
Game developer working on @sharkraingame ! || Fanart is welcome!
Joined May 2020
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A little update. Showing you Buoyancy of physical objects and how they are effected by water current. #indiegame
Sorry Sam but I'm hoarding 64gb of RAM and I'm not even using all of it because the 2nd stick is not plugged in correctly but I'm too lazy to open up my PC again and wiggle it around a bit but turns out that 32gb of RAM is actually enough for my uses so it's fine.
Lin retweeted
In the past 3 months I've been quietly working day and night on "KITFIRE". My solo deved multplayer 12v12 shooter game where you build your weapon as the match progresses. It is already in a playable state so stay tuned if you are interested in joining future play tests!
Lin retweeted
Thanks so much to @Lin_Game_Dev for the support! ^^
This shark girl is so sweet! 🦈
This is just sad. Unreal Engine amazed me since UT2004. It always was inspiring to meet Epic devs & to listen to their talks. Passionate folks excited to share their works & knowledge.
But now? No knowledge, no passion, no works. Not even an original thought. Only "AI did this!"
We vibe coded the Epic Games Launcher to be faster than the other guy.
Don't believe us? Test it out for yourself in Preview:
launcher.epicgames.com
Lin retweeted
October game jam day 1. Did some custom Camera switching and dolly stuff. Oh also, Sidney is back.
Thinking of my childhood friend who complained that game developers are stupid because: "why don't they just take all the good things from other games and put it all into one???"
Remember to wishlist Super Sami Roll 2 on Steam.
I'm terrible at promoting my own game, so please make sure to tell family and friends too 😅
You must pirate every game that used AI in it's production. The game developers built with uncompensated labor and thus, equally, they must not be compensated. They have forfeited any moral claim to payment.
Please consider supporting my friends! I lived at Spelkollektivet back in 2020, which is where I also started development of Shark Rain.
Living there helped me getting started with game dev and it would be sad to see this co-living & -working house disappear!
Been working on environment art. Trying to find ways to place foliage procedurally. Using landscape material that will spawn meshes where I paint them.


























