Pay me a dollar and I'll draw a silly doodle
ko-fi.com/gamercatplush24973
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Accepting the use of AI even for small and simple things is just the first rung on the ladder of apathy and normalization until you have a datacenter and 12 flock cameras up your ass
Malcom 🍉 retweeted
Folks, the problem with gen AI isn't some moralizing about art or whatever
It's an evil web of corporations forming the panopticon for genocidal lunatics and eroding natural resources and displacing communities and jobs to do so. It's evil because of the evil things they do
Malcom 🍉 retweeted
if your game is an artform the code is your canvas and i will not change my opinion on this just because you people only see coding as a tool instead of a medium
They blocked me.
And yes, not wanting people to use Ai is exactly the same as wanting child slavery. This is a comparable subject!
Some how wanting people to be ethical by not using Ai is the same as wanting unethical practices to continue in other industries?
Replying to @sitch_monitor
Well you see, a sewing machine doesn't sew things by stealing others hard work. also using a sewing machine is still a very hands on process that requires skill and expertise to use, none of which is the same for Ai. Also sewing machines don't destroy your brain or environment
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Malcom 🍉 retweeted
one of the most annoying parts of being outspoken against genAI is the amount of tech bros who argue in bad faith in ur replies lol no dude you cannot "um ackshually-" me out of my ethical stances!
Malcom 🍉 retweeted
Where the fuck do you think the fucking chatbot found the fix?
This shit SCRAPES the whole internet, it's not fucking sentient. It's not pondering on how to fix the bug ffs
I'm so tired of everyone thinking this shit trash tech is magic, it's scrapping shit on the Internet ffs
It's the Hank green incident all over again. people are anti AI until it's their favourite and suddenly its A-OKAY!
it's like document so much why using ai at all is bad in any case.
also this game is Australian, the political landscape for Ai in AUS is terrible
Big Walk used AI in 'the final stretch' of development, kicking off intense awards debate:
aftermath.site/big-walk-ai-i…
Readers added context they thought people might want to know
House House used LLMs sparingly near the end of Big Walk's development, mainly to fix bugs in third-party code. They estimate well under 0.1% of the game's code was affected, and they didn't use generative AI elsewhere.
bigwalk.game/faq/#ai
pcgamer.com/games/puzzle/b…
Malcom 🍉 retweeted
My opinion about the Big Walk thing is that they just shouldn’t have used a fucking chatbot and just tried harder to speak to other coders to solve their problem *shrug*
Malcom 🍉 retweeted
for our latest game, we sold our souls to the devil, but we only did it for 0.001% of our code! we are saddened to know that our souls are condemned to eternal hell, but unity support told us our bug was impossible to fix. so we did the devil deal and they solved it immediately
Malcom 🍉 retweeted
I'm not a fan of the defense being run for the Big Walk devs' AI usage. I will never be convinced that there is a "good" use case for genAI. Idc if it seems like an overreaction, loud disapproval is pretty much the only recourse the average person has.
Malcom 🍉 retweeted
10 lines of debugging that coulda been done by a human lol
Btw the bug they couldn’t solve was cracked under 3hrs after the article was released
And coming from a studio who’s alr made it clear they’re okay w lying why should i believe they only used it for 10 lines of code
Malcom 🍉 retweeted
most annoying thing about this is seeing a bunch of generally anti ai ppl coming out to say this is okay because the ai is being used to make a thing they like. you people are spineless cucks who stand for nothing lmfao.
Big Walk used AI in 'the final stretch' of development, kicking off intense awards debate:
aftermath.site/big-walk-ai-i…
Readers added context they thought people might want to know
House House used LLMs sparingly near the end of Big Walk's development, mainly to fix bugs in third-party code. They estimate well under 0.1% of the game's code was affected, and they didn't use generative AI elsewhere.
bigwalk.game/faq/#ai
pcgamer.com/games/puzzle/b…
Malcom 🍉 retweeted
People who defend this do not see coding as a creative process but yall are not ready for that convo
House House clarifies use of AI tools in Big Walk's "final stage of development"
Studio issues statement after group of 2027 IGF jurors decline to vote for games that use generative AI during development
gamesindustry.biz/house-hous…
Malcom 🍉 retweeted
i was thinking abt it yesterday it rlly gets on my nerves how ppl argue against ai because of Soul or whatever instead of the fact its killing the environment and making everything expensive just to make complete garbage
Malcom 🍉 retweeted
This getting a pass would just start the slippery slope of more and more gen ai code being 'allowed' without being disclosed.
Big Walk "only" has 10 lines of debug by ai (if we're going to believe that)
The next game to be found "only" has 50































