Australian Indie Game Developer. https://xitter.cf/t.co/XiTXtc9aGh

Sydney, New South Wales
Joined February 2024
Jamin Games πŸ’€ retweeted
An ancient samurai master… versus a skeleton with unresolved anger issues. Introducing Thane, the Skeleton Monk #indiegames #indiedev #gamedev #actionrpg
4
12
334
Working on a new move which can freeze enemies in their tracks
2
54
We're thrilled to announce our co-hosts for the upcoming Frosty Mini showcase! β˜€οΈ @Zigarot @galaxyAUS @tealful @Shaye_Hayes @pog Joined by host, @hellomisspotter! Tune in Dec 9 8am AEDT / Dec 10 1pm PT
1
12
2
26
2,447
We haven't posted for a while, but I promise the dev team is very much alive... unlike the Skeleton Monk. Poor guy is getting completely re-worked! Here's a WIP of some new combat moves we're whipping up. Get ready! #gamedev #indiegame
2
100
Jamin Games πŸ’€ retweeted
pov: the event you've been organising for the past few months is on the front page of Steam 🀯 (ANZ only πŸ™ˆ) #anzindiefest25 #theanzindieshowcase #indiegames
3
4
27
426
As we prepare for the launch of our game, we are making a few tweaks, here is the latest #dovlengame #newrelease #indiegames
5
9
185
πŸ€”What have we been working on this week? (6/7) The Strangewolf was once a man who dwelled deep within the forest. When the blight of the Stranglevines crept through the woods, he surrendered his humanity and embraced the ancient curse of the werewolf #indiegame #soulslike
1
5
216
πŸ€”What have we been working on this week? (5/7) Perhaps the most important update of the week, this one brings breakable urns, barrels, vases and crates! It's not a soulslike unless you can break stuff. #indiegame #soulslike
7
125
πŸ€”What have we been working on this week? (4/7) Check out the updated lore trailer, giving details on the world and your role in restoring balance to the land. #indiegame #indiedev
6
124
πŸ€”What have we been working on this week? (3/7) This brings in updated UI, and improved UX when navigating the menus #gamedev #indiegame #screenshotsaturday
1
2
21
289
πŸ€”What have we been working on this week? (2/7) Our level designer has creating some sick looking areas for the Strangled Forest. From the castle interior to the scorched habitat of the Snagalge, the Strangled Forest is a dangerous and twisted place. #indiegame #soulslike
30
473
πŸ€”What have we been working on this week? (1/7) The first update is a fully seamless save/load system! Now player, enemy, and item data persist between sessions. #gamedev #indiedev
3
1
69
1,906
Sharing some πŸ”₯character concept art from the team #gamedev #conceptart #indiedev
1
15
347
Jamin Games πŸ’€ retweeted
My modest contribution to a gamejam with my brother and our friend.
2
5
314
Jamin Games πŸ’€ retweeted
Was fun working with @oscarmcarroll and @JaminGameStudio to make a game for the #GMTK2025 jam! I learned a lot, and it was waaay less stressful than the last jam (at least for me) #gamedev #gamejam
1
2
8
278
Hope you're thirsty... FOR PROJECTILE DAMAGE 🌊πŸͺ¨ #soulslike #indiedev
4
32
809
Who needs to stop procrastinating and fix the mountain of bugs in the backlog?
2
115