Freelance Translator & L10N Consultant 🇺🇸 - 🇫🇷 (Mouthwashing, Rune Factory, Raccoin, Paralives & more). DMs closed, please use the website form!

Berlin, Germany
Joined October 2012
Hi! Name's Lucile, I've been working in the games industry for 18+ years, 10 of which as a freelance translator and L10N consultant. Here are some of my credited projects! #MeetTheTranslator Scroll down to find most of the #gameloc-related threads I've published over the years:
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Lifehack: To avoid digging through mountains of slop, look up which demos are localized by professionals. When it comes to cutting corners with AI, translation is usually #1 on the list, so if it's done properly, you can be sure there's little to no slop in the code/art/etc.
Next Fest is back, with a new and improved UI for all your browsing needs! From now until October 26th, check out thousands (literally) of demos for games of all types - from frantic cooking typers to frozen railway games, there's something for everyone. store.steampowered.com/sale/…
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Following the success of the Gameloc Portfolio Directory, I'm happy to announce a new partnership with Websites for Translators (@wwwforxl8)! Enjoy a 5% discount on your entire order by following the link at the bottom of the directory and support Loc'd and Loaded ✨
Happy to introduce the Gameloc Portfolio Directory on Loc'd and Loaded! Much like its Agency counterpart, this project allows translators working in games, manga, anime etc. to showcase their portfolios, free of algorithmic biases: locdandloaded.net/2026/08/31…
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After a lot of systems architecture bullshit, there is finally language switching in Esoteric Ebb. Only available on the Open Beta Localization Branch for now, but feel free to test it out!
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New hobby: Trying to bait LinkedIn bots and cold callers into sending me cake
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Unfortunately, Varun was a bust...
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... BUT A NEW CHALLENGER APPEARS
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Man, that was a lot harder than I anticipated. Here are 9 games that shaped me! Notable missing mentions: - Sonic Adventure 2 - Warcraft 3 - Pokemon R/B - Hades I & II - Mouthwashing...
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🎼Just in time for the anniversary of Hades II's launch, feast your eyes and ears on this full-length video of our Ballads of the Underworld live orchestral concert! Featuring songs from Hades II and all our past titles. We hope you enjoy it!🎶 youtube.com/watch?v=fvGSQFZW…
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Lucile Danilov retweeted
It's been ages since I did any Flutter development... always wanted to try out OpenCV for something fun, so I cobbled together a CyberpunkTCG card scanner for personal use, inspired by my favourite Magic card collecting app @ManaBoxApp
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Lucile Danilov retweeted
Unpacking Japan に出演しました!UNDERTALEやHADESのローカライズについてなど、かなり詳しくお話しております。長尺な上に全編英語ですが、よろしかったらぜひご覧ください。 It was such an honor to be featured in an Unpacking Japan interview! I’m talking about the localization of UNDERTALE and HADES among many other topics. I hope you enjoy! youtu.be/e7kgmo9pnsE?si=wo8B…
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One of my faves of all time - a masterclass in localization
Ya Boy Kongming ep 6 features a rap battle with about 192 bars ((2x16x3)x2 [overtime]). I've translated 200+ eps of anime, and I spent far longer on this than any other. It was a great challenge and creative exercise. Enjoy! #AmTranslating
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Lucile Danilov retweeted
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Happy to introduce the Gameloc Portfolio Directory on Loc'd and Loaded! Much like its Agency counterpart, this project allows translators working in games, manga, anime etc. to showcase their portfolios, free of algorithmic biases: locdandloaded.net/2026/08/31…
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Additionally: - Translators can browse through their colleagues' websites and get inspiration for their own portfolios - Prospective clients can browse through profiles and pick candidates for their projects using source/target language filters
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Lucile Danilov retweeted
I want to talk about this line
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Meanwhile I make a point of creating the crustiest original reaction pics for my work chats
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Lifetime award achievement unlocked 🏆 I've been featured in Vladimir Sechkarev's new #gameloc book, "Искусство утраты. Трудности перевода и локализации в игровой индустрии", loosely translated as "The Art of Losing: Translation and localization in the video game industry"!
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This book covers a wide variety of gameloc topics across 320 pages, from the primordial chaos of the 90s to the present day, as well as in-depth case studies. A treasure trove of information for anyone interested in the topic!
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Vladimir reached out a few months ago to discuss the history of the field, hardships faced by loc specialists in modern days, and share whatever little knowledge I had to impart for future generations. I might be biased, but if you can understand Russian, it's a must-read ;)
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