Malcom 🍉 (@KBot187) header
Malcom 🍉 (@KBot187) profile picture

Malcom is Gamercat and Glitch’s owner and a gamer in his own right. He works at an electronics/games store and is blissfully unaware of his pets’ gaming hobby.

Australia
Joined October 2016
Malcom 🍉 retweeted
seeing people try to defend and justify generated ai use in multiple things cause “its just a small part of it” and “its used to help performance!” and i just have to stare at them like this
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Malcom 🍉 retweeted
Accepting the use of AI even for small and simple things is just the first rung on the ladder of apathy and normalization until you have a datacenter and 12 flock cameras up your ass
Big Walk devs should've disclosed the AI usage but also I straight up can not bring myself to care about using it for like 10 lines of debugging
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Folks, the problem with gen AI isn't some moralizing about art or whatever It's an evil web of corporations forming the panopticon for genocidal lunatics and eroding natural resources and displacing communities and jobs to do so. It's evil because of the evil things they do
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Malcom 🍉 retweeted
if your game is an artform the code is your canvas and i will not change my opinion on this just because you people only see coding as a tool instead of a medium
i feel like people forget coding is also an artform and having ai generated code is just as insulting as ai generated artwork or music
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They blocked me. And yes, not wanting people to use Ai is exactly the same as wanting child slavery. This is a comparable subject! Some how wanting people to be ethical by not using Ai is the same as wanting unethical practices to continue in other industries?
Replying to @sitch_monitor
Well you see, a sewing machine doesn't sew things by stealing others hard work. also using a sewing machine is still a very hands on process that requires skill and expertise to use, none of which is the same for Ai. Also sewing machines don't destroy your brain or environment
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Also lab grown diamonds are the exact same as "real ones" in every way with out having the blood of slaves on them and took extreme skill and research to develop. While Ai creations have always been and will continue to be inferior to the human creations that it steals from.
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Malcom 🍉 retweeted
Big walk
Big Walk according to Anti AI people.
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one of the most annoying parts of being outspoken against genAI is the amount of tech bros who argue in bad faith in ur replies lol no dude you cannot "um ackshually-" me out of my ethical stances!
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Malcom 🍉 retweeted
the way people have suddenly forgotten how to problem solve and feel they have to resort to using A/I garbage instead of actually learning something new for themselves
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Malcom 🍉 retweeted
Where the fuck do you think the fucking chatbot found the fix? This shit SCRAPES the whole internet, it's not fucking sentient. It's not pondering on how to fix the bug ffs I'm so tired of everyone thinking this shit trash tech is magic, it's scrapping shit on the Internet ffs
I see the internet is having a completely reasonable reaction to this. Team couldn't solve the issue they had with the help of a Unity engineer. It's a fix that wouldn't have happened otherwise. What did you want them to do 🤷
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It's the Hank green incident all over again. people are anti AI until it's their favourite and suddenly its A-OKAY! it's like document so much why using ai at all is bad in any case. also this game is Australian, the political landscape for Ai in AUS is terrible
Big Walk used AI in 'the final stretch' of development, kicking off intense awards debate: aftermath.site/big-walk-ai-i…
Readers added context they thought people might want to know
House House used LLMs sparingly near the end of Big Walk's development, mainly to fix bugs in third-party code. They estimate well under 0.1% of the game's code was affected, and they didn't use generative AI elsewhere. bigwalk.game/faq/#ai pcgamer.com/games/puzzle/b…
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Muting this post because it blew tf up and my notifs are have been flooded non stop. Omg a hit tweet, don't follow me. yadda yadda
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My opinion about the Big Walk thing is that they just shouldn’t have used a fucking chatbot and just tried harder to speak to other coders to solve their problem *shrug*
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Malcom 🍉 retweeted
for our latest game, we sold our souls to the devil, but we only did it for 0.001% of our code! we are saddened to know that our souls are condemned to eternal hell, but unity support told us our bug was impossible to fix. so we did the devil deal and they solved it immediately
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Malcom 🍉 retweeted
I'm not a fan of the defense being run for the Big Walk devs' AI usage. I will never be convinced that there is a "good" use case for genAI. Idc if it seems like an overreaction, loud disapproval is pretty much the only recourse the average person has.
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Malcom 🍉 retweeted
10 lines of debugging that coulda been done by a human lol Btw the bug they couldn’t solve was cracked under 3hrs after the article was released And coming from a studio who’s alr made it clear they’re okay w lying why should i believe they only used it for 10 lines of code
Big Walk devs should've disclosed the AI usage but also I straight up can not bring myself to care about using it for like 10 lines of debugging
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Oh you must fun at parties
What if neither coding nor art are an endeavor worth pursuing?
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Malcom 🍉 retweeted
most annoying thing about this is seeing a bunch of generally anti ai ppl coming out to say this is okay because the ai is being used to make a thing they like. you people are spineless cucks who stand for nothing lmfao.
Big Walk used AI in 'the final stretch' of development, kicking off intense awards debate: aftermath.site/big-walk-ai-i…
Readers added context they thought people might want to know
House House used LLMs sparingly near the end of Big Walk's development, mainly to fix bugs in third-party code. They estimate well under 0.1% of the game's code was affected, and they didn't use generative AI elsewhere. bigwalk.game/faq/#ai pcgamer.com/games/puzzle/b…
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People who defend this do not see coding as a creative process but yall are not ready for that convo
House House clarifies use of AI tools in Big Walk's "final stage of development" Studio issues statement after group of 2027 IGF jurors decline to vote for games that use generative AI during development gamesindustry.biz/house-hous…
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Malcom 🍉 retweeted
i was thinking abt it yesterday it rlly gets on my nerves how ppl argue against ai because of Soul or whatever instead of the fact its killing the environment and making everything expensive just to make complete garbage
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This getting a pass would just start the slippery slope of more and more gen ai code being 'allowed' without being disclosed. Big Walk "only" has 10 lines of debug by ai (if we're going to believe that) The next game to be found "only" has 50
Unpopular opinion time, but anybody that actually codes and works in a development industry, and actually read this article, would agree this doesn’t matter at all. Please stop punishing developers for using code assist tools… Punish them for generating music and art.
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