Supporting Indie Games "Stay Indie, Stay Brutal" #indiegame #retrogaming #retroneverdies Making #1BitMission

El Salvador 🇸🇻
Joined April 2019
Skull Commando Labs retweeted
The leader of Canada's New Democratic Party took to social media to call for federal support to help BioWare developers buy the studio from EA and run it themselves. bit.ly/4BnwpX3
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Skull Commando Labs retweeted
「スーパーマリオ」の生みの親 任天堂・宮本茂さんの文化勲章受章が決定 ゲーム関係者では初 asahi.co.jp/webnews/pages/ab…
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Skull Commando Labs retweeted
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Skull Commando Labs retweeted
Moadra is OUT NOW on PC and Consoles! It's time to land on Protea VI. Take control of Moadra Meras, uncover the mysteries of Protea, defeat monsters, and save the princess.
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Skull Commando Labs retweeted
We're super excited to announce our next game, Magenta Down. It's an atmospheric sci-fi adventure set on a harsh, remote exoplanet. Endure injury and radiation exposure with scarce supplies as you search for a way to save yourself and your crew. Coming in 2027. #indiegame
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Skull Commando Labs retweeted
Your squadron is ready to deploy. On your mark, pilot. Jump into the flight deck! ACE COMBAT 8 WINGS OF THEVE is out now!
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Skull Commando Labs retweeted
With Masahiro Sakurai.
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Skull Commando Labs retweeted
The hype for Street Fighter II on the Super Nintendo/Super Famicom in 1992 was unlike anything the gaming industry had seen before. The "impossible" port: before July 1992, playing a major arcade hit at home usually meant a compromised, stripped-down home port. When Street Fighter II: The World Warrior was announced for the SNES, the idea that an arcade game of that scope could run at home felt like witchcraft. Magazines like EGM built massive anticipation with cover features and deep dives into the 16-megabit cartridge, the largest and most powerful SNES cartridge of its time. Costing US$79.99 at launch (roughly US$175 adjusted for inflation), but millions of players didn't hesitate to pay for it. In fact, it sold over 6.3 million copies on the SNES, becoming Capcom's best-selling single software title for decades and a massive system-seller that convinced many people on my surroundings to buy a Super Nintendo. Sega had no answer to that until September 1993, which was too late for many.
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I've added a little ((shockwave)) to the ground pound move! It will take out enemies, reveal items, and destroy blocks in a small radius around the player. #nesdev
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