KJS (@KJS_237) header
KJS (@KJS_237) profile picture

The most frightening thing about my nightmare is that I am not dreaming.

PS Store
Joined September 2019
Photo by KJS (@KJS_237)Photo by KJS (@KJS_237)Photo by KJS (@KJS_237)Photo by KJS (@KJS_237)Photo by KJS (@KJS_237)Photo by KJS (@KJS_237)Photo by KJS (@KJS_237)Photo by KJS (@KJS_237)Photo by KJS (@KJS_237)Photo by KJS (@KJS_237)
Resident Evil - Nintendo GameCube ad (2002).
2
218
7
1,223
15,251
2002 Walmart's PlayStation 2 Shipment of the Week
6
168
4
1,197
22,538
🥳Feliz Cumpleaños Maradona 🇦🇷🐐
11
263
9
2,745
88,331
Zelda: Ocarina of Time Tramway spotted in Katowice: Poland 🇵🇱
76
541
95
8,741
262,532
Today is the 26th Anniversary of the PS2! 💙
38
570
48
2,373
49,960
The update most anticipated by the more than 1,400 users of this PSX emulator (based on the number of downloads for version 1.3.7) has arrived: SwanStationPS5 version 1.3.8 no longer gives the impression that it’s scratching the disc against the jewel case tray—along with several other improvements. github.com/darkxex/SwanStati…
14
78
2
665
20,946
A major nemesis for a lot of us.
Oh, you're a gamer? Name ONE enemy.
6
14
132
1,928
Resident Evil (1996)
4
155
4
1,165
12,975
Dark Link fight 1998 vs 2026
43
1,779
124
15,195
282,519
Silent Hill (1999)
3
301
8
2,239
21,875
L’émulateur PS1 en terme de UI sur PS5 Pro c’est fort
36
405
27
4,144
119,592
2004.
1
28
181
5,125
Lendário.
2
52
1
748
14,596
🎮 PES 6. Nostálgico!
2
54
4
406
11,011
As ruas não esquecerão quando o Bob Esponja marcou esse gol.
103
1,750
120
17,961
3,075,837
Na boa, a Nintendo precisa disponibilizar urgentemente mais unidades do Videogame Mais Bonito que já existiu para o Brasil!
18
61
21
1,529
56,296
here's some nice photos of the Zelda Switch 2 Pro Controller and Nintendo Store exclusive stand (via @EpicRayBacon) still waiting for this to go back in stock... Amazon: amzn.to/4rwQXId #ad Nintendo: bit.ly/4dHsQRA w/ display stand Best Buy: bit.ly/4s5R6T9 Walmart: bit.ly/4yOyda9 Target: bit.ly/4i0wGX6
38
118
9
2,313
110,103
ゲームのための世界ではなく,“世界のための世界”を作っていい。エリック・シャイ氏×上田文人氏が語るゲームデザイン[The Tenth Mosaic] 4gamer.net/s/G042651.2610050… 「ICO」の“手をつなぐ”発想の源は「アウターワールド」。言葉に頼らず,世界と感情を立ち上げる2人のクリエイターの思考を聞いた
64
3
238
31,618
なぜ『ICO』は言葉を減らし、『アウターワールド』はUIを消したのか? エリック・シャイ×上田文人が語る、ゲームの“機能”を超えた感動の追求 gamespark.jp/article/2026/10… テクノロジーの進化は、夢か、罠か?
2
118
8
493
38,907