JyveTech (@JyveTech) profile picture

https://teapawt.org/t.co/teLuJO1TID @JyveTech@mastodon.gamedev.place

Miami, FL
Joined May 2022
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Where the Dreadnaught stuff started a few years/several Godot Versions ago (3.something). Still like the drop in, the control of the plane itself though, /shiver
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Cranking up the settings. Godot 4.8 beta1
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Now in daylight, dodging nukes;
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With performance showing.
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Dreadnaught tweaks. I was having fun trying to get static clouds running fast, looking good, and then Bonkahe just blew my mind with his cloud plugin.
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Godot 4.8 beta 1, Nvidia 1070. Staggering able to get smooth framerates and still look good.
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A step or 2 forward. Dreadnaughts finding each other, faction calcs to know if enemy/indifferent/amiable (yeah, familiar faction messages). Turrets tracking/projecticles/shielding/particle explosions for hits. Starting to see things working is great.
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So much wrestling with _process and _physics_process but this'll work as it's got all the functionality I was after for the player craft. AI craft are going to be far, far simpler. youtube.com/watch?v=ayQLsVHp…
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RT with your 40K girls
RT with your 40k girls❤
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Another Mistdweller. Going for a creepy vibe.
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#gta6leaks One slight issue they've missed with the 'miami' map so far, is the lack of ALL THE CONSTRUCTION!!! That road from the airport to downtown needs to be construction chaos.
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This is taking forever, but at least it's still (so far) sticking to the plan. Would be worse if it was skewing out and not clicking. Rest shouldn't be as complex and come together quicker.
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Main geo done. Now to come back and add ALL the pipes, wires.
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Never seen so many media at 6am for an election result it seems. Count Binface has won the meta for this so much. 9 thousand votes, he's kept his deposit.
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Eldar Female Custodes because... lets break all the rules if we're going to break some.
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Dreadnaught fleet pilot. Works 2 hours plugged in, plenty of breaks, 4 hour debrief, then 18 hours relaxation. (comfy chair not shown)
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Cyborg Commander.
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Another Claw Character. Using Synty Sidekick characters as a base to then kitbash/create other parts on top of, but the core is still flexible to swap parts around. Some inspiration from a Sgt_Lonely character too.
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Full Cyber Dryder. Now to figure out options to animate 4, 6, 8 or more legs.
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