
Software developer, Flutter ethusiast, #IndieGameDev , pixel artist, 8bit music.
Joined October 2012
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#Bogota #bogotá #parati #paratí #fypviralシ #lacuidaddelafuria #pixelart #bogotá90s #paratiiiiiii♥️ #nostalgia #nostalgia90 #recordando #drogaslarebaja #1990s #colombiaretro #art #viralpost #recuerdos90s #ドット絵 Memorias en pixels de la otra cuidad de la furia. Bogotá D.C.
LienPixels🌌 retweeted
Replying to @eloffd
The repeated F-bombs and flagrant negativity lead me to believe that this report is less about an honest attempt and more about confirmation bias. It also flies in the face of my own experience. There is no apples to apples world in which an agent takes 45 minutes to do what takes a human 20.
It’s true that an unconstrained agent can do some remarkably stupid things. But what responsible engineer would allow an agent to run without constraints?
With reasonable constraints, like crapper, dryer, and mutator, agents can do a good enough job to allow a responsible engineer to spot-check the code rather than do line-by-line reviews.
Migration to Flutter from GM - "Kuradi saased" - Damm mosquitos in estonian lienthealien.itch.io/kuradi-… #indiegames via @LienTheAlien
Migration to Flutter from GM - Kuradi saased - Damm mosquitos lienthealien.itch.io/kuradi-… #indiegames via @LienTheAlien
LienPixels🌌 retweeted
Among the recent releases worth checking out:
"Shared Forests, Many Peoples" is a short film promoting the Estonian National Museum’s travelling exhibition "Peoples of the Northern Forests", currently on display in Finland.
youtu.be/X8MSvR9qHSc?si=jv8-…
REEvalia Obscura 0.9.2 - Revalia Obscura lienthealien.itch.io/revalia… #indiegames via @LienTheAlien
some game idea.
#pixelart Hear me out: a medieval Baltic point-and-click adventure set in Revalia, inspired by Estonian history and Finno-Ugric textiles. How does that sound? @dantemendes @retro_dmt @retro_asobi ??
#pixelart Hear me out: a medieval Baltic point-and-click adventure set in Revalia, inspired by Estonian history and Finno-Ugric textiles. How does that sound? @dantemendes @retro_dmt @retro_asobi ??
LienPixels🌌 retweeted
Agentic Discipline 7 is out. The models have changed. A single disciplined agent can now take on big tasks that used to need a swarm-forge harness. Three big tasks, one deep case study, a new twist on Crap/Mutate/Dry, and a look just above the code. cleancoders.com/episode/agen…
I’m making Revalia Obscura, a medieval Baltic point-and-click adventure. Its pixel art draws on Finno-Ugric textile patterns I noticed at the Estonian National Museum. A more playable prototype is taking shape for #Digiloome #2026 #ドット絵 #pixelart alienretro.dev/index.html?po…ㅤ
A way forward
Given that agents still need high level supervision. And given that the human review of code is a bottleneck. And given that the models have gotten good enough that strict deterministic harnesses are suboptimal.
Then how should we supervise their output.
My current solution is to use an interrogation tool coupled with an agent. The tool displays the structure of the system in a UML-like diagram, color coded with crap and mutation scores. The diagram is dynamic, allowing the user to click on element and drill down through the architecture -- all the way to code.
The user can detect structures that need improvement and tell the associated agent to make the appropriate changes. These changes can range from high level architectural changes, to the lowest level code refactorings. The associated agent will make those changes and cause them to be redisplayed.
The tool I'm using is custom made for me, but you can point an agent at it and use it as a template to build your own custom tool.
It's a work in progress, so don't be surprised if it changes a lot over the next few weeks. But then you probably won't care because by then you'll be deep in customizing it for yourself. And anyway, you can always point an agent back at mine, or someone else's, and integrate improvements into your own.
github.com/unclebob/uml-view….
Word #ai
The lulz in this is tweet is strong. #flutter
LienPixels🌌 retweeted
a=(y,d=mag(k=(4+cos(i/9-t*2))*cos(i/35),e=y/7-13)+sin(e/9+t/2)-4)=>point((q=2*sin(k*3)-y/35*k*(9+k*sin(cos(e)*9-d*2+t)))+40*cos(c=d-t)+200,q*sin(c)+d*35)
t=0,draw=$=>{t||createCanvas(w=400,w);background(9).stroke(w,96);for(t+=PI/80,i=1e4;i--;)a(i/235)}//#つぶやきProcessing
Anyone else seen this ? #facebookdown




















