Kara Lynne (@Kara_Creates) header
Kara Lynne (@Kara_Creates) profile picture

Full-time Creator // YouTube Partner // Collector of Pikachus // Crocheter of Cute Things // ✉️: [email protected]

Raleigh, North Carolina
Joined February 2015
Photo by Kara Lynne (@Kara_Creates)Photo by Kara Lynne (@Kara_Creates)Photo by Kara Lynne (@Kara_Creates)Photo by Kara Lynne (@Kara_Creates)Photo by Kara Lynne (@Kara_Creates)Photo by Kara Lynne (@Kara_Creates)Photo by Kara Lynne (@Kara_Creates)Photo by Kara Lynne (@Kara_Creates)Photo by Kara Lynne (@Kara_Creates)Photo by Kara Lynne (@Kara_Creates)
So @MrPorkchop14 and I have been left unsupervised today. 👀 Two Idiots, One Anime Shop | Sunday Funday Presents - Anime Shop Simulator See ya at 1pm EST!! youtube.com/live/Dq6B9mL0tSk… via @YouTube
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Kara Lynne retweeted
I beat The Blood of Dawnwalker yesterday, and my brain is still processing my "bad" ending... New series starts Monday! Help me choose what to play for the very first time 👇🏻
BioShock 2BayonettaGTA VNieR: Automata
32%BioShock 2
13%Bayonetta
11%GTA V
45%NieR: Automata
38 votes • Final results
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I beat The Blood of Dawnwalker yesterday, and my brain is still processing my "bad" ending... New series starts Monday! Help me choose what to play for the very first time 👇🏻
BioShock 2BayonettaGTA VNieR: Automata
32%BioShock 2
13%Bayonetta
11%GTA V
45%NieR: Automata
38 votes • Final results
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Binged the Carrie TV show this week, and overall, I really enjoyed it! I went in without having read the book or watched the original movie. The cast of kids is incredibly talented. They really make you feel for these characters, understand what they're going through, and see how they cope with it all. The only thing I didn't enjoy was how Adelaide talked about men and how, throughout history, they've done nothing but hold special women back. That said, when you see how nasty the women with powers act in the show, you can kind of understand why. She didn't do herself any favors, and in the end, you're left feeling, "she can't be the good guy, right?" She also made it seem like the Shine is exclusive to women, but that's not the case in King's universe. Overall, I thoroughly enjoyed the show! I'm not sure how I feel about a second season, considering it would be completely off-script. But I'll keep my fingers crossed! "I know you'll be kind, and clever, and bold. And the bigger your heart, the more it will hold. When nights are black and when days are gray, you'll be brave and bright so no shadows can stay. And become anybody that you'd like to be. And then I'll look at you, and you'll look at me, and I'll love you, whoever you've grown up to be." - The Wonderful Things You Will Be by Emily Winfield
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I’m tempted to see how well @NoMansSky runs on my Duo. 👀 Do I start ANOTHER save?
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Been back to the gym this week after taking almost a year off. It’s discouraging that I’m having to go back to the lowest weights, but I gotta remind myself that it’s an achievement that I’m even there.
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That ending was batshit bonkers. The entire movie was so unnerving in the best way.
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It’s a beautiful day! Headed to a little makers event/demo in Raleigh then maybe hitting up the state fair.
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I’m that b*tch. Got 30 days to decide if I love the Duo or not. 😅
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Good news for creators/buyers on @Etsy! They are FINALLY putting their foot down on AI-generated products and photos. I can't explain how infuriating it has been to purchase a crochet pattern, only to open the PDF and realize it's fully AI-generated, doesn't make sense, and definitely doesn't match what the finished product should be.
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Kara Lynne retweeted
I see a lot of people expressing shock and sadness over BioWare shutting down. And I get it. But here's the uncomfortable truth: The BioWare that made Baldur's Gate, Neverwinter Nights, KOTOR, Dragon Age: Origins and the original Mass Effect trilogy had largely ceased to exist long before yesterday's announcement. BioWare's decline began around the time the doctors left and much like what happened at Blizzard, most of the original talent responsible for building those legendary franchises had moved on years ago. What remained was the brand. The IP. Basically just the name on the building. But a studio's name doesn't make great games. Insanely talented people do. And that's the lesson our industry somehow keeps refusing to learn. The people who built those studios, who poured their blood, sweat and tears into establishing their creative identities were the actual assets. Their experience, their taste, their leadership, their ability to recognize what made a game special in the first place was always the thing that mattered, not the brand. You can't simply replace those people, keep the logo on the door and expect the magic to continue. Yet, that's precisely what publishers have been doing for the past 10-20 years. They've spent billions acquiring studios and IPs, seemingly under the assumption that the creative output would continue regardless of who was actually making the games. And when the original talent inevitably left, the remaining teams were expected to fill shoes that were often impossibly large, without necessarily having the experience, leadership or creative vision required to do so. And... the results speak for themselves. I think we'll eventually look back at the COVID-era acquisition frenzy as one of the most destructive periods in the history of our industry. Publishers were buying studios left and right, paying absurd valuations mostly just to secure IPs... and developers were often all too happy to cash out. At Moon Studios, we got quite a bit of crap for refusing to sell when seemingly everyone else was getting acquired. I remember telling our team back then that I'd seen this movie before. The exact same thing happened in the 90s, when EA went on its acquisition spree. Studios were bought, their founders and creative leaders gradually lost the freedom to make the games they believed in, the original talent became frustrated and left and eventually the studios all became a Ship of Theseus. History doesn't repeat itself perfectly, but it sure as hell rhymes, and that's exactly why I never wanted Moon to end up in that position. And I don't think we're even halfway through the ultimate fallout of the latest acquisition frenzy. There's going to be a very rude awakening for quite a few publishers when they discover that the studios they acquired for billions are worth a fraction of what they paid. And that shoving ideology down peoples throats ultimately came at a cost that they didn't quite grasp. They didn't actually buy the creative vision, the institutional knowledge or the culture responsible for making those studios successful. They bought the names, the buildings, the IPs and whatever teams happened to be there at the time. But those things don't matter at all. You can buy a studio. You can buy its IP. You can even buy its entire back catalogue. But you can't buy the magic that made those games special in the first place. And the sooner our industry understands that, the better.
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Stream died today but I stayed locked in and kept going! Here’s the finished punch needle project. The spookiest little eyeball coaster. 👁️ It’s not perfect but I’m still learning. Will definitely be completing this kit. I’ve got ideas for more projects as well!
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It's October, and that means jump scare alerts are back... 😱 Whether I like it or not.
" Jump scares work " Phasmophobia on Sunday Funday with @Kara_Creates @heelvsbabyface and @QTRBlackGarrett
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This lil turd turns two today. ❤️
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He’s grown so much 😭
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Cozy fall weather has finally hit North Carolina! Time to stay inside more than I usually do. 💙
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