Multiplayer Animals is the only Multiplayer Turn-Based Combat game with Physics and Procedural Generation in Steam Next Fest.
Multiplayer Animals store.steampowered.com/app/5…
Janarik retweeted
✨ AVAILABILITY CHECK ✨
I’m Rúben a freelance Motion Designer/Animator.I’m currently available for new projects, let’s connect and make something great!
Roles you can hire me for:
-Motion Design
-Cel Animation
-Illustrator
✉️: [email protected]
🌐: ruben-a.com
Janarik retweeted
Me whenever people say “hey since Balatro did so well maybe more people should go into indie dev”
Janarik retweeted
With the celebrations of GOG’s 16th Anniversary, we are thrilled to announce our new initiative.
We’re launching the GOG Preservation Program – an official stamp on classic games that GOG has improved, with a commitment of our own resources to ensure their compatibility with modern systems and make them as enjoyable to play as possible.
This initiative was created to make games live forever and once again bring the utmost attention to what the center of our work has been for the last 16 years: video game preservation.
We begin with the re-release of 100 classic games from our catalog with updated, improved, or quality-tested builds, including masterpieces like Heroes of Might and Magic® 3, Resident Evil, and Diablo+Hellfire.
Visit our website dedicated to the Program to learn more: bit.ly/PreservationProgram
If you’d like to read more about the initiative right here, please join us in the comment thread below.
Hi, VA Twitter!
If you've ever wanted to be the voice people hear when they pick up an audio log in a video game, this might be your chance! There are a lot of small one-off roles, so we need lots of voice actors!
Janarik retweeted
mia added parrying all in one night and the combat instantly went from "technically works" to "soulslike"
Janarik retweeted
It's been over 10 years since we released Rogue Legacy 1, and in the pursuit of sharing knowledge, we are officially releasing the source code to the public.
github.com/flibitijibibo/Rog…
Eternal thanks to @flibitijibibo for setting this up, and being with us since the beginning.
Human eyes usually only move smoothly when tracking an object. They prefer to dart from target to target. In the 2015 capture, this is properly portrayed and the eyes stay eerily focused on the camera. The 2024 eyes are unfocused and wander slowly, which is uncanny.
it's rare that I have programming-things worth sharing, so here's some "before and after" of some blueprints refactoring in UE5:






















