@LexnLin

highschool | creative ai https://xitter.cf/t.co/rEaqu46FoA

Munich
Joined March 2025
We rebuilt TasteSkill from scratch And today we are introducing TasteSkill v2 v2 gives your coding agent an art direction, assets and a browser check to verify its work npx skills add Leonxlnx/taste-skill check out more examples below!
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earshot v0.4 is out! added: - 51 new sounds, all made with code (252 now) - cut hits, knocks, drips, shutters, chimes, UI pops and reverse swells and more - a new launch kit: so the sounds will be right on the cut and above the music + a website where you can play every single sound >> leonxlnx.github.io/earshot-s… all the sfx in this video are made with earshot :)
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btw big updates on cinetic, tasteskill and tastecode very soon!!
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I asked Opus 5.5 to build some very realistic ocean/water. no assets were used :) here is the repo, feel free to use! github.com/Leonxlnx/open-wat…
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Used Codex for the first time in a while now again Why does it take time to "start my chat" and why is taking longer than usual to start my chat??
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Opus 5.5 made this paper-cut fox film. all javascript and no assets were used!
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video in the style of what every AI would post for 100k stars vs what taste skill posts 100,000⭐ on TasteSkill Thanks to all of you 🫶
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and the past 7days (95% were ultracode tasks)
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btw if you are wondering how I'm still seeing this widget after it got removed: I asked Opus 5.5 to build a new one based of a screenshot I had + search for all the files on my laptop also I do think Opus 5.5 got nerfed a bit + limits as well.
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Opus 5.5 is truly an incredible model. This is my token usage across everything I've been building over the past 30 days. (experiments, tasteskill, tastecode, cinetic, earshot)
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v2.2 is already in work! (also I'm not cherrypicking any results, if there's something not that nice looking, please send me a dm! In the next version many things will improve :)) music: Enemy by Alex-Productions (onsound dot eu), royalty free via free-stock-music dot com, CC BY 3.0 The launch video was made with opus 5.5 btw! github.com/Leonxlnx/taste-sk…
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also new in v2.1: - landing pages for software products now are going to show real, working parts of the app, and not any fake mockups - there's a new frame check that looks for: no clear title on the first screen, uneven margins, random alignment, empty gaps - new motion recipes and more layouts - There is now this one skill for everything, redesigns included. the old styles moved to taste-skill-classics, the image skills to imagegen-skills
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TasteSkill v2.1 is out! this time we went all in on dashboards and the small details go create better websites with tasteskill now and some dashboards :) npx skills add Leonxlnx/taste-skill
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FINALLY tasteskill supports dashboards and app screens too! here's an example
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I asked Opus 5.5 to build an alpine lake EVERYTHING is code. no assets were used. even the music and nature sounds are synthesized
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here is the prompt + reference images github.com/Leonxlnx/procedur… Recreate the environment in these 10 reference images in 3D, using only code. No assets, no textures. It's a big environment: a lake with mountains and forest around it. The task has two parts: 1. Build the 3D environment. 2. Make a cinematic one minute video that showcases the world, and render it. The environment: - Make it look 99.9% like the reference images. Don't stop early because you think it's good enough. Iterate until you reach 99.9% similarity. It might take days, I know. There's a lot to do. - Colors: 100% clean, the best colors. Compare your colors with the colors in the images. Most of the time the colors come out wrong and a bit too grey, and coloring is one of the most important things. Light and shadows have to match too. - Water: get the water right. The colors, the physics, everything should look perfect. - Trees: they can't look fake. Give them much better textures and make the forest denser. - Mountains: better textures and a better vibe. - Rocks and terrain: good rock textures and a lot more detail in the small stones and the terrain. - Distance: render everything. Don't render the trees only half of the distance. Trees far away need detail too, also in the half-wide shots. - In the end it should look like a real place to the human eye. The video: - Cinematic, like a drone-filmed movie. That's only a comparison: no drone UI, no drone noises, just a clean video. - Start with a really good scene and show the best stuff first. Then slowly show more and more: for example, you're behind a rock and can only see a bit, then the camera flies up and you see a really nice view. - Every six or seven seconds, switch to a different place. Sometimes fast, sometimes slow. - Sound: calm nature sounds and epic background music. The music has to be really good. - Output: high resolution and ultra-wide, so you can see the trees on the other side as well. Clean and not buggy. Keep full quality, even if it takes longer. How to work: - I don't have a strong GPU, so keep that in mind. You can use my GPU, on CPU it would take a lot of time. - Work in rounds and send me screenshots after each round, without pausing. If it still needs improvement to reach 99%, start the next round right away. - Don't start the final video before everything is really good. Send me the screenshots first, wait for my approval, and only then render. - Don't stop until it's really done and really good. If you have questions, ask me now. Otherwise, build as long as you can and make it awesome. Go and cook.
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some data
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I did some tests and it seems like before you got 8-9x the full 5h limit on a 20x Max subscription to reach the weekly limit. And now it's about 2x 5h limits less I might be wrong but I did hit my limit in a bit more than 30h which is not normal.
Have you guys noticed Opus 5.5 burning through your usage limits like 10x faster than usual? I've been getting some really strange reports about this, with people saying their usage is suddenly draining at an insane rate.
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There's so much more I wanna release :)
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