I’ve just wrapped up the work, and all I can say is that the anticheat community is AWESOME! 🔥
In just a couple of days, we’ve had almost 1000 matches played on the Karasu platform!
We even had a visit from a pro player!
A few cheaters have tried to figure things out here and there, but with no success.
One rage cheater was caught and banned by the AC within just a couple of rounds.
More and more people are joining the platform and showing their support for what we’re building, and that means a lot to us.
Of course, bugs are a normal part of beta testing, but our developers are working day and night (literally!) to fix issues and make everything better.
So far, the feedback has been overwhelmingly positive, and we’re just getting started!
Thank you all for the support!
God bless!
I am reading everywhere how VACNET is finally doing the right thing.
Reality is that cheaters are still raging with WH.
Literally silvers with WH destroying everyone, giving info to others, and Valve will never stop that with VACNET.
They literally just turn on back that server sided AC they already had, gave cooldown to spinbotters and similar cheaters.
Rest of the cheaters waited for update of their cheats and the green light from the cheat makers, and boom they are back in the game.
Only small positive thing is that they fix TF for several of my viewers.
But that is useless cause on the last stream I had WH cheater full destroying us in green TF.
Remove armored aimpunch.
Why is that so hard?
It's totally random.
it's affecting gunplay negatively.
It buggs damage prediction.
It rewards bad aim.
And no, in CSGO we didn't even felt that armored aimpunch you talk about.
You aim for the head, and you want to tap or shoot, the moment someone hits you, your crosshair goes up like you don't even have armor.
So he vibecoded a cs game.
He has reactive smokes.
Nades are not sticking to my hand.
Animations are not too fast.
Runs smooth in your browser.
And then you will tell me that Valve developers are not paycheck stealers.









