thirsting for that Roblox platform ecosystem for years and it’s been really gross watching them put the pieces into place over the last few years. At least I’ll be able to use the Homer Simpson skin I bought in the incredible UEFN games section!! 🙌
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Replying to @lucapisanu
YO!!! This looks rad! Love that you’re dipping toes into Game Making, it’s a real joy! Just do me a favor and DO NOT release this game before I release Highpoint (I’ve been lapped by every indie game fathomable)! 🫠 Excited to see you chip away, best of luck bro!
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Replying to @FrieNDA_2
I’ll take both.
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Replying to @GeorgeSokol
Exactly this!
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Saw Wildwood today. Had tears in my eyes for nearly half the 2 hour runtime. A reminder of how magical, moving, and powerful art can be; a sobering juxtaposition to the current landscape. Thank you Laika 💚
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You guys fucking suck. LOL. God forbid anyone LEARNS anything these days, let’s just outsource our brain and pretend it’s growth.
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Jonathan Criner retweeted
Hitting the Court again feels SO GOOD 💙
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Replying to @NateDHernandez
One of my GOATS!! 🙌
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Replying to @Vuthric
I REALLY appreciate your stance and transparency on this stuff as someone who once worked at Epic! If I was ever critical of anything while I was there, it was frowned on by the majority of my colleagues who thought Epic could do no wrong.
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Replying to @lucapisanu
SCREAMING!!!
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Lucky to have worked on TWO games that released this year, but I wasn’t credited on either 💀
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Replying to @AffinityPlay
I would like to kiss (the art).
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Unreal friends! Why does the Volumetric Scattering Intensity NOT work in UE5 with Sky Lights?! This has worked previously, lots of my work has used it - why not now? I’m using Lumen with moveable lights, but I was using moveable before…🤷 What the heck? #UE5
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Replying to @Icehelmet
Curious how you’re arriving at that CSM result? Cascaded shadows aren’t usually soft unless you’re modifying them (shadow filter method console variable, distance field shadows, etc). How does one get soft, old-school Cascaded Shadow Maps?
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All these Corpo AI Gooners saying they “Vibe Coded” something only to parade a result that is ✨objectively✨worst in its class. LOL.
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Memaw said this was a banger
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Replying to @TimSweeneyEpic
I don’t think incentivizing everyone to make content on a SINGULAR platform is very “open”. Considering past battles against monopolies, the steady build of power is ironic. “Here’s money to stay/make here, working together to build a better future (as long as it’s OURS).”
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Replying to @WillFaucherVFX
I was SO honored that you hit me up, this is heartbreaking! The exhibition was going to be life changing, you even promised champagne!!
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Replying to @Icehelmet
I CANNOT stop laughing at this ❤️
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